The return of ME1's Powers and Power?
#1
Posté 22 juin 2011 - 11:53
My main one is powers. In ME1 there were powers that simply don't exist in ME2. I'm going to focus on the Engineer, as that's what I play as, but please feel free to add others. The main skill I miss is Sabotage, the ability to "overload" enemy weaponsso they were useless for a while. Not only does it have a really good technical feel to it, making me feel like a combat engineer, but it was incredably useful. At higher levels it allowed me to feel truly powerful as I could control the battlefield. Being on the recieving end also added an element of suspension and panic, making you think and react on the spot.
I think the core of most of lack of powerful feeling in ME2 is the fact that most powers don't do anything to shielded enemies. Biotics I think suffer most from this: "I can throw shipping containers around like toys, but your electronic shield somehow makes you weigh the same as a planet?". What happened to walking into a room at level 50+ and throwing multiple people against the back wall?
In conclusion, I'd like to see far more ME1 skills return for ME2, and allow players to feel extremely powerful again.
#2
Posté 22 juin 2011 - 12:04
As for things like overload, that wouldn't really work with the heatsink system. Enemies would just pop a new heatsink in.
#3
Posté 22 juin 2011 - 12:05
Raygereio wrote...
I agree with the shields-blocking-biotics thing. While I sort of get what they were going for with that, it did take away the fun of playing an adept for me. That was probably the first thing I editted in the coaleshed.ini.
As for things like overload, that wouldn't really work with the heatsink system. Enemies would just pop a new heatsink in.
Think sideways. Imagine jamming the firing mechanism instead. The effect would be the same, but the physics in-lore would be different.
#4
Posté 22 juin 2011 - 12:22
Daiyus wrote...
My main one is powers. In ME1 there were powers that simply don't exist in ME2. I'm going to focus on the Engineer, as that's what I play as, but please feel free to add others. The main skill I miss is Sabotage, the ability to "overload" enemy weaponsso they were useless for a while. Not only does it have a really good technical feel to it, making me feel like a combat engineer, but it was incredably useful. At higher levels it allowed me to feel truly powerful as I could control the battlefield. Being on the recieving end also added an element of suspension and panic, making you think and react on the spot.
1. You can use both Overload and/or Disruptor Ammo to overheat (sabotage) enemy weapons - only works when enemies have lost defenses.
2. I recommend to try the new Combat Drones - they're really powerful and can control the field (regardless defenses).
3. You also want to check AI Hacking; hacking one enemy (at the right time and place) will win the battle - again, you have to remove protection first.
The ME2 Engineer is extremely powerful and can easily control the entire battlefield with his/her tech abilities. Increasing difficulty makes using powers more tactical, you need to look around, teamwork and weapons to dominate Insanity which is like it should be imo. ME1 gameplay is completely broken, unless you prefer playing in godmode.
I think the core of most of lack of powerful feeling in ME2 is the fact that most powers don't do anything to shielded enemies. Biotics I think suffer most from this: "I can throw shipping containers around like toys, but your electronic shield somehow makes you weigh the same as a planet?". What happened to walking into a room at level 50+ and throwing multiple people against the back wall?
In conclusion, I'd like to see far more ME1 skills return for ME2, and allow players to feel extremely powerful again.
Thank goodness, biotics don't trivalize combat anymore - there's no fun when enemies can't fight back, ever. Powers in ME2 are still strong but they cannot be used on all enemies simultaneous; they can, however, be used much more frequently which allows insane killing speed using proper tactics.
Oh, and you can still run around and smash enemies into walls, off the map or blow em up in ME2 (on Insanity).
I also recommend to play ME2 on Normal, b/c that's the difficulty level Bioware used to balance powers / classes - not Insanity which is meant for experienced players who consider Normal too easy. If you can't handle the added tactical layer (aka defenses), don't play on Insanity.
#5
Posté 22 juin 2011 - 12:27
Bozorgmehr wrote...
Daiyus wrote...
My main one is powers. In ME1 there were powers that simply don't exist in ME2. I'm going to focus on the Engineer, as that's what I play as, but please feel free to add others. The main skill I miss is Sabotage, the ability to "overload" enemy weaponsso they were useless for a while. Not only does it have a really good technical feel to it, making me feel like a combat engineer, but it was incredably useful. At higher levels it allowed me to feel truly powerful as I could control the battlefield. Being on the recieving end also added an element of suspension and panic, making you think and react on the spot.
1. You can use both Overload and/or Disruptor Ammo to overheat (sabotage) enemy weapons - only works when enemies have lost defenses.
2. I recommend to try the new Combat Drones - they're really powerful and can control the field (regardless defenses).
3. You also want to check AI Hacking; hacking one enemy (at the right time and place) will win the battle - again, you have to remove protection first.
4. Although may not really be considered a tech power but Flashbang Grenade is capable of overheating weapons THROUGH defences similar to Sabotage in a much wider radius, takes a bit of getting used to throwing them but they compliment any tech arsenal in the game.
#6
Posté 22 juin 2011 - 12:30
#7
Posté 22 juin 2011 - 12:32
I'm not going to list every bad aspect of the gameplay in ME1 and I'm sure you're aware of most of them but that design was just ridiculously bad. The rules of combat were completely different.
It was more about tag an enemy as soon as you see him before he pops up his immunity, and keep shooting at someone for what seems like the longest time as he hangs completely helpless caught up with biotics, or overheat an enemy's weapon and then stand face to face with him and press the trigger until his red bar is depleted.
Let's take ME2 as the basic platform. If biotics wouldn't have been blocked by enemy defenses they would be literally unstoppable. What are you suggesting then?
#8
Posté 22 juin 2011 - 12:35
@ Daiyus; I recommend to chech the ME2 Strategy section, you'll find all sorts of tip and tricks for all classes. You'll be amazed in how many different ways classes and/or powers can be used if you give em a try.
#9
Posté 22 juin 2011 - 12:36
Having fun throwing enemies this way and that - while feelling like a Biotic God with a huge grin on my face, instead of having to waste time trying to get someone's shield down with my dinky pistol first?Waltzingbear wrote...
If biotics wouldn't have been blocked by enemy defenses they would be literally unstoppable. What are you suggesting then?
Modifié par Raygereio, 22 juin 2011 - 12:37 .
#10
Posté 22 juin 2011 - 12:46
Raygereio wrote...
Having fun throwing enemies this way and that - while feelling like a Biotic God with a huge grin on my face, instead of having to waste time trying to get someone's shield down with my dinky pistol first?Waltzingbear wrote...
If biotics wouldn't have been blocked by enemy defenses they would be literally unstoppable. What are you suggesting then?
Play on Normal and you'll have everything you desire.
Can you explain why anyone would ever use Singularity, Warp, Shockwave, Stasis, Reave, Slam, or Dominate when you can simply Pull or Throw all enemies?
Taking away the defense-system = making almost all powers redundant.
No thanks.





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