What class needs biggest overhaul and biggest nerf?
#1
Guest_xnoxiousx_*
Posté 22 juin 2011 - 02:53
Guest_xnoxiousx_*
For underpowered i would say engineer they imporved it a bit in mass effect 2 but still least played class combat drone should be more powerful it does little but harass it should be vital tool.
#2
Posté 22 juin 2011 - 02:58
#3
Posté 22 juin 2011 - 02:59
#4
Guest_xnoxiousx_*
Posté 22 juin 2011 - 02:59
Guest_xnoxiousx_*
Actually your wrong. Balance is important no matter what why have other classes then?Son of Illusive Man wrote...
Sentinel is great. Please don't nerf it. I don't see why "balance" is so important. This isn't multiplayer. As long as it's not some stupid false-choice like "god class" vs. "Joker Moreau class" then it's not a huge deal.
Rpg is most improtant imo to be balanced than an online shooter.
#5
Guest_xnoxiousx_*
Posté 22 juin 2011 - 03:00
Guest_xnoxiousx_*
Yep indeed. Glad someone agrees.Wintermist wrote...
I think Engineer needs the most work.
#6
Posté 22 juin 2011 - 03:01
#7
Posté 22 juin 2011 - 03:01
#8
Posté 22 juin 2011 - 03:02
xnoxiousx wrote...
Yep indeed. Glad someone agrees.Wintermist wrote...
I think Engineer needs the most work.
Well you will be happy to know that the engineer will probably get a sentry turret
Modifié par BlahDog, 22 juin 2011 - 03:02 .
#9
Posté 22 juin 2011 - 03:02
#10
Posté 22 juin 2011 - 03:03
BlahDog wrote...
xnoxiousx wrote...
Yep indeed. Glad someone agrees.Wintermist wrote...
I think Engineer needs the most work.
Well you will be happy to know that the engineer will probably get a sentry turret
That is good news indeed!!! I hope it comes true.
#11
Guest_xnoxiousx_*
Posté 22 juin 2011 - 03:03
Guest_xnoxiousx_*
You just helped prove my point overpowered class makes game less fun.Wintermist wrote...
Yeah balance has nothing to do with it, as it's a single-player game. The Fun-factor is what is most important.
What if your a enigneer i mean if class sucks you might think the game is boring or broke.
#12
Posté 22 juin 2011 - 03:07
Yeah why care about balance?, lets just give the engineer all-weapon training,no cooldowns and permanent Tech armor while where at it!Wintermist wrote...
Yeah balance has nothing to do with it, as it's a single-player game. The Fun-factor is what is most important.
Modifié par Commander Shep4rd, 22 juin 2011 - 03:08 .
#13
Posté 22 juin 2011 - 03:10
Commander Shep4rd wrote...
Yeah why care about balance?, lets just give the engineer all-weapon training,no cooldowns and permanent Tech armor while where at it!Wintermist wrote...
Yeah balance has nothing to do with it, as it's a single-player game. The Fun-factor is what is most important.
Fun-factor comes first. No one is saying to make classes uber-beings. It's about having fun playing them.
#14
Posté 22 juin 2011 - 03:15
Wintermist wrote...
Commander Shep4rd wrote...
Yeah why care about balance?, lets just give the engineer all-weapon training,no cooldowns and permanent Tech armor while where at it!Wintermist wrote...
Yeah balance has nothing to do with it, as it's a single-player game. The Fun-factor is what is most important.
Fun-factor comes first. No one is saying to make classes uber-beings. It's about having fun playing them.
Exactly - I don't mind my character being a little more balanced towards super-being - as long as they've got abilities that are enjoyable to use and don't feel useless.
But then again - I probably shouldn't be in this thread - because I just speed through the combat(don't really care for it much) to get to the story / dialogue part of the game so...adios!
#15
Posté 22 juin 2011 - 03:22
so you play the game just for the story? i recommend just watching Youtube videos thenIcinix wrote...
Wintermist wrote...
Commander Shep4rd wrote...
Yeah why care about balance?, lets just give the engineer all-weapon training,no cooldowns and permanent Tech armor while where at it!Wintermist wrote...
Yeah balance has nothing to do with it, as it's a single-player game. The Fun-factor is what is most important.
Fun-factor comes first. No one is saying to make classes uber-beings. It's about having fun playing them.
Exactly - I don't mind my character being a little more balanced towards super-being - as long as they've got abilities that are enjoyable to use and don't feel useless.
But then again - I probably shouldn't be in this thread - because I just speed through the combat(don't really care for it much) to get to the story / dialogue part of the game so...adios!
#16
Posté 22 juin 2011 - 03:25
Commander Shep4rd wrote...
Yeah why care about balance?, lets just give the engineer all-weapon training,no cooldowns and permanent Tech armor while where at it!Wintermist wrote...
Yeah balance has nothing to do with it, as it's a single-player game. The Fun-factor is what is most important.
Forget Tech armor, Engineers need the ability to spawn YMIR mechs.
#17
Posté 22 juin 2011 - 03:27
Those are notably non-interactive - except for the fast-forward, rewind, and pause buttons, which don't exactly drip with immersion.Commander Shep4rd wrote...
so you play the game just for the story? i recommend just watching Youtube videos then
OP: I think the Engineer needs to have a bit more oomph - whether in terms of killing power or protection, I'm not sure - but I don't think anything is fundamentally broken (except the Mattock + Adrenaline Rush combo).
#18
Posté 22 juin 2011 - 03:28
LOL,would be awesome thought.Commander Kittles wrote...
Commander Shep4rd wrote...
Yeah why care about balance?, lets just give the engineer all-weapon training,no cooldowns and permanent Tech armor while where at it!Wintermist wrote...
Yeah balance has nothing to do with it, as it's a single-player game. The Fun-factor is what is most important.
Forget Tech armor, Engineers need the ability to spawn YMIR mechs.
#19
Posté 22 juin 2011 - 03:30
Then I'd keep biotic powers limited to biotic capable classes only (as much as I liked slam and stasis on my soldier, I'm fine with such a restriction) and this would included warp ammo as a biotic ability.
And that's about it. : )
#20
Posté 22 juin 2011 - 03:33
And obviously new enemies to fight.
Modifié par Malanek999, 22 juin 2011 - 03:33 .
#21
Posté 22 juin 2011 - 03:33
Praetor Shepard wrote...
Not exactly class related but I'd tweak the Mattock a bit so that under AR it would fire more like the Viper or Predator.
Then I'd keep biotic powers limited to biotic capable classes only (as much as I liked slam and stasis on my soldier, I'm fine with such a restriction) and this would included warp ammo as a biotic ability.
And that's about it. : )
I quite agree with you there.
#22
Posté 22 juin 2011 - 03:38
xnoxiousx wrote...
Actually your wrong. Balance is important no matter what why have other classes then?Son of Illusive Man wrote...
Sentinel is great. Please don't nerf it. I don't see why "balance" is so important. This isn't multiplayer. As long as it's not some stupid false-choice like "god class" vs. "Joker Moreau class" then it's not a huge deal.
Rpg is most improtant imo to be balanced than an online shooter.
I'd actually just like a completely open-ended one which hinges on howmuch time you put into character-development. This is one aspect I love of Oblivion. Of course, there are pre-defined classes, but you can customize.
#23
Posté 22 juin 2011 - 03:41
Modifié par TexasToast712, 22 juin 2011 - 03:43 .
#24
Posté 22 juin 2011 - 04:02
#25
Posté 22 juin 2011 - 04:09
But being incredible overpowered is fun! And only I can be overpowered, only my copy, everyone else must half characters with one health 999 hour cooldowns and no weapons so that I can have fun with my Overpoweredness.Wintermist wrote...
Commander Shep4rd wrote...
Yeah why care about balance?, lets just give the engineer all-weapon training,no cooldowns and permanent Tech armor while where at it!Wintermist wrote...
Yeah balance has nothing to do with it, as it's a single-player game. The Fun-factor is what is most important.
Fun-factor comes first. No one is saying to make classes uber-beings. It's about having fun playing them.





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