Companions Interacting With Companions
#1
Posté 22 juin 2011 - 01:24
ME1 Romance vs. ME2 Romance, one character romancing another, huge rivalry on the scale of Alistair and Morrigan...
There's a particularly good thread about the possibility of Kaidan mentoring Jack. Visit it if you have the time.
Any other ideas?
#2
Posté 22 juin 2011 - 01:37
#3
Posté 22 juin 2011 - 01:38
HogarthHughes 3 wrote...
Less banter that the player has to stop and listen to like in DA, and more conversations with multiple companions or cutscenes of interaction between companions like in KOTOR.
Yes, why don't we ask for the world while we are at it. I would love for mulitiple "interactive" cutscenes between companions its just not happening.
banter is fine for now.
#4
Posté 22 juin 2011 - 01:43
#5
Posté 22 juin 2011 - 01:46
HogarthHughes 3 wrote...
Never said the cutscenes had to be interactive. Banter here and there isn't bad, but in DA2 I would find myself spending an hour or so at the end of each Act going through possible companion combinations to see what they had to say. That and other random NPC dialogue would make it easy to miss things (I prefer not to play with subtitles).
That is your problem. Not much people did it your method, I just heard em' when I heard em.
#6
Posté 22 juin 2011 - 01:50
#7
Posté 22 juin 2011 - 01:51
#8
Posté 22 juin 2011 - 01:54
#9
Posté 22 juin 2011 - 01:55
King Zeel wrote...
That's because fans complained about elevators. And guess what? Now we have loading screens. yay! Sometimes I think Bioware's loyalty to the fanbase will be their death.
Yeah, Bioware should ignore the fanbase and listen to you, the true fan! <_<
#10
Posté 22 juin 2011 - 01:57
#11
Posté 22 juin 2011 - 02:13
Modifié par Jedi Master of Orion, 22 juin 2011 - 02:15 .
#12
Posté 22 juin 2011 - 02:24
Certainly not more effort than creating a braindead scan the planet minigame.
#13
Posté 22 juin 2011 - 03:31
Rulid wrote...
It won't be that difficult to implement.
Certainly not more effort than creating a braindead scan the planet minigame.
it.. wont be difficult to implement interactive cutscenes of dialogues? Do you not understand how games are made or something?
#14
Posté 22 juin 2011 - 04:15
@King Zeel
It is easily doable .. if Star Ocean Last Hope could pull it off then ME3 could ... there is no excuse for not including that type of varied interactions/banter at least on the Normandy ... it adds a ton of liveliness and personality to the characters .. instead of making them spend their entire on-ship time glued to the ground like a talking jukebox.
I had a topic about that if anyone is interested in knowing more --> http://social.biowar...3/index/7492108
What makes NPCxNPC interactions very interesting in SO:Last Hope is that they really interact with each other like real people, they don't stand stiffly in the same location in the ship doing the same thing during the entire game like in ME2 or ME .. they walk around .. they quarrel .. they argue .. they talk ... they do stuff ... and not in cut-scenes .. but rather in real-time while you can walk around engage in conversations with them and ask them questions or answer their questions (all while waiting for your ship to warp from location to another in space .. or you could skip all of it and Sleep/Hibernate till destination XD)
While your space ship is warping from location to location in Star Ocean every time you interact with some of your crew around the ship .. time skips and you are closer to your destination and also your crew members are all doing different new things ... this really makes them feel alive an human way more than the (standing juke box) approach that ME2 and ME uses with characters on the Normandy .. they never interact .. you never see them do it .. they rarely state any opnions about each other .. they rarely do anything varied (just the same thing they are doing ever since they came on board)
#15
Posté 22 juin 2011 - 04:20
King Zeel wrote...
Rulid wrote...
It won't be that difficult to implement.
Certainly not more effort than creating a braindead scan the planet minigame.
it.. wont be difficult to implement interactive cutscenes of dialogues? Do you not understand how games are made or something?
Did I ask you to make it for me?
Troll.
Go make your own little RPG and whine about how hard it is to debug. I promise I'll rant about what a ****ty job you did then. Otherwise, don't spoil other people's not-uncalled-for criticism which the developers seem to be keenly interested in feed back for, just so you can feel good about bad mouthing everyone who disagrees with you.
If you want to talk about variables and sprite conditions that would be standard game programming that any CS major would be able to write on his calculator. Grow up.
#16
Posté 22 juin 2011 - 04:21
#17
Posté 22 juin 2011 - 04:24
I'd like to see some companion friendships for once, it's not like they don't have anything in common. Why don't the biotics on the crew ever talk about their powers, or what amps they like to use, or why don't legion and garrus talk about sniping or something, I don't know. I want to see the character's relationships change over time, maybe argue without Shepard intervening.
I'd just like to see them bond, become a true team and not just Shepard' Lackeys.
#18
Posté 22 juin 2011 - 04:30
#19
Posté 22 juin 2011 - 04:36
#20
Posté 22 juin 2011 - 04:41
DoNotIngest wrote...
Inter-squad banter would be great. Especially if you can do a Paragon/Renegade interrupt on inflammatory remarks! =D
That would be interesting.
I don't see why party banter couldn't be implemented in such a way at a plot point conversation, such as team-meeting scenarios seen in ME1. However, I doubt random in-party banter would open up such choices.
#21
Posté 22 juin 2011 - 05:51
If you're upset by the lack of companion interactions you've only got yourself to blame. you wanted more romances, well guess what? they have to cut down on something to do it. You wanted s/s romance, well guess what? They have to cut down on something to do it.
So suck on it folks.
#22
Posté 22 juin 2011 - 05:56
#23
Posté 22 juin 2011 - 06:49
Valentia X wrote...
I think that it would be reasonably- or perhaps relatively- easy to implement. You need the audio files and relevant plot flags up and running; it's considerably less complex than cutscenes, assuming we're speaking of ambient dialogue while running around different places and not 'let's hold a chat right here and show our faces!' sort of thing.
Don't worry about him. He's just a trolley troll who's been spammin' around for the last two days, since he signed up (and didn't register any games). Methinks he's Elite Midget, or a friend!
#24
Posté 22 juin 2011 - 07:12
Platform626 wrote...
I would like the NPC's to actually acknowledge each other's existence outside the battlefield. Kind of like Kasumi and her little gossip around the ship. But I guess party banter is fine.
This.
Kasumi's little observations did a lot to bring the ship alive, much more, I think, than the dialogue trees. Mostly in ME2, the characters feel like they're in their own little worlds.
#25
Posté 22 juin 2011 - 07:15





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