candidate88766 wrote...
Wasn't that pretty much the only glitched choice?
Uh, the Citadel Consort was bugged (i.e. News report saying that she's leaving because of "information leaks", and I reconciled
everyone.), and so was the "Besieged Base" side-mission (i.e. "Alliance soldiers tried to rescue hostages, but it was a massacre" newscast.). Sirta Foundation wasn't supposed to shut down but oops, the game assumed I killed the hostages, even if I completed the mission without any casualties.
And what makes you think that spending time on several features suddenly means they won't bother to check the import flags? They've already delayed it several months to ensure it polished and it works, and they are working with a larger team than they did in either of the previous two games, so adding features doesn't immediately mean something else will suffer.
Uh, if Conrad Verner's glitch slipped through the cracks for whatever reason, it means they didn't spend enough time on checking the imports. They had the burden of updating the entire gameplay system ME2 to boot, not to mention the need for "ME2 to stand alone for the n00bs."
As for that last bit, what? How did you get from Kinect compatibility to Conrad Verner dying? That makes no sense.
Uh, first off, the additional things take
TIME to implement properly. Everything has to be functional first and foremost, and if someone forgot to make sure Conrad Verner's data import is working properly just because the team was too busy making sure Kinect was working properly, I'll be pissed. This is one worst-case scenario I'm expecting. I found it embarassing in ME2 that when Casey Hudson's promoting of the data import during one of his interviews using Conrad Verner as an example, it didn't work properly.
Medal of Honour, F.E.A.R. and Modern Warfare were always designed with multiplayer in mind
Uh, what do E3 demonstrations or teaser trailers prioritize first? The campaign. I went into Call of Duty solely for the campaign. I went into F.E.A.R. primarily for the campaign. Medal of Honor, Uh, why the reboot? Danger Close wanted to explore the current war with Afghanistan.
So the resources for both single player and multiplayer were shared.
Coming from someone that gamed for quite a while, I can tell a mile away on what aspect the developers focused more on. If one element of the game is lopsided, it normally means they half-assed something. F.E.A.R. 1 and 2 had a decent story, while F.E.A.R. 3 ended up being "co-op first, decent length campaign second."
Mass Effect 3 is being designed as a single player game (Bioware has said this all along and haven't even come close to confirming any kind of multiplayer) so any multiplayer in the game will come from whatever time/budget is left over. Besides, they've already been given more time to develop the game, I'm sure EA would be willing to help them out budget wise seeing as Mass Effect is one of their more popular franchises.
Like how Chris Priestly said ME2 was going to be an Xbox 360 and PC exclusive only until the PS3 version was confirmed half a year later? I'd rather have 100% dedicated to campaign rather than an "80% dedicated to campaign, 20% dedicated to multiplayer." 9 months isn't a good time frame to dump in multiplayer, no matter how it's spun.
Modifié par Lunatic LK47, 23 juin 2011 - 04:33 .