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Bioware, Please improve protection in ME3


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#26
SennenScale

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marshalleck wrote...

SennenScale wrote...

marshalleck wrote...

Commander Shep4rd wrote...

i´m saying this because i want go all out on the battlefield and not staying in cover 90% of the time you could not even stand a SINGLE enemy one-on-one...




That's a terrible example. The Colossus is not firing it's machine gun, otherwise that wouldn't work.


What example would you like? There are tons of videos all over youtube of players of all classes kicking the **** out of ME2 on insanity. It's not a hard game, and Shepard doesn't die constantly if you know what you're doing. And that includes fighting enemies out of cover. 


I never said I had any problem, just that that is an awful example. It's more exploiting the AI than legitimately taking on a Colossus.

#27
onelifecrisis

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Commander Shep4rd wrote...

marshalleck wrote...

Commander Shep4rd wrote...

i´m saying this because i want go all out on the battlefield and not staying in cover 90% of the time you could not even stand a SINGLE enemy one-on-one...




also try doing that against a YMIR Mech :)




#28
marshalleck

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onelifecrisis wrote...

Commander Shep4rd wrote...

marshalleck wrote...

Commander Shep4rd wrote...

i´m saying this because i want go all out on the battlefield and not staying in cover 90% of the time you could not even stand a SINGLE enemy one-on-one...




also try doing that against a YMIR Mech :)





I've seen some nice videos of adepts taking on YMIRs as well without hugging cover, but of course I can't find them now on youtube. And adepts are the most (illegitimately) complained about class in ME2.

Modifié par marshalleck, 22 juin 2011 - 02:48 .


#29
Commander Shep4rd

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onelifecrisis wrote...

Commander Shep4rd wrote...

marshalleck wrote...

Commander Shep4rd wrote...

i´m saying this because i want go all out on the battlefield and not staying in cover 90% of the time you could not even stand a SINGLE enemy one-on-one...




also try doing that against a YMIR Mech :)




I did that with a Sentinel using a YMIR as cover,very smart move indeed.
But remember those classes were broken to the game you were pretty much undestructable.

#30
Sanunes

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I could agree with the upgrades doing a little more, but not a lot. Normally I didn't have much problem with insanity difficulty playing ME2, but there was always a couple of spots that gave me trouble. Depending on the class would impact how often I rested for shields and to me that is more of an issue with the class and not the upgrade system.

#31
shadowreflexion

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marshalleck wrote...

Commander Shep4rd wrote...

i´m saying this because i want go all out on the battlefield and not staying in cover 90% of the time you could not even stand a SINGLE enemy one-on-one...



I know this is going to read like a "cop" out but trust me it isn't. I've played that way with a vanguard class. I think it's a recharge count error. If I still had my shielding recharge times, I'd be more than happy to post them. In my first post I wrote that it's not about being indestructable but more about having the shields regen at a consecutive time frame. I play on Insanity but when I first noticed the problem, I switched classes and started a game on casual just to see how it played. So to make it even more of a challenge I did DLC that offered the shielding upgrades first so I could have all 6. When I resumed the game, I went to the Collectors base and just stood there getting shot just to gauge the damage, I dropped really quickly. I finished the game and started a new one without any shield upgrades and reached the Collectors base again and implemented the strategy just to see and in the same time limit, I dropped again.

The shield upgrades are definitely off and not measured in the same way for all classes. 

Modifié par shadowreflexion, 22 juin 2011 - 03:09 .


#32
FluffyScarf

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Shep does need to wear a condom next time. Otherwise there will be more blue babies popping out.

#33
Les_Carver

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I wouldn't like the return of medigel as it was in ME1. I preffer ME2's regenerative system.

I could like, however, the inclusion of some specific perks (that come with separate armor parts, for example) that, combined, could cause their effects to do something different and specially notorious. Lets put a VERY WILD, figurative example:

Some chest plate gives the user +5% of shield resistance and some shoulder pads gives +10% chance to redirect the damage. Ingame, at one of the times when Shepard's shields are down, the combination of those attributes automatically manifests itself as a geth shield boost (without having you use that power) in combat, letting you know that you can still take some heat before losing your shields again.

I think something like this could be done randomly, combining some effects every now and then depending the attributes of your set pieces. Anyway, its just a random idea.

#34
kaiki01

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FluffyScarf wrote...

Shep does need to wear a condom next time. Otherwise there will be more blue babies popping out.


We need MORE!!!

#35
CajNatalie

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I support armor pieces and upgrades to protection actually... y'know... doing something...

Shep's poor excuse for 'armor' that's actually custom-painted paper mache is horrific.

#36
onelifecrisis

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CajNatalie wrote...

I support armor pieces and upgrades to protection actually... y'know... doing something...

Shep's poor excuse for 'armor' that's actually custom-painted paper mache is horrific.


I choose to believe that Shepard's health bar is actually an armor bar. The idea that he could take all those bullets is kinda hard to stomach. Of course this doesn't explain the blood veins on the screen, or the heart beat sound, or the way the armor regenerates... but still, IMO it's an improvement over "Shepard's armor is made of paper and his health is made of steel"

#37
ME-ParaShep

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I don't know about making our character's more powerful than they already are at "full upgrade mode". By the time I did the Suicide Mission on Insanity on one of my Shepard's playthroughs I was level 30 with almost everything upgraded. Most of my upgrades were at 5 and some were at 6. I was cutting through the Collectors like they were melted butter. If the enemies are going to be as hard as Bioware claims them to be.. hmm.. it depends how difficult they are. They'll have to scale the damage and defense numbers proportionately again.

#38
Praetor Knight

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onelifecrisis wrote...

CajNatalie wrote...

I support armor pieces and upgrades to protection actually... y'know... doing something...

Shep's poor excuse for 'armor' that's actually custom-painted paper mache is horrific.


I choose to believe that Shepard's health bar is actually an armor bar. The idea that he could take all those bullets is kinda hard to stomach. Of course this doesn't explain the blood veins on the screen, or the heart beat sound, or the way the armor regenerates... but still, IMO it's an improvement over "Shepard's armor is made of paper and his health is made of steel"


I agree, and I also think that the reason that enemies got an armor bar in ME2 was more of a gameplay mechanic issue with the game engine that tried to account for lore in ME1, IMHO.

Shepard's armor mods seem to apply directly to Shepard's Shields and Health as we see in ME1 and ME2 and Shepard's armor can be upgraded to resist a lot.

So imagine if Krogan could resist powers as effectively as Shepard could resist talents (especially biotic talents) in ME1 ( and actually in ME2 also)?

So, I've figured that an armor bar simplifies any potential armor mods used by enemies that then get depleted and can be made useless in turn. (One example of what an enemy could have access to is ME1 Shock Absorbers.) http://masseffect.wi.../Armor_Upgrades

#39
Shotokanguy

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I think part of the reason Shepard an Co. seemed so fragile in ME2 was because of the way enemies sort of had homing bullets.

ME1 didn't do combat right, but we should be able to stand up and run around the battlefield without being a magnet to enemy fire.

#40
Massadonious1

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Well, I'd like to think the Reapers re-programmed the Collectors appropriately, instead of just giving them a weapon and pointing them at the enemy.

We probably shouldn't take too much direct fire, sure, but they should be better marksmen than Stormtroopers.

Modifié par Massadonious1, 22 juin 2011 - 05:34 .


#41
In Exile

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Les_Carver wrote...

I wouldn't like the return of medigel as it was in ME1. I preffer ME2's regenerative system.


ME2 has ME1 medigel. If you fully upgrade healing, it will restore 100% health and 100% shields for each time you use unity.

#42
Raxxman

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Commander Shep4rd wrote...

onelifecrisis wrote...

Commander Shep4rd wrote...

marshalleck wrote...

Commander Shep4rd wrote...

i´m saying this because i want go all out on the battlefield and not staying in cover 90% of the time you could not even stand a SINGLE enemy one-on-one...




also try doing that against a YMIR Mech :)




I did that with a Sentinel using a YMIR as cover,very smart move indeed.
But remember those classes were broken to the game you were pretty much undestructable.


All I got from those videos, is how stupidly unbalanced ME2 was.

#43
Commander Shep4rd

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In Exile wrote...

Les_Carver wrote...

I wouldn't like the return of medigel as it was in ME1. I preffer ME2's regenerative system.


ME2 has ME1 medigel. If you fully upgrade healing, it will restore 100% health and 100% shields for each time you use unity.

then again it was made useless thanks to the new wolvepard.

Modifié par Commander Shep4rd, 22 juin 2011 - 01:11 .


#44
Commander Shep4rd

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onelifecrisis wrote...

CajNatalie wrote...

I support armor pieces and upgrades to protection actually... y'know... doing something...

Shep's poor excuse for 'armor' that's actually custom-painted paper mache is horrific.


I choose to believe that Shepard's health bar is actually an armor bar. The idea that he could take all those bullets is kinda hard to stomach. Of course this doesn't explain the blood veins on the screen, or the heart beat sound, or the way the armor regenerates... but still, IMO it's an improvement over "Shepard's armor is made of paper and his health is made of steel"

It still doesn't make sense since enemies have BOTH Armor and Health even Grunt...the heck since when does ARMOR regenerate?

Modifié par Commander Shep4rd, 22 juin 2011 - 01:12 .


#45
Homebound

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i agree. why is it Shepard can basically bang rocks with everyone on the normandy but pregnancy is never touched upon?
protection needs to be improved.

#46
Bozorgmehr

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Commander Shep4rd wrote...

since when does ARMOR regenerate?


It's state-of-the-art Vorcha technology - don't ask me how they do it, but it looks like Vorcha scientists are well ahead of the Alliance and Cerberus'.

#47
Homebound

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vorcha can digivolve during combat to produce a layer of armor.

#48
Tripedius

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Bioware please improve protection in ME3, cause since you're introducing s/s romances you can't ignore the fact that gays use thicker condoms.

#49
Veex

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I'm alright with the way shields and health worked personally, its intended to be a cover shooter, I don't really want to be doing the whole immunity thing again.

#50
sighineedname

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I hope they do something to make the hardest difficulty a little more exciting, and a little more difficult. As it was, being so fragile, your options were gun down any shotgun/pyro/krogan ASAP and then hide behind cover a lot while you pick everyone off. Nothing was hard about it, and it wasn't the most exciting way to do things. The only times it got challenging were when you faced enemies that knocked you out of cover and there were husks coming for you. Of course, that just meant spending a lot of time sprinting away. (non-vanguard here)

I think with more durability you could allow for a more exciting play-style. Punish people for tactical errors, like straight charge instead of flank instead of just dying as soon as you are out of cover.