Eurhetemec wrote...
tobynator89 wrote...
At the range fought at in mass effect and from prepared positions its basically impossible to miss, especially with the weapons they are using. And rule number 1 is always go for the leader.
Many enemies have literally no idea that Shepard even IS the leader (particularly robots, dogs, etc.), so that's pretty nonsensical. It's clear that the AI has "shoot the player first" orders. There's no way a pair of panicking Blue Suns running around a corner (who don't even know Shepard is coming or who he is) should instantly being able to pick him out, and choose to shoot him instead of the two guys running ahead of him. You have to move the squadmates practically on top of the enemy to make them shoot them preferntially to you in some cases (particularly when there's no cover for anyone).
It's not a huge problem, but it's clearly nonsense because the player's character is being prioritized artificially even by enemies who shouldn't do that (they do prefer easier targets, though - if you are in cover and squadmates aren't, they'll almost always go for the latter).
Not to mention the "Aerial" enemies (Collector Ships and Oculus)
Both ships always come after you. The only way your mates die is when they're in its vincinity when it re-barricades itself; therefore, leading to "You hide while your teammates take it out" while it's a flight.
The Oculus, otoh, everybody is fair game!
I'm on the fence with enemies "who seek you out" though.
On one hand, it's frustrating when you take the one out in front of you, only to get popped from the side the second you redirect your focus. Of course, if you anticipate that happening, cease fire on the guy in front of you and take out the one on the side. (Especially if a significant amount of time elapsed. "When did he/she get there! I didn't see him/her! Wth!")
However, you could just as easily seek out a particular enemy as well and have the same happen to them. While focusing on you, he gets capped from his blindspot. I mean, why are cover and flanking so vital?
As I said, I understand the "Shoot Sheperd first" AI stance because that's the main character. Then again, not all have done that. The husks go after a target till it's gone and move on to the next one. The other side of this is: Whom does the player worry about? Him/Herself or the squadmates because as it is, the mission is not over - until the player is dead. 9/10, I find myself playing alone - especially on Insanity - because trying to save them could in fact get me killed - not to mention that once a threat is eliminated, you squad comes back anyway.
Modifié par Repearized Miranda, 22 juin 2011 - 10:15 .