How do you feel about Legacy? Achievements added
#426
Posté 08 juillet 2011 - 08:06
#427
Posté 08 juillet 2011 - 08:14
Not Baldur's Gate, blah blah blah...hack'n'slash...blah blah blah...Bioware betrayed us and are evil, evil Canadians....blah...blah.....bleh.
And so on.
#428
Guest_Puddi III_*
Posté 08 juillet 2011 - 08:16
Guest_Puddi III_*
1) Whoever named those pillars must have been, in fact, the janitor.
2) A pride demon that can create mirror images of itself isn't exactly an innovative boss battle to entice us with.
3) the wooden area with the ramp may be unique, but the elements used do have a pretty generic, unimpressive look about them. More boring brown sandy stuff.
#429
Posté 08 juillet 2011 - 08:20
Now if he can also summon reinforcements like the Baroness could and can cast some top tier spells, it'll be a start. But I doubt it.
#430
Posté 08 juillet 2011 - 08:21
nedpepper wrote...
One thing about new content: It brings back all the rage and vitriol of the last five months....sigh...
Not Baldur's Gate, blah blah blah...hack'n'slash...blah blah blah...Bioware betrayed us and are evil, evil Canadians....blah...blah.....bleh.
And so on.
But Canadians are evil!
#431
Posté 08 juillet 2011 - 08:26
Filament wrote...
Eh, not to agree with the tenor of some people here, but there were a few things I didn't like.
1) Whoever named those pillars must have been, in fact, the janitor.
What.
2) A pride demon that can create mirror images of itself isn't exactly an innovative boss battle to entice us with.
Probably not. I'd still take it over that absurd 'ghostly golem' any day.
3) the wooden area with the ramp may be unique, but the elements used do have a pretty generic, unimpressive look about them. More boring brown sandy stuff.
I think there is a line to be drawn between what is recycled and what appears to be in the theme of the game. I think most people's issues with the environments in DA2 were that they were carbon copies of other areas, right down to using exactly the same map, complete with areas that you couldn't access on this particular cave.... not the fact that you were going in caves and ruins.
If you take issue with ruins and sand in a fantasy game, I can't help feel that you're playing the wrong game.
#432
Posté 08 juillet 2011 - 08:30
I mean god, they could've named them Luck's Way for critical chance, Perplexity's Arrow for stunning, etc..
Just something not so.... simple as what they're actually named.
Modifié par The Ethereal Writer Redux, 08 juillet 2011 - 08:31 .
#433
Posté 08 juillet 2011 - 08:35
skyrend wrote...
If Bioware hasn't fully gotten the message that DA2 was horrible, I would hope that users can send the message more clearly by not buying into the short "we hear you fans" fluff that Bioware threw out there to sell another cash-in attempt off of this horrible game, as if a rip-off DLC would do anything near what's needed to redeem this game. Hopefully, the low attach rate of DLC can convince them that they should have already moved on from this wreck of a title.
I can't say I'm optimistic.
For those of us who mainly had issues with recycled environments and god-awful third acts, a DLC that concentrates on interesting stuff in a new area (as oppose to boring 'who cares?' claptrap about politics in a generic fantasy city that we've already spent two acts in) actually *would* do a lot to redeem issues the base game has.
Believe it or not, some of us actually quite liked how the game played, and it's high time this absurd myth that 'everyone hates DA2' died a death. It's hardly the strongest title Bioware have ever done and it's a long way down from the ME games and DA:O..... but that doesn't mean it's terrible. Personally, I'd wager this is precisely the kind of situation that DLC *can* fix... but it will depend on how long it is. I hope it gives a good few hours.
#434
Posté 08 juillet 2011 - 08:39
The Ethereal Writer Redux wrote...
the pillars are named "Pillar of Critical Chance", "Pillar of Stunning", etc..
I mean god, they could've named them Luck's Way for critical chance, Perplexity's Arrow for stunning, etc..
Just something not so.... simple as what they're actually named.
Yeah, well.... sure, I guess they could have slightly more complex names. It's not really something that stands out as a major negative to me, to be honest..... I mean, they're names of pillars. IT's not like it's going to have *that* much impact on the story or how the DLC plays, any more than the colour of walls or the names of the grey wardens.
#435
Posté 08 juillet 2011 - 08:41
To me, it's kinda a big deal because Bioware's supposed to be creative and those were the best names they could come up with?
I mean, I'm still going to buy the DLC when it becomes available on the PS3, but it's just one of those "Really?" kinda things.
#436
Posté 08 juillet 2011 - 08:41
#437
Posté 08 juillet 2011 - 08:43
#438
Posté 08 juillet 2011 - 08:45
#439
Posté 08 juillet 2011 - 08:47
The Ethereal Writer Redux wrote...
The pillars do have an effect on Hawke's weapon.
What I mean is that I'm not going to be stalking around Kirkwall obsessing over how my shiny new staff gained it's abilities from pillars that didn't have particularly original names. Any more than I'll obsess about why Magnus wears such a funny hat or that particular barrel I found several years ago on the wounded coast had a shade of brown that was a tad too dark to be the wood I'm normally used to.
#440
Posté 08 juillet 2011 - 08:48
#441
Guest_Puddi III_*
Posté 08 juillet 2011 - 08:53
Guest_Puddi III_*
JaegerBane wrote...
Filament wrote...
Eh, not to agree with the tenor of some people here, but there were a few things I didn't like.
1) Whoever named those pillars must have been, in fact, the janitor.
What.
They have horrible names.
I wasn't implicitly endorsing the ghostly golem.2) A pride demon that can create mirror images of itself isn't exactly an innovative boss battle to entice us with.
Probably not. I'd still take it over that absurd 'ghostly golem' any day.
I think there is a line to be drawn between what is recycled and what appears to be in the theme of the game. I think most people's issues with the environments in DA2 were that they were carbon copies of other areas, right down to using exactly the same map, complete with areas that you couldn't access on this particular cave.... not the fact that you were going in caves and ruins.
If you take issue with ruins and sand in a fantasy game, I can't help feel that you're playing the wrong game.
I didn't say it was about recycled environments. It's about the environment being boring. That theme of the game in particular, with the wood built on top of sandy stuff, I don't find to be very inspiring, no. And it's not just because "I don't like ruins and sand," there are plenty of other games with "ruins and sand" with more inspiring level design than that.
#442
Posté 08 juillet 2011 - 09:02
The video hints at a more dramatic and interesting story than DA2. I don't mind politics and the Mages vs Templars angle, but political stories have never been Bioware's strength, and just having the big old evil dark spawn plays much more into Bioware's strengths. But this can only be assessed after we see some more gameplay, and can judge the product after completion, but so far so good. I do think however, that regardless of the end result, it is something that probably should've been contained in DA2 as that game was far too small and incomplete as a core game.
Unfotunately, the fetish for bland sandblasted colours has remained, and the art direction still seems to be influenced by DA2. Also, the combat is still cartoony and zany like DA2 (I guess the combat and art direction has to be consistent , but it doesn't mean I have to like it)
Modifié par Ronin2006, 08 juillet 2011 - 09:22 .
#443
Posté 08 juillet 2011 - 09:13
Filament wrote...
They have horrible names.
Yes. I wasn't bemused at what you were getting at. I was bemused as to why you considered this worth complaining about. As I mentioned to ethereal, getting bothered about the names of pillars comes across like you're *looking* for things to pick faults with. If you're going to take issue with that, why not get annoyed at the designs of the griffons on the walls, or the fact the bricks are very large, or perhaps the tower being too tall? All I'm saying is that, for things that jump out as being negative to a viewer, these seem to be rather silly. Being a little unsure of the Genlock redesign I can understand, given how different they are to DA:O.... but a name on a pillar you'll only ever see three times? Hmmm....
I wasn't implicitly endorsing the ghostly golem.
And I didn't say you were, I was simply pointing out that there are a lot worse boss encounters to judge by then a decoying pride demon. In the grand scheme of things, it's not that bad.
I didn't say it was about recycled environments. It's about the environment being boring. That theme of the game in particular, with the wood built on top of sandy stuff, I don't find to be very inspiring, no. And it's not just because "I don't like ruins and sand," there are plenty of other games with "ruins and sand" with more inspiring level design than that.
I'm not sure it makes much sense to comment on the level design of a DLC you've seen played for less than 5 minutes. I assumed you were getting at the environment style, as that's really the only thing you can take from the tiny amount of stuff we've actually seen.
#444
Guest_Puddi III_*
Posté 08 juillet 2011 - 09:21
Guest_Puddi III_*
Good, so we agree.JaegerBane wrote...
Filament wrote...
They have horrible names.
Yes.
It doesn't look that good either.And I didn't say you were, I was simply pointing out that there are a lot worse boss encounters to judge by then a decoying pride demon. In the grand scheme of things, it's not that bad.
It's the level design they chose to go with in one of their representative screenshots of the DLC. It makes perfect sense because I don't like it.I'm not sure it makes much sense to comment on the level design of a DLC you've seen played for less than 5 minutes. I assumed you were getting at the environment style, as that's really the only thing you can take from the tiny amount of stuff we've actually seen.
And you assume too much about my intentions with these posts. I'm still looking forward to the DLC. Goddammit.
#445
Posté 08 juillet 2011 - 09:52
#446
Posté 08 juillet 2011 - 10:02
#447
Posté 08 juillet 2011 - 10:26
Am I the only one who thinks that this sounds similar to The Watcher's Keep add-in to Baldur's Gate II
I hope that Hawke won't accidentally release that Evil and have to fix his mistake.
But so far sounds good.
#448
Posté 08 juillet 2011 - 10:27
#449
Posté 08 juillet 2011 - 11:21
But the excitement fully disappeared once I saw Hawke's bland face, Anders glowing and just the general lack of detail on pretty much everything.
It's still DA2, and it's still a sub-par game by BW standards.
Skipping all DA2 DLCs, personally, and I decided only AFTER seeing that trailer...
Gonna wait for DA3.
#450
Posté 08 juillet 2011 - 11:29
Corto81 wrote...
I was interested when the trailer was loading....
But the excitement fully disappeared once I saw Hawke's bland face, Anders glowing and just the general lack of detail on pretty much everything.
It's still DA2, and it's still a sub-par game by BW standards.
Skipping all DA2 DLCs, personally, and I decided only AFTER seeing that trailer...
Gonna wait for DA3.
The nonexistant trailer?...





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