Aller au contenu

Photo

How can FOG be adjusted in the toolset?


  • Veuillez vous connecter pour répondre
2 réponses à ce sujet

#1
Morbane

Morbane
  • Members
  • 1 883 messages
 I have read M Reider's comments about tweaking the fog settings but I never really understood how he was doing it - all I know is on or off. Also can the game options be overridden so if the player sets fog to the least memory using setting how does that effect fog tweaking?

#2
Morbane

Morbane
  • Members
  • 1 883 messages
well I found "SetNWN2Fog"

SetNWN2Fog(object oTarget, int nFogType, int nColor, float fFogstart, float fFogEnd)

Seems pretty straight forward - but I am open to tips etc.

Modifié par Morbane, 22 juin 2011 - 12:50 .


#3
Lugaid of the Red Stripes

Lugaid of the Red Stripes
  • Members
  • 955 messages
Fog is usually adjusted in the area properties tab, under the day-night settings.

For performance, the Fog Far Clip setting is the most important, as this determines at what distance the engine will stop rendering creatures.