Aurellia wrote...
But this is the fallacy. I have beaten the game multiple times on insanity with different classes. I've beaten every game I play on the hardest mode. While I'm not an ME god like Bog or others I am pretty good at figuring out tactics.
I m happy to need tactics, but i want the tactics to be fun and rewarding, not boring and limiting. Infamous and Halo are good examples of the former. ME2 is a good example of the later.
Playing rock scissors with warp, overlord, and guns is not fun or rewarding for someone who wants to play adept. I've done this and I've beaten the game on insanity. Vanguard is much more fun. I miss having fun with an Adept. Why? because they used a cheap way to increase difficulty.
It's easy to understand the simple Mass Effect 2 combat system, but it's difficult to become a true master. This Bozorgmehr guy can do stuff with his Adept I wouldn't believe possible until I watched him do it in his videos, which means I haven't mastered the Adept like he has because I can only do those things on Veteran difficulty.
What's fun is personal preference, if you think Vanguards are more fun to play then more power to you. I loved playing Vanguard for a while, but got tired of using Charge over and over again. Its style is about close combat, nothing really tactical, but killing enemies with a shotgun is pretty cool too. Mass Effect offers plenty of ways to play six classes on different difficulty settings. I like the Adept playstyle on Insanity, not because it's the fastest way to kill, but because it makes me feel happy when a plan comes together.
The option to use whatever power whenever you want is totally not tactical by the way, which doesn't mean it cannot be fun to play in such a way.
I think people who read my earlier suggestion about using shield/armor/barrier % to affect failure chance/effect reduction/reflection chance may have not understood what I was getting at.
If shields are 100% then there is a 100% chance the biotic will fail. If it is 50% then it works half the time. Similar for armor and barrier. Biotic reflect on barrier would be pretty dangerous.
The second half of my suggestion was to localize these things so it wasn't on all enemies maybe half or a third but give them AOE effects so the guys coming in with a Legionare get the immunity and even worse is that unless you attack the guy with the generator then his shield stays up. Your only option is shooting until you take out or at least damage the guy's shield. With the % stuff this would give you the option to take the shield down to half and have a 50% chance per mob of affecting them. Make these shields regenerate.
If done right and powers rebalanced this should be just as "hard" as the current scheme but create richer tactics. For example as an inflitrator I might shoot the shield guy down to 50% shield and charge him knocking him and the 3 others with him apart like billiard balls and then I can biotic his minions freely.
I'm not sure I like your idea. There are few enemies with shields and they are all elites and bosses. When you can use Pull and Throw on them, with a reasonable chance of successfully pulling and knocking them down, with their current cooldown, makes playing the Adept easier than it already is on the default difficulty level.
I also don't like the concept of chance. When I use a power I like to know what to expect of it. Having to wait behind cover to see if your attack is successful or not, is not going to improve overall gameplay IMHO.
While you are at it get rid of fast health regen and give me back a health bar so my mistakes earlier own wear me down for later. In halo I had those experiences where my health bar was a sliver and I had to survive on my shield. Some of those fights were insane and fun.
I want hard that is not boring.
I had lots of those moments with the ME2 Vanguard and also with my Adept using Barrier to get out of trouble.
Yeah, I would also love play football the way Messi does. But I never will, because regardless how talented I am (not :-) it requires many long, hard and boring training sessions to get there. You cannot have something challenging and easy. Something easy isn't hard nor challenging. It however is hard and challenging (and possibly boring) to make something hard look easy. That's the true excellence!