At high levels engineer becomes really boring to play. Its just dronespam with the occasional overload and incinerate. I think the engineer would benefit from skills that allow a more diverse playstyle. More interesting offensive skills, along with defensive skills, is a starter.
For one, the drone should get a major overhaul. I think it should have multiple paths that allow it to serve either offensive or defensive roles in various capacities. A combat drone that is offensively built should have a longer cooldown, but greater durability and offensive capabilities. It might be capable of firing missiles and lasers or shocks at multiple targets.
A defensive drone can create shields that absorb or reflect incoming fire, and can supplement shields of the player or teammates once they have been depleted.
More offensive skills would be really nice too. Aside from drone, there's overload, incinerate, cryo, and hacking. Two of them are defense strippers and the other two are CCs. How about something that is primarily direct damage?
A skill that reflects enemy powers that target you would also be cool.
I suggested one skill another thread. I'll repost it.
Tech Shield
What this does: Using the omni tool, the engineer generates a shield that can act as mobile cover. It is very similar to a riot shield and is essentially like the shields the Shadow Broker and Cerberus infantry use. Since it must be generated and carried by the omni tool, it can only be used with a pistol or submachinegun. It can be upgraded in a variety of ways. One method of upgrading it turns it into a melee weapon that can you can use to smash or ram enemies, upon which it overload shields and stuns/shocks them. Another gives it the ability to suspend incoming projectiles and deflect them back at the enemy.
Modifié par TheKillerAngel, 22 juin 2011 - 05:28 .