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What class needs biggest overhaul and biggest nerf?


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#51
Shep-ley

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 Adept is perfect in ME2. It has drawbacks, but encourages me playing with my all crew members respectively in my opinion. Also it makes me feel like I really have some power, I don't need the assault rifle and I don't need pure soldier in my group either. When I chose soldier class at first time, I felt like some team members were useless, which is absolutely wrong, like Kasumi. 
 I also agree the idea overpowered class is not a logical term if there is only single play in games like Mass Effect. This is a shooter based RPG game. It is not meant to be difficult or complicated like pure RPG's. 

Modifié par Shep-ley, 22 juin 2011 - 04:58 .


#52
MELTOR13

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DomerPyle wrote...

Son of Illusive Man wrote...

I don't see why "balance" is so important. This isn't multiplayer.


this.


Because some people don't enjoy easymode? If you want to feel poweful, play on Normal Difficulty. You will literally slaughter everything. Some people enjoy a challenge, and gameplay balance is required to provide a challenge. 

Without balance, the game turns into ME1 where every enemy in every room I walk into can be levitated non-stop while I pepper them with gunfire until they die.

#53
RPGamer13

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Vanguard needs more power, or at least shotguns and/or the Vanguard to get a significant boost to damage done with shotguns again.

The first one you get is a bit underpowered and you don't get the second one until halfway through the game.

So far, all they've said is Charge will be back and I can only see how they could improve it because it wasn't exactly the best ability in the game.

Commander Shep4rd wrote...

so you play the game just for the story? i recommend just watching Youtube videos then :)


Youtube videos hardly cover all possibilities. It's hard to find Renegade Vanguard FemShep videos that go through the game exactly as I would. Let alone just a single female Shepard video.

I liked the first game a bit better as far as combat because you could use all your abilities at once if you wanted to. I thought the universal cooldown would have been better, but I have come against numerous times where I wish I could use another ability before the first one cooled down.

#54
Reever

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Finished my first Engineer playthrough, have to say they aren´t as weak as people think they are. I played on normal, still, wasn´t that bad. With the right squad you probably can get pretty far even on higher difficulties! The drone being a bit more useful is a good idea though =)

#55
Lumikki

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Not much matter to me, I play infiltrator anyway.

This is single player game so balance isn't needed to be absolute. Important part of classes is to provide diversity in players gameplay. So, I can't really much talk how other classes should be design, because I'm gonna play infiltrator anyway.

As infilitrator, I like sniping and stealth as avoiding enemies or get one place to other without been noticed. I would also like to do more technology stuff with some technology based toys. I ques infiltrators could be thinked like stealth spy. Someone who can go behind or near enemy lines and get information or sabotase something.

Modifié par Lumikki, 22 juin 2011 - 05:12 .


#56
Someone With Mass

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Engineer needs a more exclusive power. I don't feel so special and unique when Tali and Legion are bringing out their combat drones. :/

#57
MELTOR13

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RPGamer13 wrote...

Vanguard needs more power, or at least shotguns and/or the Vanguard to get a significant boost to damage done with shotguns again.

The first one you get is a bit underpowered and you don't get the second one until halfway through the game.

So far, all they've said is Charge will be back and I can only see how they could improve it because it wasn't exactly the best ability in the game.


Are you high? The Vanguard far from underpowered, it's probably one of the more overpowered classes. Vanguards can clear rooms and end battles quicker than any other class. Charge is one of the best abilities in the game and you easily dominate everything with a Vanguard. 

#58
Siansonea

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I found my Adept and Engineer playthroughs the least enjoyable from a combat standpoint (although the characters themselves were still fun). They seemed a bit underpowered to me, especially Engineer. Combat Drone seemed like a poor man's Singularity more than anything else, and the Adept needed the tactical aspect of Stasis to really make the class more enjoyable. Without Stasis, the Adept doesn't have an "expeditious retreat" ability. Vanguard's can Charge, Infiltrators can Tactical Cloak, and Sentinels can at least power up Tech Armor, but Adepts are hung out to dry if they're not careful. Same for Engineers, actually.

I found Infiltrator, Vanguard and Sentinel to be very enjoyable. I would expand them, but not nerf them.

My Soldier has always been boring to me in combat, just shoot-shoot-shoot and shoot some more. I had to play her as a sniper/total Renegade psycho to make the playthrough interesting and unique. Luckily that character is my "maximum carnage" character, so her playthrough is interesting just by virtue of seeing how deaths in the game affect the game world.

#59
Veex

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Shep-ley wrote...

This is a shooter based RPG game. It is not meant to be difficult or complicated like pure RPG's. 


I lol'd.

#60
Therefore_I_Am

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Biotic powers need an overhaul from ME2.. Why doesn't it have the full affect against enemies with shields & armor? It did in ME1.

#61
Ieldra

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I see there are many mentions of the Engineer. Having played two Engineers through ME2 on Insanity, I cannot agree. The Engineer is very powerful, it's only that the best use of their powers is sometimes not so obvious. Engineers are on par with Infiltrators IMO, I had a harder time on Insanity with Soldiers, to say nothing of Adepts. The only change came with the Firepower pack, which makes Soldiers basically the "I win" class.

The one that needs most work IMO is the Adept. Or rather, it's biotic powers not working against armored enemies that's the stickler here. That makes Adepts lose more power relative to their enemies than other classes as the difficulty goes up.

Also regarding equipment DLC, there needs to be more stuff that benefits non-Soldier classes. The Firepower Pack, the Aegis Pack, both benefit Soldiers a lot and the other classes considerably less. That's frustrating.

#62
Bolboreta

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There's no need to nerf any class, we don't play PvP in ME. If you want an improvement in some class, then it's ok, but why should Bioware nerf other class to improve the one you want? :-/

#63
Repearized Miranda

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jamesp81 wrote...

Repearized Miranda wrote...

TexasToast712 wrote...

 The easiest way to nerf the Sentinel is to remove the timer on Geth Shield Boost/Barrier/Fortification. This would give players incentive to play other classes while not reducing the Tech armor effectiveness because its the only shield ability to actually do damage to enemies.


Not saying I agree or disagree, but in my case, I don't ever use these abilities. I make it on the tech armor alone. I've seen those abilities on appropriate squadmates and I really don't see how can work for me. (ie: Even if Barrier evolved properly, I could still get hosed)

I will say that the cooldown for the Tech Armor is slow though; however, that's not a bad thing because many resort to using other powers even after that one has cooled. Not mention, letting the shield do all of the damage. (ie: For amusement, I let this merc just "kill me" only to get kocked on his ass everytime that shield burst - essentially, killing himself!) Even if not for amusement, doing that is very effective.


I never play Sentinel that way.  It's way more fun to use your other powers.  I took Reave as a bonus power and it's my Sentinel's only biotic ability.  He might as well be an engineer because everything else is tech powers.  Reave for barrier and armor stripping, as well as CC, Overload for shield stripping and mech CC, Full Cryo Blast for general CC against big nasties like Krogan and YMIRs.  M-96 Mattock with M-12 Locust as a sidearm.

When the Tech Armor drops, I don't always reinitialize it instantly.  Many times, it's better to keep throwing powers.  If I do plan to reinitialize it immediately, I use my squad powers immediately, then activate tech armor for the cooldown reset.


Let me clarify what I meant! When I said I use the Tech Armor, I didn't mean -solely! In most cases, the tech armor helps with the ground game. Those Varren got on my damn nerves as I am not one to "Shoot at my feet". (ie: The first round of the rite.) This isn't to say I don't wear them down some other way because I do. Another example would be the pesky husks! (ie: The IFF mission - Core portion, but all of it actually) If they gang up on you, hopefully, there's an opening to escape them running and gunning (with weapons/powers) picking them off once the shield breaks - hopefully killing a few

Speaking of which, they said in ME3, that enemies will now work as groups. Husks, given the "gang up" mentality, do. This is more evident when you're playing by yourself which is easier to do actually. ("Don't chase them, make them chase you!")

#64
atheelogos

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Soldier is so OP.... and I love it lol

#65
xSTONEYx187x

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Give me a reason to pick Engineer and Adept, they seem so unappealing for some reason.  

=]

#66
atheelogos

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Ieldra2 wrote...

I had a harder time on Insanity with Soldiers

REALLY?!:blink:
Wow the soldier was by far the easiest for me. Too easy in fact. I only died a handful of times. I don't even want to think about an insanity run with anything other than the soldier.

#67
MELTOR13

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xSTONEYx187x wrote...

Give me a reason to pick Engineer and Adept, they seem so unappealing for some reason.  

=]


To be honest, I found my Engineer playthrough so fun that I'm doing another full run through ME1-->ME2. I picked up a shotgun, took Neural Shock as my bonus power, and was able to play very aggressively throughout the game. I now rank it right behind Vanguard in 'fun tiers'. 

#68
sonofalich

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why nerf any class? there is no PvP in this game. i really don't understand why BioWare would gimp any class in a single player game.

#69
catgirl789

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I don't understand why everyone feels that the engineer needs all that much work. I've gone through a few insanity playthroughs with my engineer and I loved every minute of it. Using incinerate and my combat drones was a killer combination, plus hey fire! Posted Image

The combat drone was the most useful power in the game IMO, especially with the low recool time (three seconds on the highest level plus class bonuses). Now that's not to say that I don't want any improvements for the class, sabotage was an amazing power that I'd love to see come back, but I don't want it treated it like it's completely broken either.

PS When did they talk about turrets? Because that sounds awesome!Posted Image

#70
ErichHartmann

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sonofalich wrote...

why nerf any class? there is no PvP in this game. i really don't understand why BioWare would gimp any class in a single player game.


This, there is no reason to nerf in a single player game. 

#71
Lumikki

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atheelogos wrote...

Ieldra2 wrote...

I had a harder time on Insanity with Soldiers

REALLY?!:blink:
Wow the soldier was by far the easiest for me. Too easy in fact. I only died a handful of times. I don't even want to think about an insanity run with anything other than the soldier.

This is because different people plays differently they characters. There isn't just one opinion how or way to play, but many different opinions and ways. What can cause that some people feel class balance totally opposite to someone else.

Like above sayed, single player games doesn't need to have perfect balance between classes.

More important is to create diversity between classes and make all classes fun to play. Also not every class is allways fun to play for everyone, because not everyone likes to play all kind of classes. Sometimes some classes style just doesn't fit for someone, so it's also choosing what class people like to play.

So, it's better just suggest what you would like to have for some class what you like, than start to judge the class balance.

Modifié par Lumikki, 22 juin 2011 - 06:28 .


#72
Yakko77

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BlahDog wrote...

xnoxiousx wrote...

Wintermist wrote...

I think Engineer needs the most work.

Yep indeed. Glad someone agrees.


Well you will be happy to know that the engineer will probably get a sentry turret


I've been reading that too.  Hopefully it has some punch or lacking that some durability.  I liked the drone in ME2 and it really saved me a lot when playing on insanity difficulty but it needs something special or unique for Shepard and to not be the same as the ones Legion and Tali have.

#73
xSTONEYx187x

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MELTOR13 wrote...

xSTONEYx187x wrote...

Give me a reason to pick Engineer and Adept, they seem so unappealing for some reason.  

=]


To be honest, I found my Engineer playthrough so fun that I'm doing another full run through ME1-->ME2. I picked up a shotgun, took Neural Shock as my bonus power, and was able to play very aggressively throughout the game. I now rank it right behind Vanguard in 'fun tiers'. 


TBH, I don't think I gave them an honest chance. Especially Engineer. I'll pick either one during my next playthrough. 

:)

Modifié par xSTONEYx187x, 22 juin 2011 - 06:34 .


#74
konfeta

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why nerf any class? there is no PvP in this game. i really don't understand why BioWare would gimp any class in a single player game.


Why do you equate nerf with "gimp?"

#75
Kogaion

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just because Engineer was less played doesen't mean this class is weak 'cause it isn't..in ME2 Engineer was the real "caster like" class and it was powerfull enuf ...the class that really needs to be boosted MUST be the Adept ..this class is annoyingly weak with no real power and allways depending on squad combo

Modifié par Kogaion, 22 juin 2011 - 06:37 .