Exolyps wrote...
Bozorgmehr wrote...
Exolyps wrote...
How I can see to fix this is that shields/armor reduces the effectiveness of the biotic power.
So push someone with an armor on and instead of a 700N effect you manage get a 400N effect.
Lift someone with a shield and the duration is reduced. (The shield absorbs the power over time and thus reduces the time it is effective)
That still allows an Adept - without weapons, squadmates and only one point in Pull or Throw - to take on 3 YMIRs and beat them to death without taking any damage.
MELTOR13 wrote...
Exolyps wrote...
How I can see to fix this is that shields/armor reduces the effectiveness of the biotic power.
So push someone with an armor on and instead of a 700N effect you manage get a 400N effect.
Lift
someone with a shield and the duration is reduced. (The shield absorbs
the power over time and thus reduces the time it is effective)
That
would either A) be massively overpowered going back to ME1 style or
require a huge overhaul of the combat mechanics of the game.
Throwing
someone with armor, even if the effect is lessened, would keep them
stun-locked for eternity. Same thing with Lift, all of the powers. They
would need to significantly increase the cooldowns for powers, which
would kill the gameplay.
You guys are right, without a overhaul in some way it'd not work. Having a 2 sec CD (after mods and stuffs) push that'd push things, even armored around would indeed be a bit powerful.
But then again, as things are now, it was silly weak in my oppinion. Saw no point in having singulary avaible for example as I feelt other classes (in my case sentinel) had better alternatives. To be honest, I was cool with the ME1 CD, but then again, I rarely used my biotics there and just gunned everything down. Using it way more now.
Either way, making biotics a bit stronger (and as far as I can recall, they have already comfirmed that they will do that) is needed.
The very second you said you felt no need for Singularity is the second I knew you do know how to play the class.
If you have 4-5 Krogan charging you of any Krogan charging you in particular as an Adept, how do you stop it? Or a Vangurad.
Awnser singularity.
Singularity is the heart and soul of adept in ME2 and to not master it is to never using the full power of the adept.
The power can be used as a bomb, crowd control,a health reserve, a trap, a debuffer, and to pin enemies.
If your complaining the Singularity move to slow to hit any one, just use one of you squad mate powers to knock them out of cover. The power you can use to do that is concussion shot, pull, shockwave,warp, combat droid, throw, reave, smoke granades, insineray granades, slam, cyro blast, and insineray blast. All these powers used on any protected enemy knocks them out of cover and stuns then a bit, leaving plenty of time to use singularity on them.
Now this is the closest thing the adept class need to improve it.
http://social.biowar...3/index/7627288