The opening dungeon is pretty easy for most classes to run solo, but intending to completely dominate it (ie. kill everything, finish whatever quest is in there, etc.) is a bit of a difficulty for some, especially for a thief. Add in some mods that allow only one rest and improves the enemies slightly (ie. SCSII, et al) and it becomes fairly easy to see why most would just prefer to stealth it out or to use Dungeon-Be-Gone.
Seriously, though, it's not difficult to go solo, that much most players know, but sometimes it's hard to find a starting point. So I offer gameplay videos for the first part of the starting dungeon. Note, however, that my game crashed towards the portal and I wasn't able to show how to deal with the second part but it matters not. The spirit of the attempt, as well as the strategy, is completely shown in the first part.
That strategy is what I call SSDD. It's simply: Seek, Scout, Divide, Destroy. This is a real life war strategy, and though a rogue is pretty much a loner, he benefits from the wisdom of this strategy.
Some notes on my attempt:
- kenng plays a halfling assassin. I created the same to emulate the feel of how to run with said character (I am pretty much a human or elf user).
- I use a couple of mods thrown together. Suffice to say that I was playing with urgency in mind, which means no resting as much as possible, or just rest once as is mandatorily applied by the SCSII mod, which I applied to maximum effect.
- And, yes, the starting dungeon is improved (duergars instead of goblins) and all creatures have maximum HP (care of SCSII).
- All enemies must be killed, all quests as much as possible completed.
- This is not a perfect strategy. As Alesia told kenng, it is just one approach among many. This is pretty much to show the way an assassin is meant to be played. Most rogue-users would approach encounters using traps and whatnot, but the assassin is master of poison and backstab (because of Rogue Rebalancing, an assassin can go up to x8 and even to x9 with the Short Sword of Backstabbing, but I digress...). If I had to show traps, I would have used a bounty hunter and if I had to fight head-on, I would have gone swashy. As it stands, this is the way I would have done it, and since I'm no expert, there will be moments of sheer stupidity or flawed thinking. I will note them, if ever.
As for the character involved:
Meejee
Halfling Assassin
Lawful Neutral
17 / 19 / 18 / 10 / 10 / 10
* Long Sword
* Short Sword
* Short Bow
* Two Weapon Style
Bhaalpowers: 1 of each: DUHM, Slow Poison, Larloch's, Vampiric Touch, Horror, Cure Light Wounds
Basic strategy: Go for the Long Sword +1, Quarterstaff +1, and the Short Bow. Since I have armor mods installed, some of the armors reduce damage taken. The mileage, for some, may greatly vary.
Now, on to the run. I hope you enjoy it. Constructive criticism is very much welcome, and suggestions for areas of improvement are greatly appreciated and encouraged from everyone. Take note, though, that I try to go for no cheese. It is, after all, a roleplaying game. And pardon me if I suck at some areas. I'm no rogue-user. I'm a hardcore arcanist user, so this is just basically just what I said: just a show of strategy, never of skill.
On to the run!





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