So those work benches
#1
Posté 22 juin 2011 - 12:44
#2
Posté 22 juin 2011 - 12:46
#3
Posté 22 juin 2011 - 12:46
Seems like a trivial concern, no offense.
#4
Posté 22 juin 2011 - 12:47
Warlock Adam wrote...
They did it with weapon lockers in ME2; nobody complained and it worked out fine.
Seems like a trivial concern, no offense.
I always thought the working weapon locker installed aboard the Collector cruiser was a bit curious
#5
Posté 22 juin 2011 - 12:49
marshalleck wrote...
Warlock Adam wrote...
They did it with weapon lockers in ME2; nobody complained and it worked out fine.
Seems like a trivial concern, no offense.
I always thought the working weapon locker installed aboard the Collector cruiser was a bit curious
Well hey, admittedly the pile of weapons was a little curious too, but I wasn't complaining. Not after the Widow
#6
Posté 22 juin 2011 - 12:49
Warlock Adam wrote...
They did it with weapon lockers in ME2; nobody complained and it worked out fine.
Seems like a trivial concern, no offense.
They were placed for obvious video game convenience. Why would enemies place your military locker right outside the corridor they are hiding in so you can access and restock before seeing them?
#7
Posté 22 juin 2011 - 12:50
marshalleck wrote...
Warlock Adam wrote...
They did it with weapon lockers in ME2; nobody complained and it worked out fine.
Seems like a trivial concern, no offense.
I always thought the working weapon locker installed aboard the Collector cruiser was a bit curious
Yeah that got me too. Only thing I could think of it is the collectors/reapers are study weapon's tech or something.
#8
Posté 22 juin 2011 - 12:52
#9
Posté 22 juin 2011 - 12:52
#10
Posté 22 juin 2011 - 12:54
#11
Posté 22 juin 2011 - 12:55
HogarthHughes 3 wrote...
I hope any customization can be done aboard the Normandy, having to hunt down workbenches like in Dead Space would be silly.
I can't see why not.
In unrelated news, I can't see Wynaut.
#12
Posté 22 juin 2011 - 12:55
CannonLars wrote...
Warlock Adam wrote...
They did it with weapon lockers in ME2; nobody complained and it worked out fine.
Seems like a trivial concern, no offense.
They were placed for obvious video game convenience. Why would enemies place your military locker right outside the corridor they are hiding in so you can access and restock before seeing them?
That's the point though. If you picked up a weapon in ME2, you HAD to keep the weapon (since there was no equipment menu), and nobody wants to be stuck with a gun they don't want. Ergo, new sniper rifle=nearby weapon locker.
From a lore standpoint, just think of it that in two years, many weapons were mass-produced, so most lockers would be filled with the same guns Shepard and crew were using. So most enemies would have the same types of weapons in THEIR lockers, and Shepard could swap out if need be. They were already being mass produced on the Normandy anyway.
Besides, the armories would need to be set up for ready access by the enemy soldiers. It's not like they were placed in extremely convenient locations for Shepard (within the depths of Dantius Towers, in Archangel's well-stocked base, the police station on Illium during Samara's mission, Mordin's clinic, etc.).
#13
Posté 22 juin 2011 - 12:58
SKiLLYWiLLY2 wrote...
As long as there's a weapon bench on the Normandy, where I can customize weapons before I actually depart for a mission, it will be fine.
This.
Finding a bench in the middle of a mission is just a bonus for me if I have acquired a mod not long before that which I want to test out.
#14
Posté 22 juin 2011 - 01:02
#15
Posté 22 juin 2011 - 01:03
#16
Posté 22 juin 2011 - 01:06
nitrog100 wrote...
Why did the Collectors have heat sinks if their weapons don't use them? In the email regarding the Collector Assault Rifle, it specifically says that it was modified to take heat sinks. What gives?
Gameplay mechanics, and you should check out this thread: http://social.biowar...1296/10#7700600
And there have been many threads related to your question.
Edit: fixing link.
Modifié par Praetor Shepard, 22 juin 2011 - 01:20 .
#17
Posté 22 juin 2011 - 01:08
marshalleck wrote...
They should remove all workbenches from the field unless their presence would explicitly make sense, like fighting your way through an armory or something. And then give engineers the exclusive ability to mod weapons in the field using their elite engineering intellect and micro-fabrication capabilities of their special engineer-issue omni tools.
Can't tell if sarcastic. If not then I agree and that sounds awesome. Perhpas not away with the field benches but just make it an extra convenience to engineers.
#18
Posté 22 juin 2011 - 01:11
nitrog100 wrote...
Why did the Collectors have heat sinks if their weapons don't use them? In the email regarding the Collector Assault Rifle, it specifically says that it was modified to take heat sinks. What gives?
Easier to use it, gameplay mechanic, the heart of the cards, you name it.
#19
Posté 22 juin 2011 - 01:21
AllenShepard wrote...
marshalleck wrote...
They should remove all workbenches from the field unless their presence would explicitly make sense, like fighting your way through an armory or something. And then give engineers the exclusive ability to mod weapons in the field using their elite engineering intellect and micro-fabrication capabilities of their special engineer-issue omni tools.
Can't tell if sarcastic. If not then I agree and that sounds awesome. Perhpas not away with the field benches but just make it an extra convenience to engineers.
I'm 100% serious about giving the engineer specific utility befitting its class. While combat engineers of the past (our present) were used for physical engineering tasks like construction, demolitions, mine clearing, anti-armor, etc. I think it would perfectly fit the 'vision' of Mass Effect for combat engineers of the future to be able to fully utilize the engineering-related abilities of omni tools as described in the game codex. Field weapon modification would be a perfect avenue for realizing this, giving the class unique flavor but really not unbalancing it from a gameplay perspective.
#20
Posté 22 juin 2011 - 01:33
#21
Posté 22 juin 2011 - 01:35
unless you liked finding the tempest on the one planet, in the one hallway, on that one dead geth.
i just hope theres a point to something being there, not just becasue the game knows i just picked up a new weapon.when i pass a eapons locker in ME2 i cant help but think "opps did i just miss a gun?"
Modifié par The Spamming Troll, 22 juin 2011 - 01:36 .
#22
Posté 22 juin 2011 - 02:09
marshalleck wrote...
Warlock Adam wrote...
They did it with weapon lockers in ME2; nobody complained and it worked out fine.
Seems like a trivial concern, no offense.
I always thought the working weapon locker installed aboard the Collector cruiser was a bit curious
I think you got it upside down. Your supposed to complain when you get something bad, and cheer when you get something good, no questions asked.
#23
Posté 22 juin 2011 - 02:26
Haventh wrote...
marshalleck wrote...
Warlock Adam wrote...
They did it with weapon lockers in ME2; nobody complained and it worked out fine.
Seems like a trivial concern, no offense.
I always thought the working weapon locker installed aboard the Collector cruiser was a bit curious
I think you got it upside down. Your supposed to complain when you get something bad, and cheer when you get something good, no questions asked.
wut
#24
Posté 22 juin 2011 - 02:34
marshalleck wrote...
Warlock Adam wrote...
They did it with weapon lockers in ME2; nobody complained and it worked out fine.
Seems like a trivial concern, no offense.
I always thought the working weapon locker installed aboard the Collector cruiser was a bit curious
If I remember correctly the weapon locker was not installed but lying around in a pile of stuff. In fact it was near a reaserch area so the collectors could have been studying the technology for whatever reason
#25
Posté 22 juin 2011 - 03:10
I would hope these benches don't pop up in odd spaces, if we're near a security point in some building that'd be fine, if we're running right past the armory great place, but I loved the suggestion of having our techs like Tali or techshep be able to be like those benches and mod them on the spot. I guess we'd pull up the wheel and go to say Tali's section and hit the block saying mod weapon and we'll get to pick what gun we want and what things she should put on it.





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