Make Biotics work like the lore says they do.
#176
Posté 22 juin 2011 - 08:41
I want to feel like Ermac again.
#177
Posté 22 juin 2011 - 08:53
Aurellia wrote...
This is the kind of stuff I'd love for ME3. Huge open worldish areas that have various enemy bases/encampments/etc and I have to assault them in various ways. Halo did this, Infamous does this. ME1 kind of did this. It was mostly gone in ME2. Overlord was half assed attempt at this, IMHO.
I'd love this too... but...
ME1 really didn't do that. What's in ME1 isn't remotely comparable to Halo (particularly later Halos) or Infamous. At most you might have six-seven enemies hiding behind crates in open ground (like when that dude tries to nuke you on one of the UNC missions).
I do think ME2 made things a bit too narrow and too "corridor shooter", though. Hopefully ME3 will have some big open areas with troops steadily flowing into them, and less of the "You are in a narrow canyon" "You are in a narrow space between trees" "You are in a narrow space station corridor" etc. If we get flanked, we get flanked! That's part of the fun.
#178
Posté 22 juin 2011 - 09:11
Wow......http://www.youtube.com/watch?v=BgVXYLiMPwg ...so boring....The Baconer wrote...
There needs to be some kind of balance between ME1 and ME2 biotics. ME1 biotics were insanely fun but horribly OP, while ME2 biotics were... Serviceable but extremely boring compared to the other classes.
I want to feel like Ermac again.
I said it one in this topic. I'll say it again. Biotic ME1 was so broken it was boring. All you did was lift , shoot everyone in the air, throw, shoot everyone on the ground, and singularity , rinse wash repeat.
Everyone who say Throw and LIFT in ME1 is better than throw and pull in ME2 just don't understand the class at all.
With all the passives, and the amps, your throw has a cooldown rate of 1.2 second. This and the fact that it stuns enemies makes it Spamable. You can just use throw till the protection goes down. And with a Heavy throw that would tkae 3 throws to take down shields....That's 3.6 seconds....
#179
Posté 22 juin 2011 - 09:13
Kronner wrote...
This again? You should realize that NORMAL difficulty is the baseline Mass Effect experience. If you like being a biotic God, play on Normal and enjoy.
Do not take Insanity experience away from those who like it. Please.
This isn't about the difficulty.
I wouldn't mind only being able to cast 3 or 4 "spells" before getting tired, but there shouldn't be stupid limitations.
Like, you're saying I can lift up a Heavy Mech with no shields, but I can't lift up an armored human?
#180
Posté 22 juin 2011 - 09:20
locowolfie wrote...
First im not saying that i agree with OP views, just that it is lore breaking. Just as they broke the lore with the heatsink thing (Also a gameplay bettering lore breaking improvement)
seccondly it's not the only post he made and some were on lore breaking (just not thst one )
The only thing wrong with the heatsink was not calling it ammo. Just like biotics, overheating broke lore of ME1! I find it interesting so many people complain about lore from ME1 to ME2 when it was never right to begin with. It just shows people for what they really are, shooter hating rpg fanboys.
And I really don't get what everyone is ****ing about. On insanity shockwave and lift are two of the most abused abilities.
#181
Posté 22 juin 2011 - 09:22
Wow......http://www.youtube.com/watch?v=BgVXYLiMPwg ...so boring....[/quote]
That pretty much mirrored my latest Adept playthrough. I still enjoy the Vanguard, Soldier, and Infiltrator more.[/quote]
[quote]I said it one in this topic. I'll say it again. Biotic ME1 was so broken it was boring. All you did was lift , shoot everyone in the air, throw, shoot everyone on the ground, and singularity , rinse wash repeat.[/quote]
Variety is the spice of death.
[quote]Everyone who say Throw and LIFT in ME1 is better than throw and pull in ME2 just don't understand the class at all.[/quote]
Nope.avi
Modifié par The Baconer, 22 juin 2011 - 09:22 .
#182
Posté 22 juin 2011 - 09:23
We'll ...since the armored human still has protection on and The Ymir still has armor and hardening in ME1 immunity well ...immunize biotic effect and was an armor power....I'm guessing it univeral standerd now the immunity in in all armor now.Son of Illusive Man wrote...
Kronner wrote...
This again? You should realize that NORMAL difficulty is the baseline Mass Effect experience. If you like being a biotic God, play on Normal and enjoy.
Do not take Insanity experience away from those who like it. Please.
This isn't about the difficulty.
I wouldn't mind only being able to cast 3 or 4 "spells" before getting tired, but there shouldn't be stupid limitations.
Like, you're saying I can lift up a Heavy Mech with no shields, but I can't lift up an armored human?
#183
Posté 22 juin 2011 - 09:27
No actually he's right. Its often easier and faster to just keep shooting. Strips the defenses just as fast if not more so. Another reason the soldier is opPraetor Shepard wrote...
stonbw1 wrote...
In ME2, you walk in to a room guns blazing to strip away shields/biotics and then (try to) finish them off with seemingly weak powers that were about as equal to two or three more trigger pulls with your gun.
I would disagree.
I'd recommend this thread and video for some testing that has been done to show that is not the case with enemy health.
http://social.biowar...index/5630902/1
#184
Posté 22 juin 2011 - 09:28
You really don't understand the class at all if you beleive that. Tell that you did just use lift though out the and shoot you targets as they float, or knock them on the ground and shoot them there.
That's not veriaty, you just held them in place for awile and shot them. Unless their a cliff near by in ME1, with biotics you can only kill your enemies with warp. At least in ME2 I have more ways to kill someone than shooting them to death.
Modifié par dreman9999, 22 juin 2011 - 09:32 .
#185
Posté 22 juin 2011 - 09:29
Modifié par dreman9999, 22 juin 2011 - 09:29 .
#186
Posté 22 juin 2011 - 09:30
Modifié par dreman9999, 22 juin 2011 - 09:33 .
#187
Posté 22 juin 2011 - 09:30
#188
Posté 22 juin 2011 - 09:34
Samething can be said for any fighter class.In Exile wrote...
Did we already have the ''through the eyes of a soldier, everything is a multicoloured health bar?'' speech? Because seriously, to a soldier, everything is a multicolored health bar.
#189
Posté 22 juin 2011 - 09:57
dreman9999 wrote...
You really don't understand the class at all if you beleive that.
Man, you got me there. What an eloquent and factual rebuttal.
Tell that you did just use lift though out the and shoot you targets as they float, or knock them on the ground and shoot them there.
That's not veriaty, you just held them in place for awile and shot them.
Um, no. I said I liked variety, and that's what I meant. Maybe you should try some other method instead of pulling assumptions out of your ass.
#190
Posté 22 juin 2011 - 10:01
I just recently finished a Soldier runthrough.In Exile wrote...
Did we already have the ''through the eyes of a soldier, everything is a multicoloured health bar?'' speech? Because seriously, to a soldier, everything is a multicolored health bar.
I relied on my squad and paid attention to defenses a lot on Insanity.
However, on Hardcore... it was more like multi-colored bars, yes... since enemies still died fast and didn't pose as much of a threat to Shep.
On Insanity? No. Enemies lasted long enough for me to resort to directing powers wherever I could to reduce the tension as much as I could. In early missions when I was adapting to the jump to Insanity, squadmates and paying attention to the 'colored bars' were invaluable at keeping Shep alive.
Modifié par CajNatalie, 22 juin 2011 - 10:03 .
#191
Posté 22 juin 2011 - 10:13
however, I don't see this happening because it would unbalance the game... they'd need to rethink the powers for the other 2 classes also, otherwise a lot of people would start complaining
#192
Posté 22 juin 2011 - 10:19
CajNatalie wrote...
I just recently finished a Soldier runthrough.In Exile wrote...
Did we already have the ''through the eyes of a soldier, everything is a multicoloured health bar?'' speech? Because seriously, to a soldier, everything is a multicolored health bar.
I relied on my squad and paid attention to defenses a lot on Insanity.
However, on Hardcore... it was more like multi-colored bars, yes... since enemies still died fast and didn't pose as much of a threat to Shep.
On Insanity? No. Enemies lasted long enough for me to resort to directing powers wherever I could to reduce the tension as much as I could. In early missions when I was adapting to the jump to Insanity, squadmates and paying attention to the 'colored bars' were invaluable at keeping Shep alive.
I'm also on my first Insanity run of ME1 with a soldier and you're very right... it's a lot harder if you don't use your squadmates and powers properly. the one invaluable thing about the Soldier class is his healing rate, I made it through several dificult battles in the begining by relying on it, even after my squad was unconcious
#193
Posté 22 juin 2011 - 10:20
AlexRmF wrote...
I agree that they should make biotics more powerful and act something like they did in ME1, at least for some of the powers (singularity, throw, pull), it would also be a good idea to re-add lift (my favorite biotic power in ME1)
however, I don't see this happening because it would unbalance the game... they'd need to rethink the powers for the other 2 classes also, otherwise a lot of people would start complaining
Isn't pull basically lift, but with more directions? You want the enemy to go straight up? Aim above the enemy. And...what "other 2 classes"? The 5 other classes all have powers (and people will always complain).
#194
Posté 22 juin 2011 - 10:40
l DryIce l wrote...
AlexRmF wrote...
I agree that they should make biotics more powerful and act something like they did in ME1, at least for some of the powers (singularity, throw, pull), it would also be a good idea to re-add lift (my favorite biotic power in ME1)
however, I don't see this happening because it would unbalance the game... they'd need to rethink the powers for the other 2 classes also, otherwise a lot of people would start complaining
Isn't pull basically lift, but with more directions? You want the enemy to go straight up? Aim above the enemy. And...what "other 2 classes"? The 5 other classes all have powers (and people will always complain).
as I see it, lift is a mix of miranda's power (slam) and area throw, which makes it better than the simple "make your enemies float" throw and pull available in ME2.
there are only 3 pure classes, the other 3 are mix of the base classes, so they'll just have access to different powers from the base classes, which should get some enhacements too (soldiers should get increased damage with all weapons and engineers, some better tech powers, like cryo blast doing damage and increased preferred weapon damage)
#195
Posté 22 juin 2011 - 11:24
.....Now tell me....What other moves did you use in ME1 with the Adept that did not hold anyone on place while you attacked?
I like to know these various Powers you used? I mean the only attack power the adept had were:
Throw
Lift
Stasis
Singularity
Warp.....
And only warp did direct damage, everything held target in place so you would shoot then.
So unless your telling me you had the willpower to play the game with only Warp and Barrier....What powers did you use that , as an Adept, that did not let you hold them in place or knocked them on the ground and shoot them?
#196
Posté 22 juin 2011 - 11:43
dreman9999 wrote...
.....Now tell me....What other moves did you use in ME1 with the Adept that did not hold anyone on place while you attacked?
I like to know these various Powers you used? I mean the only attack power the adept had were:
Throw
Lift
Stasis
Singularity
Warp.....
And only warp did direct damage, everything held target in place so you would shoot then.
So unless your telling me you had the willpower to play the game with only Warp and Barrier....What powers did you use that , as an Adept, that did not let you hold them in place or knocked them on the ground and shoot them?
I like how you go from "You only used lift and throw. I know it." to "I'm just going to list every power at an Adepts disposal and ignore that they each have different mechanics just because they all count as disablers." Using your logic I could argue that using any of the guns at all is boring because the basic function is always shooting something with bullets until it's dead.
Keep moving the goalposts, kiddo.
#197
Posté 22 juin 2011 - 11:52
That fact is that your taking about veriaty when all the powers in ME1 for the adept do the samething. You disable movement and then shot them to death... How is that veraity?The Baconer wrote...
dreman9999 wrote...
.....Now tell me....What other moves did you use in ME1 with the Adept that did not hold anyone on place while you attacked?
I like to know these various Powers you used? I mean the only attack power the adept had were:
Throw
Lift
Stasis
Singularity
Warp.....
And only warp did direct damage, everything held target in place so you would shoot then.
So unless your telling me you had the willpower to play the game with only Warp and Barrier....What powers did you use that , as an Adept, that did not let you hold them in place or knocked them on the ground and shoot them?
I like how you go from "You only used lift and throw. I know it." to "I'm just going to list every power at an Adepts disposal and ignore that they each have different mechanics just because they all count as disablers." Using your logic I could argue that using any of the guns at all is boring because the basic function is always shooting something with bullets until it's dead.
Keep moving the goalposts, kiddo.
You can at least kill people with throw in ME2. Heck, you can make you enemies into mindcontrol drones or extra health reserve with reave, or even bombs with pull and warp.
So where that veriaty in ME1 for Adepts?
If you can explain your veriaty in ME1 for ME1, you have no point of stating you understand the class at all.
#198
Posté 22 juin 2011 - 11:59
The Baconer wrote...
I like how you go from "You only used lift and throw. I know it." to "I'm just going to list every power at an Adepts disposal and ignore that they each have different mechanics just because they all count as disablers." Using your logic I could argue that using any of the guns at all is boring because the basic function is always shooting something with bullets until it's dead.
Keep moving the goalposts, kiddo.
I like how you have tree posts with snappy comments in this thread so far, but you haven't actually said anything except that you like variety. Perhaps you could elaborate that a bit, just so we're on the same page?
#199
Posté 23 juin 2011 - 12:03
dreman9999 wrote...
That fact is that your taking about veriaty when all the powers in ME1 for the adept do the samething. You disable movement and then shot them to death... How is that veraity?
"The fact is that you're talking about variety when all the guns in ME do the same thing. You shoot them to death... How is that variety?"
Anyways, Lift, for example, can be used to take advantage of low-grav environments, sending enemies floating off into space. With Singularity you can direct environmental objects and deny enemies the use of cover.
#200
Posté 23 juin 2011 - 12:12
Both powers did the same thing.Lift a can move objects,too. Singularity can send enemies floating off in to space as well. And why would you use singularty to move object, you still pull enemies into the singularity when you aim at objects anyway.The Baconer wrote...
dreman9999 wrote...
That fact is that your taking about veriaty when all the powers in ME1 for the adept do the samething. You disable movement and then shot them to death... How is that veraity?
"The fact is that you're talking about variety when all the guns in ME do the same thing. You shoot them to death... How is that variety?"
Anyways, Lift, for example, can be used to take advantage of low-grav environments, sending enemies floating off into space. With Singularity you can direct environmental objects and deny enemies the use of cover.
Also, based on the LotSB dlc and Arrival dlc, you can us lift and singularity to drag enemies off of zero-g environment.
You can also, dominate peoples mind with biotics in ME2. That's veriaty.
Modifié par dreman9999, 23 juin 2011 - 12:14 .





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