BlahDog wrote...
I think Bioware would like to keep special parts of their games separate or it might detract from the value. Also tactics are better when you have many more powers than ME2 or it would be near pointless
I
totally disagree.
It would be idiotic behaviour of a game company to keep elements artificially separate if they would improve both games, frankly, because that's tantamount to willfully damaging both games. It's that kind of thinking that was used to try to argue that DA2 shouldn't have a dialogue wheel or a speaking player-character, when it (for my money) clearly improved the game.
In this particular case, ME would be a lot more fun to play as an action/RPG game, if you could configure squadmates to behave in more useful ways, and to use their powers more intelligently. Instead of having to "do their thinking for them", and effectively work as their AI yourself, despite them having a potentially competent one, (as you must do in ME2 in higher difficulties), you could actually play the game and trust them to make sound decisions.
This is going to be particularly important in ME3, as squadmates will now all have at least one extra power (and these look to be active powers, meaning that many squadmates will have three or more active powers (if Mordin got another extra power, he'd have four, for example), and three is
already too many to properly use with the hot-keys in the PC version if both squadmates have it and the player has a 4+ active powers as well (and virtually all player classes have 4+ active powers).
So what I'm stating explicitly here, is that ME3
will have too many powers to manage via hotkeys, period. Thus if they don't want to turn it into a "pause-fest", they will need to allow us to configure some kind of tactics for the party members.
Personally I'd like them to keep it fairly simple, not going into the heavy detail that the DA games had (as that's not really necessary), but it'd be nice to tell squadmembers to always seek cover if their shield is down, for example, instead of playing "Dodge the rocket" (as Miranda in ME2 loooooooves to do), and to use AoE powers whenever there are multiple targets in the area.
Also, whether they add tactics or not, I seriously hope squadmates use their ammo powers a bit more intelligently this time around.
Modifié par Eurhetemec, 22 juin 2011 - 05:19 .