Computer_God91 wrote...
Seriously, I hate how armor or shields blocks out Biotics when honestly they shouldn't unless its a Biotic barrier. What do you guys think? Should they make Biotics actually function like they should?
With biotics, I expected a lot more visual flash. Being a biotic to me is about the up close and personal in your face power. Not invincible but more primal in battle. If someone has shields then I think a biotic "crush" coupled with an unstable warp should strip the protection completely. To me, the barriers are justifiable protection but biotics should still be allowed to throw that target not at a great distance but enough to give the biotic "breathing" room.
While I don't fully support superhuman strength for the biotic, I do support a more primal rage.
I'm a sucker for visual style (not to be mistaken with a graphics who**) in the such that having that full body eerie blue glow emanating like Samara, Jack, Liara, and Vasir adds to the feel of playing as a biotic.
Powers I think should be available is something like "crush" from the Jack, "Fight for the Lost" trailer.
To keep it M rated, a "Tear" like feature used on synthetics. (Rips them apart)
LotSB showed that biotics manipulated objects in battle, so why not have some objects that can be thrown or even moved to hurt or make cover? Not in the way Bioshock and Dead Space handled it though. Something that places you in the shoes of the biotic.
On a somewhat but not fully related note. The evolution of the powers should in no way be limited as they were in ME1 and ME2. If you want to build that character to have every available power at your disposal to obtain that Biotic mastery, then so be it.