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Make Biotics work like the lore says they do.


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#1
Computer_God91

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 Seriously, I hate how armor or shields blocks out Biotics when honestly they shouldn't unless its a Biotic barrier. What do you guys think? Should they make Biotics actually function like they should?

#2
Praetor Knight

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I guess we could get rid of armor and armor mods and give every combatant appropriate BDU's...

#3
Warheadz

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They should just make Biotics fun again. In ME1 you actually felt slightly powerful... But in ME2 the powers are nothing more than a little toy. The opportunities to use the powers eficciently are few, as most of the time the enemies have low enough health that it's just quicker to shoot 'em.

#4
Computer_God91

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Warheadz wrote...

They should just make Biotics fun again. In ME1 you actually felt slightly powerful... But in ME2 the powers are nothing more than a little toy. The opportunities to use the powers eficciently are few, as most of the time the enemies have low enough health that it's just quicker to shoot 'em.


Exactly! and I agree in ME1 you actually felt powerful walking into a room using a push and everyone go slamming into the nearest wall.

#5
Bogsnot1

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Sure, as long as they make Shep susceptible to biotics as well. None of this blue glow and slump to the ground like in ME1, actually give the enemies the chance to throw your Shep off a ledge, or fling Shep high into the sky, or get dizzy and throw up after spinning aruond a singularity.

#6
Massadonious1

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If Biotics function liked how they are supposed to, then you would get as exhausted as Benezia does after about 3 or 4 casts.

#7
Guest_Celrath_*

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I think Mass Effect was a better game. It was just more fun throwing rag doll geth and Krogan around then the duck hide shot duck hide shot game play of Mass Effect 2.

#8
Warheadz

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Also, in ME1 you could occasionally use lift to remove the enemy's cover. And vice versa And the enemy could do the same. It added some slight flavor to the combat.... I felt like things in ME2 were just a bit too straight forward.

Modifié par Warheadz, 22 juin 2011 - 06:21 .


#9
ObserverStatus

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I thought that Biotic Barriers and Shields were exactly the same except for how they are created and maintained?

#10
Shotokanguy

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I do think sticking to what the Codex says would lead to better combat.

For example, melee should bypass shields again. Would make it kind of useless to run up to a guy and pistol whip him until you get to his health.

And if they want to keep the rock paper scissors aspect, they don't need armor. They can make larger differences between shields and barriers.

Barriers are mass effect fields created by a biotic and, I assume, maintained by the hardsuit so that the biotic doesn't have to concentrate on holding them up. They should behave differently than a standard shield, which is just one mass effect field, IIRC...they can have the shields generally be stronger than barriers, but barriers recharge faster or something, as an example.

#11
nitrog100

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I only played through as a biotic in ME2 because the pauses in the gameplay made it somewhat less enjoyable in ME1, but I agree with you on the weakness of the powers. Who cares if the enemy has armor on? The singularity will pick up the armor too!

#12
Computer_God91

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Celrath wrote...

I think Mass Effect was a better game. It was just more fun throwing rag doll geth and Krogan around then the duck hide shot duck hide shot game play of Mass Effect 2.


Oh, I agree with you 100% Im such a hardcore ME1 fanboy.

Warheadz wrote...

Also, in ME1 you could occasionally use lift to remove the enemy's cover. And vice versa. It added some slight flavor to the combat.... I felt like things in ME2 were just a bit too straight forward.


I remember that, that was so much fun rather then the nailed down chest high walls. Also I used throw to actually push the cover over on top of the guy hiding behind it.

Bogsnot1 wrote...

Sure, as long as they make Shep susceptible to biotics as well. None of this blue glow and slump to the ground like in ME1, actually give the enemies the chance to throw your Shep off a ledge, or fling Shep high into the sky, or get dizzy and throw up after spinning aruond a singularity.


I think this is a great idea as well. I would support this if they did actually include this.

#13
Wintermist

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Computer_God91 wrote...

 Seriously, I hate how armor or shields blocks out Biotics when honestly they shouldn't unless its a Biotic barrier. What do you guys think? Should they make Biotics actually function like they should?


I completely agree. I modded Mass Effect 2 so that biotics would work on armor and it made the game all the more fun.

#14
Guns

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QFT Biotics are already lacking in the interesting category yet alone when they're all on cd in me2.

#15
Computer_God91

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Shotokanguy wrote...

For example, melee should bypass shields again. Would make it kind of useless to run up to a guy and pistol whip him until you get to his health.


I totally over looked that. Yea, you're right when you punch someone the shields don't block that because its not fast enough. I support this 100000%, seriously if nothing else, this.

#16
Computer_God91

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Wintermist wrote...

Computer_God91 wrote...

 Seriously, I hate how armor or shields blocks out Biotics when honestly they shouldn't unless its a Biotic barrier. What do you guys think? Should they make Biotics actually function like they should?


I completely agree. I modded Mass Effect 2 so that biotics would work on armor and it made the game all the more fun.


lol. I did the very same thing and it did make it alot more fun.

#17
GodWood

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Computer_God91 wrote...
Should they make Biotics actually function like they should?

You would like Shepard to become exhausted after using 2 or 3 powers?



Actually, come to think of it, I think I would too.

#18
Warheadz

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GodWood wrote...

Computer_God91 wrote...
Should they make Biotics actually function like they should?

You would like Shepard to become exhausted after using 2 or 3 powers?



Actually, come to think of it, I think I would too.


I wouldn't mind that as long as the powers would be actually, well, powerful. Not this bull**** that's going on right now. Everyone in the game says that biotics are good, that biotics are powerful, but in the gameplay it's easier to kill someone with the starting pistol than with biotic powers.

#19
MrFob

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I agree that biotics should be rebalanced to work through shields and armor (maybe they would be reduced by shields).
I also think it would be nice if enemies could actually use biotics. IMO BW wasted a lot of potential there in ME2 (and 1 as well, although they were mostly testing stuff there). They just have to work a little differently on Shep. E.g. when Shep gets stuck in a singularity/lift/pull, the player should still be able to shoot (because Shep is just that good). The same if Shep get thrown to the floor. Furthermore, Shep would e.g. see a singularity forming before it takes effect, giving him a chance to jump away. Same goes with other powers, Shep sees approaching and can evade. This could also force the player to change cover more often and to use the environment more. Enemy vanguards should be able to charge behind Shep, again forcing the team to reposition.
As far as I can see, if they get the pacing right (enemies should use biotics too often) these changes would make the fight much more dynamic and varied.

#20
Pax of Doom

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nitrog100 wrote...

I only played through as a biotic in ME2 because the pauses in the gameplay made it somewhat less enjoyable in ME1, but I agree with you on the weakness of the powers. Who cares if the enemy has armor on? The singularity will pick up the armor too!


Agreed.  And this has probably been said a thousand times before, but the biotics in ME2 were lackluster compared to ME1.  Shockwave was bowling with biotics and very situational.  I'm probably the only person that didn't care for Charge.  Not that it wasn't fun at times, but didn't mesh well with the duck & cover mechanics.

I'm all for biotics and tech affecting the party.  It makes me wonder if, say, being tossed in the air acts like a stun where you can't counteract - you can't toss a grenade as you're floating, for instance, or heal party. 

#21
Computer_God91

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GodWood wrote...

Computer_God91 wrote...
Should they make Biotics actually function like they should?

You would like Shepard to become exhausted after using 2 or 3 powers?



Actually, come to think of it, I think I would too.


Yea, you're right. If they functioned strictly lore wise I think getting exhausted after 2-3 powers is understandable. Lore wise Biotics are very strong with the right person and getting tired after 2-3 powers would balance that.

#22
Kronner

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This again? You should realize that NORMAL difficulty is the baseline Mass Effect experience. If you like being a biotic God, play on Normal and enjoy.
Do not take Insanity experience away from those who like it. Please.

Modifié par Kronner, 22 juin 2011 - 06:33 .


#23
Warheadz

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Kronner wrote...

This again? You should realize that NORMAL difficulty is the baseline Mass Effect experience. If you like being a biotic God, play on Normal and enjoy.
Do not take Insanity experience away from those who like it. Please.


Insanity experience? What's that? All I remember from my ME2 Insanity run is every enemy having a ****load of different type of health bars, and my Shepard shooting 20-30 headshots to kill someone.

#24
Computer_God91

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Pax of Doom wrote...

nitrog100 wrote...

I only played through as a biotic in ME2 because the pauses in the gameplay made it somewhat less enjoyable in ME1, but I agree with you on the weakness of the powers. Who cares if the enemy has armor on? The singularity will pick up the armor too!


Agreed.  And this has probably been said a thousand times before, but the biotics in ME2 were lackluster compared to ME1.  Shockwave was bowling with biotics and very situational.  I'm probably the only person that didn't care for Charge.  Not that it wasn't fun at times, but didn't mesh well with the duck & cover mechanics.

I'm all for biotics and tech affecting the party.  It makes me wonder if, say, being tossed in the air acts like a stun where you can't counteract - you can't toss a grenade as you're floating, for instance, or heal party. 


I'd be ok with Shep still being able to act. Think about it if your just floating around you'd still be able to issue orders or heal or shoot. Although I could imagine shep kinda flailing around like someone would if the gravity were shut off which using one hand to fire a gun or power could work.

#25
Kronner

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Warheadz wrote...

Kronner wrote...

This again? You should realize that NORMAL difficulty is the baseline Mass Effect experience. If you like being a biotic God, play on Normal and enjoy.
Do not take Insanity experience away from those who like it. Please.


Insanity experience? What's that? All I remember from my ME2 Insanity run is every enemy having a ****load of different type of health bars, and my Shepard shooting 20-30 headshots to kill someone.


LOL
Well that right here tells me you never played on Insanity, so you have no idea what you're talking about.
Maybe if you actually took some time to learn game mechanics, you would not spit such nonsense all over this thread.