The thing is, most of ME2's lore inconsistencies and errors and the like weren't made to improve gameplay. The thermal clip issue is one case that was, but that still doesn't excuse the bad writing associated with it with regards to Zaeed's old stories or Aeia. The catsuits and breathing masks and the like didn't add to the gameplay in any way shape or form, they were just poorly thought out designs in almost every regard. It's as simple as that.
The thing is, I'm supposed to take this game seriously and BioWare used to go on about how rich and detailed their universe was and the overall quality of it, but then ME2 came along and just seemed to spit in the face of all this and a lot of great stuff the original game set up. It seemed so much was altered not for gameplay reasons, but to just be "rule of cool" and appeal to a different audience than who the IP originally set out to appeal to. As javier said, I didn't expect Mass Effect to be "that kind of sci-fi" at all. I thought it was more mature and better than that, but I turned out to be wrong, which was sad and made me lose respect for both the universe and the people who worked on ME2 as well. Things like the catsuits, breathing masks, etc. just pulled me out of the game and universe entirely, and the only thing that stopped me from just giving up on Mass Effect as an IP right there and then was the fact that there were only a small amount of locations where it would really be an issue (logic regarding kinetic barriers and medi-gel dispensers magically working for these characters aside).
Jebel Krong wrote...
yeah the difference between dying from vaccuum exposure and running around in atmospheric environments with a breather and at the very least a degree of shielding totally contravenes all the laws of physics and the universe's own rules. yeah. [smilie]../../../images/forum/emoticons/wondering.png[/smilie]
Are we also completely ignoring the fact that kinetic shields and medi-gel dispensers (amongt other factors) shouldn't even be functional without a suit of armour, let alone the fact that few of the squaddies in ME2 even have sealed suits and a proper helmet. As I've said before countless times (to you in fact too), these are a group of people exploring the possibly unknown and knowing full well about the dangers of space. The least they can do is be prepared for it when necessary.
Thankfully according to Casey Hudson, everybody in ME3 is apparently going to have a suit of armour, even if it's optional.
(and you're still ignoring the simple storytelling fact the looking at faces in a game filled with cinematic conversations is better than staring at helmets, something BW also got criticised for with the one-piece helmets).
No.
You are ignoring the (again, repeatedly pointed out) fact that helmets only need come into play when needed, which is largely during only rare occasions where such things are needed and those were moments where conversations were fairly thin on the ground, with the one exception of the Migrant Fleet where it just makes logical sense to be fully sealed. ME1 did this fine where you could toggle the helmets and they'd automatically snap on in situations where needed, and off again when not. I don't recall
anybody complaining about that aspect of the original game.
Again, it's good that according to Casey Hudson that this too is going to be fixed in ME3 apparently.
Modifié par Terror_K, 22 juin 2011 - 03:35 .