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Why wasn't this game emotional?


225 réponses à ce sujet

#1
Whatsupnewyork

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The parts in the game that I thought I was going to cry on (Before they happened I was thinking "Crap, better get the tissues) really disappointed me, especially one of the deaths near the end, that I'm not going to spoil(a certain blood mage did it) which was just funny how bad it was. I thought Bioware was good at this sort of thing, I mean, just look at Duncan's death in DA:O...

Modifié par Whatsupnewyork, 22 juin 2011 - 06:28 .


#2
daemon1129

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Its hard to feel immerse and emotional when people are raging at the game for being so disappointing. At another stand point, the game was rushed and naturally the quality of the product dropped universally.

#3
ItsTheTruth

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It wasn't emotional, because it was bad, bad from the start. Consider, after playing your Warden through DA:O (and possibly Awakening and various DLCs), you start the sequel and the following things happen:

- some random dwarf and a chick are talking about a dude you don't know
- you start the game in the middle of nowhere, everything around you is ugly and empty
- you kill a bunch of darkspawn, they all explode. ok... whatever.
- wait, back to the dwarf and the chick

AT THIS POINT, I STILL DON'T CARE ABOUT ANYTHING

- so the dwarf was lying; whatever
- you're back to the ugly and empty road
- now there are a few people around you, this is your family apparently
- one of them dies, whatever...

STILL NOT CARING, WHO IS THIS HAWKE AND WHAT THE HELL IS GOING ON?

It all goes downhill from here.

Modifié par ItsTheTruth, 22 juin 2011 - 06:55 .


#4
Herr Uhl

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daemon1129 wrote...

Its hard to feel immerse and emotional when people are raging at the game for being so disappointing. At another stand point, the game was rushed and naturally the quality of the product dropped universally.


Do you have people being enraged at the game around you while you're playing, or is it you that is enraged?

I'd vastly prefer the former for the mental image.

#5
MorrigansLove

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The game was rushed, so the death scenes were rushed.

#6
Frybread76

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I didn't identify with any of the characters - including Hawke - because there was no backstory or anything. DA2 begins with Hawke's family fleeing the darkspawn and then one of his siblings dies. I was never given a reason to care for any of them.

#7
daemon1129

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Herr Uhl wrote...

daemon1129 wrote...

Its hard to feel immerse and emotional when people are raging at the game for being so disappointing. At another stand point, the game was rushed and naturally the quality of the product dropped universally.


Do you have people being enraged at the game around you while you're playing, or is it you that is enraged?

I'd vastly prefer the former for the mental image.


I meant people who played the game would be raging at it.  I didn't personally rage at it while I played, I was too disappointed to even do something remotely close to raging.  SO after that I came on the forums and release that anger on BioWare.

#8
yaw

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Origins started slowly and simply. Your character was given a chance to experience a bit of everyday life and was gradually introduced to the world and some characters, dealing with a few problems, before you were thrust into turmoil. Then the real journey started. 

DA2 started right in the thick of the action, introducing 3 characters at once. 3 characters who are supposed to be very important to Hawke throughout the game, mind you, not just throw-away relationships. A bit of combat, and you're given another 2. Then you get a whole 2 'tragedies' shortly after, in the space of about 5 mins. 

It's rushed, it's forced, it's ineffective.

#9
Harid

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You didn't have enough time around the characters you were supposed to grow attached to enough to care about their deaths.

#10
Mr.House

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To you it's not emotional.

#11
Guest_LesEnfantsTerribles_*

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It certainly pulled a few heartstrings here.

I can honestly say that Merrill's final companion quest is one of the most genuinely harrowing experiences I've ever endured in a video game.

#12
MorrigansLove

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LesEnfantsTerribles wrote...

It certainly pulled a few heartstrings here.

I can honestly say that Merrill's final companion quest is one of the most genuinely harrowing experiences I've ever endured in a video game.


Pffffffffffffft, you obviously haven't witnessed Henry's Death in Mafia 2.

#13
Willybot

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Depends on how you are qualifying "emotional". Read any 5 random threads on the boards and you will have your fill of emotion invoked from this game.

If you mean tear-jerker moments, it's pretty subjective of course. Some folks can be moved by the most seemingly-random moments and not bat an eye at those scripted to do just that.

#14
OdanUrr

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Perhaps it's because it tries to hard? The deaths that occur between the prologue, Act I, and Act II (you know what I mean) seemed a bit forced, and Hawke doesn't seem to grow as a character as a result of the experience.

LesEnfantsTerribles wrote...

It certainly pulled a few heartstrings here.

I can honestly say that Merrill's final companion quest is one of the most genuinely harrowing experiences I've ever endured in a video game.


It was a bit cheesy and foreseeable, not to mention Merrill doesn't learn anything from the experience either.

Modifié par OdanUrr, 22 juin 2011 - 10:09 .


#15
WilliamShatner

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Bad writing, unlikable characters, poor directing.

Your siblings get killed too early to give two damns.

Your mother dies in badly-advised and concieved Evil Dead homage that evokes shock that anyone could thing this was a good idea rather than the natural emotional response.

Modifié par WilliamShatner, 22 juin 2011 - 10:09 .


#16
Whatsupnewyork

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Mr.House wrote...

To you it's not emotional.


You're saying you actually cried or felt remotely sad when a certain sibling died at the beginning?

#17
Mr.House

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Whatsupnewyork wrote...

Mr.House wrote...

To you it's not emotional.


You're saying you actually cried or felt remotely sad when a certain sibling died at the beginning?

I felt sad after I played the game again and had Beth die when I just had her with me in my last pt, I cried during All that Remains, many parts of the companion acrs made me sad. No part in DAO made me cry, sad but not alot. Just becasue YOU don't find something sad does not mean others won't.

#18
Aaleel

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They did a poor job at developing the family aspect. You didn't do hardly any quests that you could have experienced with your surviving sibling, and your mom lived with you for almost 2 acts and you barely were able to talk to her. I wasn't attached to them at all.

I can honestly say that Merrill's final companion quest is one of the most genuinely harrowing experiences I've ever endured in a video game.


And this scene didn't touch me at all because I was too busy agreeing with Andres that the world was a poorer place for still having Merrill in it instead of the Keeper. Talk about unnecessary.

#19
MorrigansLove

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Mr.House wrote...

Whatsupnewyork wrote...

Mr.House wrote...

To you it's not emotional.


You're saying you actually cried or felt remotely sad when a certain sibling died at the beginning?

I felt sad after I played the game again and had Beth die when I just had her with me in my last pt, I cried during All that Remains, many parts of the companion acrs made me sad. No part in DAO made me cry, sad but not alot. Just becasue YOU don't find something sad does not mean others won't.


Riiiight, you had to play the game again to actually feel sad about your sibling dying? Well, that's not good writing at all, is it...

#20
Whatsupnewyork

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Mr.House wrote...

Whatsupnewyork wrote...

Mr.House wrote...

To you it's not emotional.


You're saying you actually cried or felt remotely sad when a certain sibling died at the beginning?

I felt sad after I played the game again and had Beth die when I just had her with me in my last pt, I cried during All that Remains, many parts of the companion acrs made me sad. No part in DAO made me cry, sad but not alot. Just becasue YOU don't find something sad does not mean others won't.


The mother wasn't in the game enough for me to cry about her death. You must just be too sensitive.

#21
Mr.House

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Whatsupnewyork wrote...

Mr.House wrote...

Whatsupnewyork wrote...

Mr.House wrote...

To you it's not emotional.


You're saying you actually cried or felt remotely sad when a certain sibling died at the beginning?

I felt sad after I played the game again and had Beth die when I just had her with me in my last pt, I cried during All that Remains, many parts of the companion acrs made me sad. No part in DAO made me cry, sad but not alot. Just becasue YOU don't find something sad does not mean others won't.


The mother wasn't in the game enough for me to cry about her death. You must just be too sensitive.

Nice troll job. It's no diffrent then people being sad that the Couslands died in DAO when you only have them for around an hour, or Duncan who dies around five hours in. I can go on about characters that people said they where sad about dieing in DAO that where only there for a short time, also I hardly every cry in a game, so no it's not being snensitive, emotion is subjective, when you understand that you won't write crap like the post you just did.

#22
Herr Uhl

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Whatsupnewyork wrote...

The mother wasn't in the game enough for me to cry about her death. You must just be too sensitive.


And Duncan was in the game for such a long time?

Whatsupnewyork wrote...

I thought Bioware was good at this sort of thing, I mean, just look at Duncan's death in DA:O...


Modifié par Herr Uhl, 22 juin 2011 - 10:19 .


#23
Blacklash93

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I didn't feel connected to the characters at all. They were certainly entertaining, but I never felt for them like I did for say... Leliana in Origins or a good chunk of ME2's cast.

The game just gave little to no reason to care about them as people.

#24
Whatsupnewyork

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The music is what got me in origins. In Dragon Age 2, it was just cheesy.

#25
Mr.House

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Whatsupnewyork wrote...

The music is what got me in origins. In Dragon Age 2, it was just cheesy.

Sorry how is holding your mothers dead body cheasy compared to the screen going to black before Duncan get's his head chopped off, more so when we didn't know the guy for that long? Ya.....

More so when her last words are touching, Duncan says nothing but gives frowny face.