Mr.House wrote...
It's no diffrent then people being sad that the Couslands died in DAO when you only have them for around an hour, or Duncan who dies around five hours in.
Fair point, but I don't think time plays as much of a factor as many would believe. It's rather a combination of factors that include, but are not limited to, how well interaction between family members is executed and to what degree their personalities are fleshed out. From the beginning Carver struck me as thoroughly unlikable, always complaining about everything but the weather, to the point I found myself rooting for his death. This is NOT how you'd like the player to feel about your brother. Should he live, he keeps *****ing till the final battle where, if you played your cards right (meaning that you tolerated his verbal abuse throughout the entire game), he grudgingly admits he wasn't tank-bred and agrees to let bygones be bygones.
The execution of the Couslands' tragic death was, to my mind, far better than that of your sibling during DA2's prologue. The odd quests and dialogues that lead up to this main event help you feel an integral member of the Cousland family, rather than someone who put on a costume and decided to roleplay (pun somewhat intended).
Duncan's death was also executed very well: the old and valiant Warden dies battling the darkspawn to an emotionally charged melody that brings Ostagar to its conclusion. That said, I wasn't "sad" that Duncan died, he just died, period. But his death was very well executed.
Modifié par OdanUrr, 22 juin 2011 - 10:42 .