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Bioware, Please improve protection in ME3


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#51
Bozorgmehr

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sighineedname wrote...

I hope they do something to make the hardest difficulty a little more exciting, and a little more difficult. As it was, being so fragile, your options were gun down any shotgun/pyro/krogan ASAP and then hide behind cover a lot while you pick everyone off. Nothing was hard about it, and it wasn't the most exciting way to do things. The only times it got challenging were when you faced enemies that knocked you out of cover and there were husks coming for you. Of course, that just meant spending a lot of time sprinting away. (non-vanguard here)

I think with more durability you could allow for a more exciting play-style. Punish people for tactical errors, like straight charge instead of flank instead of just dying as soon as you are out of cover.


The amount of excitement is up to the player; ME2 allows all classes to be played wihout using cover (much) on Insanity. It's your choice to hide - try to ignore cover whenever possible and you'll have your excitement. It's likely going to get you killed (a lot), but that's the idea eh? Risk versus Reward - I love playing that way ;)

#52
MELTOR13

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If you honestly think Shep was fragile you may have some issues with gameplay. Any class can roflstomp through Insanity while taking barely any health damage if you know what you're doing, and they can do it while playing aggressively as well.

Why does everyone feel the need to try and bring back ME1's easymode gameplay?

#53
CuseGirl

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Someone With Mass wrote...

I hope you people are aware that shields are mostly there to buy you time to get into cover, not to turn you into Rambo.


I hate that whenever I walk into a room, the enemy has perfect accuracy, they only shoot at Shepard and not your teammates and they get free shots at you before you can get into cover.......

#54
tobynator89

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CuseGirl wrote...

Someone With Mass wrote...

I hope you people are aware that shields are mostly there to buy you time to get into cover, not to turn you into Rambo.


I hate that whenever I walk into a room, the enemy has perfect accuracy, they only shoot at Shepard and not your teammates and they get free shots at you before you can get into cover.......


At the range fought at in mass effect and from prepared positions its basically impossible to miss, especially with the weapons they are using. And rule number 1 is always go for the leader.

#55
PnXMarcin1PL

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Commander Shep4rd wrote...

marshalleck wrote...

Commander Shep4rd wrote...

i´m saying this because i want go all out on the battlefield and not staying in cover 90% of the time you could not even stand a SINGLE enemy one-on-one...



try doing that with ANY other class,

PD:Vanguards and Sentinels were broken.


Easy to do with Soldier (no mattock) too.

#56
CuseGirl

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At the range fought at in mass effect and from prepared positions its basically impossible to miss, especially with the weapons they are using. And rule number 1 is always go for the leader.


Not during the collector fights, do you kno how many times I killed the most powerful collector fighter only to have Harbinger take direct control of the situation 3 times in one firefight?

#57
tobynator89

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CuseGirl wrote...

At the range fought at in mass effect and from prepared positions its basically impossible to miss, especially with the weapons they are using. And rule number 1 is always go for the leader.


Not during the collector fights, do you kno how many times I killed the most powerful collector fighter only to have Harbinger take direct control of the situation 3 times in one firefight?


I was commenting on the AI's strategy, not yours.

#58
Fathom72

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Speaking of soldiers,



#59
CuseGirl

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I was commenting on the AI's strategy, not yours.


:lol: oh right......I just wish I could sneak up on some people for a change....but yea, with all the armor upgrades and such, it just seems like no matter wut shield or protection I'm using, the little purple bar just disappears in the blink of an eye.....gonna start a Vanguard playthru, spice it up a bit.....

Modifié par CuseGirl, 22 juin 2011 - 02:33 .


#60
Lumikki

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I'm agaist increasing protection. I'm not agaist increasing ability customise armores in many different ways.

Problem with increasing protection is that high defense change hole combat style, because player can ignore most enemy fire. It creates rush like gameplay what is based totally offensive gameplay. Meaning player doesn't have to avoid taking hit so much, just conserate doing damage. When you self are vulnerable too, you need to also consider more about defensive gameplay side too.

Modifié par Lumikki, 22 juin 2011 - 03:44 .


#61
xX N7 Xx

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 I thought this was going to be about sex :whistle:. I was going to say that dry humping Miranda is the best protection possible unless you're not having sex at all. Personally I thought the life/health system in ME:2 was great! Probably because I love Halo and Gears too.

#62
Trinity66

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Shotokanguy wrote...

I think part of the reason Shepard an Co. seemed so fragile in ME2 was because of the way enemies sort of had homing bullets.

ME1 didn't do combat right, but we should be able to stand up and run around the battlefield without being a magnet to enemy fire.


A thousand time this. Even when you were cloaked (infiltrator) and the second you appeared you were under heavy fire. WTF?  That was super annoying.

#63
rt604

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Fathom72 wrote...

Speaking of soldiers,


Good vid, but how come in some screens it seems like he's carrying a claymore and a Revenant?  Like at 3:30 of the video.

#64
rt604

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Someone With Mass wrote...

I hope you people are aware that shields are mostly there to buy you time to get into cover, not to turn you into Rambo.


Sometimes you want to play as Rambo just for fun.

#65
Dannyboy9876

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rt604 wrote...

Fathom72 wrote...

Speaking of soldiers,


Good vid, but how come in some screens it seems like he's carrying a claymore and a Revenant?  Like at 3:30 of the video.


haxorz, maybe. Awesome vid.

#66
Lariscus Obscurus

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If you want to play rambo for fun just switch to an easier difficulty level.
Personally I think Shepards survivability was fine in ME2, insanity was far to easy.

#67
sighineedname

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Bozorgmehr wrote...

The amount of excitement is up to the player; ME2 allows all classes to be played wihout using cover (much) on Insanity. It's your choice to hide - try to ignore cover whenever possible and you'll have your excitement. It's likely going to get you killed (a lot), but that's the idea eh? Risk versus Reward - I love playing that way ;)


Right, but I'd rather not have to artifically create the difficulty. I mean I did some parts eating with my left hand and shooting with my right. It's just not super rewarding. You can do it without cover, but it's largely strafing behind objects to dodge the homing biotic powers.

I'm hoping with the more acrobatic system that is in ME3 we will actually be able to actively dodge enemy skills instead of walking behind objects. I don't mind if they exhibit seeking behavior, actually I think they should, but if you jump to the side at the right time it would be neat if that let you avoid it.The enemy grenade use is even so bad that you don't have to move to get away from them. "Hey guys, he's behind that giant steel crate... let's toss the grenade in front of it"

I've done insanity on soldier and infiltrator. Solider did lend itself to run and gunning a lot more, but infiltrator you end up waiting for the widow to reload, and you might as well do that behind a box. I grew up playing Tribes, so I think maybe my idea of fun in a shooter is different than most. Don't get me wrong, I enjoyed the game, but more for the story than the combat.

#68
Eurhetemec

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tobynator89 wrote...

At the range fought at in mass effect and from prepared positions its basically impossible to miss, especially with the weapons they are using. And rule number 1 is always go for the leader.


Many enemies have literally no idea that Shepard even IS the leader (particularly robots, dogs, etc.), so that's pretty nonsensical. It's clear that the AI has "shoot the player first" orders. There's no way a pair of panicking Blue Suns running around a corner (who don't even know Shepard is coming or who he is) should instantly being able to pick him out, and choose to shoot him instead of the two guys running ahead of him. You have to move the squadmates practically on top of the enemy to make them shoot them preferntially to you in some cases (particularly when there's no cover for anyone).

It's not a huge problem, but it's clearly nonsense because the player's character is being prioritized artificially even by enemies who shouldn't do that (they do prefer easier targets, though - if you are in cover and squadmates aren't, they'll almost always go for the latter).

#69
rt604

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Dannyboy9876 wrote...

rt604 wrote...

Fathom72 wrote...

Speaking of soldiers,


Good vid, but how come in some screens it seems like he's carrying a claymore and a Revenant?  Like at 3:30 of the video.


haxorz, maybe. Awesome vid.


Nevermind,  took another look at it, it looks like the Vindicator.

#70
rt604

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Lariscus Obscurus wrote...

If you want to play rambo for fun just switch to an easier difficulty level.
Personally I think Shepards survivability was fine in ME2, insanity was far to easy.


Some people want the challenge of building a Shepard  that can take it as well as dish it out on Insanity.  Shepard's ability to absorb damage was decent, but I play as a Soldier, so I can't spam Charge to deal out large damage and recharge my failing shields simultaneously.  I have to say the chances of dying on Insanity were very small, as long as you were methodical and didn't rush headlong into combat.  There were only a few areas of trouble, Horzion, Collector ship, and dereclict Reaper were they had scions when things got dicey.

 Though there was this one time in Tali's recruitment mission, where you encounter the Geth primes after you make it into the first bunker, damn drones kept on infinitely respawning and my 2 teammates where dead so I ran out of ammo, and you know the rest.  So ME2 on insanity wasn't difficult, but no where near as easy as ME1's insanity when you had a fully leveled soldier.

#71
In Exile

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With barrier, fortification or geth shield boost, the cooldown was low enough that you could basically have infinite shields if you wanted.

#72
FERMi27

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I think the OP is russian. Usually to read something written by a russian, you need at least three times more lung capacity than an average human has. Probably that's where the krogan's doubled organs would come in handy.

#73
Homebound

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interesting....so basically, shields arent their to block damage, instead it soaks up damage while u go from cover to cover.

#74
Repearized Miranda

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Eurhetemec wrote...

tobynator89 wrote...

At the range fought at in mass effect and from prepared positions its basically impossible to miss, especially with the weapons they are using. And rule number 1 is always go for the leader.


Many enemies have literally no idea that Shepard even IS the leader (particularly robots, dogs, etc.), so that's pretty nonsensical. It's clear that the AI has "shoot the player first" orders. There's no way a pair of panicking Blue Suns running around a corner (who don't even know Shepard is coming or who he is) should instantly being able to pick him out, and choose to shoot him instead of the two guys running ahead of him. You have to move the squadmates practically on top of the enemy to make them shoot them preferntially to you in some cases (particularly when there's no cover for anyone).

It's not a huge problem, but it's clearly nonsense because the player's character is being prioritized artificially even by enemies who shouldn't do that (they do prefer easier targets, though - if you are in cover and squadmates aren't, they'll almost always go for the latter).


Not to mention the "Aerial" enemies (Collector Ships and Oculus)

Both ships always come after you. The only way your mates die is when they're in its vincinity when it re-barricades itself; therefore, leading to "You hide while your teammates take it out" while it's a flight.

The Oculus, otoh, everybody is fair game!

I'm on the fence with enemies "who seek you out" though.

On one hand, it's frustrating when you take the one out in front of you, only to get popped from the side the second you redirect your focus. Of course, if you anticipate that happening, cease fire on the guy in front of you and take out the one on the side. (Especially if a significant amount of time elapsed. "When did he/she get there! I didn't see him/her! Wth!")

However, you could just as easily seek out a particular enemy as well and have the same happen to them. While focusing on you, he gets capped from his blindspot. I mean, why are cover and flanking so vital?

As I said, I understand the "Shoot Sheperd first" AI stance because that's the main character. Then again, not all have done that. The husks go after a target till it's gone and move on to the next one. The other side of this is: Whom does the player worry about? Him/Herself or the squadmates because as it is, the mission is not over - until the player is dead. 9/10, I find myself playing alone - especially on Insanity - because trying to save them could in fact get me killed - not to mention that once a threat is eliminated, you squad comes back anyway.

Modifié par Repearized Miranda, 22 juin 2011 - 10:15 .