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Why wasn't this game emotional?


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#26
Whatsupnewyork

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Mr.House wrote...

Whatsupnewyork wrote...

The music is what got me in origins. In Dragon Age 2, it was just cheesy.

Sorry how is holding your mothers dead body cheasy compared to the screen going to black before Duncan get's his head chopped off, more so when we didn't know the guy for that long? Ya.....

More so when her last words are touching, Duncan says nothing but gives frowny face.


Hawke's mothers "I love you" was cliche, and Hawke's actor had the most monotonous voice when he should be the saddest he's been in his life. It just overall sucked. (Don't forget the hitchcock zoom on Hawke's face when he sees his mother, Priceless).

#27
Mr.House

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Whatsupnewyork wrote...

Mr.House wrote...

Whatsupnewyork wrote...

The music is what got me in origins. In Dragon Age 2, it was just cheesy.

Sorry how is holding your mothers dead body cheasy compared to the screen going to black before Duncan get's his head chopped off, more so when we didn't know the guy for that long? Ya.....

More so when her last words are touching, Duncan says nothing but gives frowny face.


Hawke's mothers "I love you" was cliche, and Hawke's actor had the most monotonous voice when he should be the saddest he's been in his life. It just overall sucked. (Don't forget the hitchcock zoom on Hawke's face when he sees his mother, Priceless).

Now I know your trolling.

#28
Whatsupnewyork

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Mr.House wrote...

Whatsupnewyork wrote...

Mr.House wrote...

Whatsupnewyork wrote...

The music is what got me in origins. In Dragon Age 2, it was just cheesy.

Sorry how is holding your mothers dead body cheasy compared to the screen going to black before Duncan get's his head chopped off, more so when we didn't know the guy for that long? Ya.....

More so when her last words are touching, Duncan says nothing but gives frowny face.


Hawke's mothers "I love you" was cliche, and Hawke's actor had the most monotonous voice when he should be the saddest he's been in his life. It just overall sucked. (Don't forget the hitchcock zoom on Hawke's face when he sees his mother, Priceless).

Now I know your trolling.


How? and it's you're not your :pinched:

#29
Mr.House

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Whatsupnewyork wrote...
How? and it's you're not your :pinched:

First the cliche thing, what did you expect Leandra to say, "Want some tea?" She is dead, of course she is going to say I love you to her eldest daughter.

Monotone, I don't know what game you played but Hawke sure as hell was not monotone in my game.

Modifié par Mr.House, 22 juin 2011 - 10:36 .


#30
MorrigansLove

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Male Hawke has an incredibly mundane voice, and I think that's who the OP is talking about.

#31
OdanUrr

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Mr.House wrote...

It's no diffrent then people being sad that the Couslands died in DAO when you only have them for around an hour, or Duncan who dies around five hours in.


Fair point, but I don't think time plays as much of a factor as many would believe. It's rather a combination of factors that include, but are not limited to, how well interaction between family members is executed and to what degree their personalities are fleshed out. From the beginning Carver struck me as thoroughly unlikable, always complaining about everything but the weather, to the point I found myself rooting for his death. This is NOT how you'd like the player to feel about your brother. Should he live, he keeps *****ing till the final battle where, if you played your cards right (meaning that you tolerated his verbal abuse throughout the entire game), he grudgingly admits he wasn't tank-bred and agrees to let bygones be bygones.

The execution of the Couslands' tragic death was, to my mind, far better than that of your sibling during DA2's prologue. The odd quests and dialogues that lead up to this main event help you feel an integral member of the Cousland family, rather than someone who put on a costume and decided to roleplay (pun somewhat intended).

Duncan's death was also executed very well: the old and valiant Warden dies battling the darkspawn to an emotionally charged melody that brings Ostagar to its conclusion. That said, I wasn't "sad" that Duncan died, he just died, period. But his death was very well executed.

Modifié par OdanUrr, 22 juin 2011 - 10:42 .


#32
R0vena

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I didn't find the game non-emotional. For me it was on the same emotional level as Origins, meaning - very touching at certain moments.
And no, I am not a very sensitive person. Quite the opposite, in fact.

#33
Aaleel

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The reason Hawke's mom wasn't really emotional is because. One, like I said earlier, the woman lived with me but I barely talked to her. Two, the whole puppet or whatever you want to call it angle I just thought was ridiculous.

I felt more attached to my Cousland family. I didn't cry when my family died but when I say my nephew and sister in law dead on the floor. I said when I find Arl Howe I'm going to **** him up, and was anxious when I was going through the dungeon later knowing I was finally going to get to pay him back. Nothing like that in DA2.

#34
Mr.House

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OdanUrr wrote...
Fair point, but I don't think time plays as much of a factor as many would believe. It's rather a combination of factors that include, but are not limited to, how well interaction between family members is executed and to what degree their personalities are fleshed out. From the beginning Carver struck me as thoroughly unlikable, always complaining about everything but the weather, to the point I found myself rooting for his death. This is NOT how you'd like the player to feel about your brother. Should he live, he keeps *****ing till the final battle where, if you played your cards right (meaning that you tolerated his verbal abuse throughout the entire game), he grudgingly admits he wasn't tank-bred and agrees to let bygones be bygones.

The execution of the Couslands' tragic death was, to my mind, far better than that of your sibling during DA2's prologue. The odd quests and dialogues that lead up to this main event help you feel an integral member of the Cousland family, rather than someone who put on a costume and decided to roleplay (pun somewhat intended).

Duncan's death was also executed very well: the old and valiant Warden dies battling the darkspawn to an emotionally charged melody that brings Ostagar to its conclusion. That said, I wasn't "sad" that Duncan died, he just died, period. But his death was very well executed.

See I found Duncans death poor for three reasons.

1: He was advertised so much to the point where I thought he would be with the Warden until the end of the game
2: His character had alot more then what we saw in DAO
3: I got one emotion when Duncan died, that was being pissed off because they just killed off a character that had good potential. That's not the feeling you want to give the player.

As for the Couslands, my character was sad, but I was not because I hardly knew these characters.The scene can be well done but if I don't know the character then I won't feel anything, only my character will.

Modifié par Mr.House, 22 juin 2011 - 10:51 .


#35
Nerevar-as

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I just didn´t feel any connection to them. The sibling is easy to understand why, jenkins in ME had more involvement before dying than them.

Leandra is the kind of thing that affected me, but simply didn´t. Maybe because she was also too average? Yet I think the family member I felt more connection to was the cousin, who had maybe 2 scenes.

About Hawke voice, at least with mHawke, he seemed to try too hard to sound badass, even when the situation doesn´t ask for it.

#36
Lenzo

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MorrigansLove wrote...

Male Hawke has an incredibly mundane voice, and I think that's who the OP is talking about.


Yes male Hawke voice actor sucks in my opinion. But female hawke was quiet good actually, which is a shame because many people including me dont play as the female version of hawke.

#37
OdanUrr

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Mr.House wrote...

As for the Couslands, my character was sad, but I was not because I hardly knew these characters.The scene can be well done but if I don't know the character then I won't feel anything, only my character will.


By that logic you must've hated the prologue. You hardly get to know your family at all when, out of the blue, one of your siblings gets killed.

#38
Korusus

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Mr.House wrote...

See I found Duncans death poor for three reasons.

1: He was advertised so much to the point where I thought he would be with the Warden until the end of the game
2: His character had alot more then what we saw in DAO
3: I got one emotion when Duncan died, that was being pissed off because they just killed off a character that had good potential. That's not the feeling you want to give the player.

As for the Couslands, my character was sad, but I was not because I hardly knew these characters.The scene can be well done but if I don't know the character then I won't feel anything, only my character will.


Having read the Dragon Age novels where Duncan's character is expanded upon greatly I did find his death to be somewhat emotional.  As for the Couslands, I feel like in that short period of time that they're on screen they're presented in such a way as to appear like a true family, and it's tragic what happens to them.  And then the player character begins to seek vengeance for them, first by petitioning the king, then hunting down the one responsible, all while searching for the surviving sibling.  Compared to what happens when the Amell's start dropping like flies, and no one seems to notice very much, and Hawke does literally nothing.  It's not about how long they're on screen, it's about how intense the connections between the characters are. 

Which brings me to the best character in Dragon Age 2:  Hawke's Uncle Gamlen.  He displays something that none of the other characters in the story show:  emotional development.

Modifié par Korusus, 22 juin 2011 - 11:00 .


#39
Mr.House

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OdanUrr wrote...

Mr.House wrote...

As for the Couslands, my character was sad, but I was not because I hardly knew these characters.The scene can be well done but if I don't know the character then I won't feel anything, only my character will.


By that logic you must've hated the prologue. You hardly get to know your family at all when, out of the blue, one of your siblings gets killed.

As I said, when I first played DA2, Carvers death did nothing for me at all,my Hawke was sad but not me.

#40
Aaleel

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Korusus wrote...

Mr.House wrote...

See I found Duncans death poor for three reasons.

1: He was advertised so much to the point where I thought he would be with the Warden until the end of the game
2: His character had alot more then what we saw in DAO
3: I got one emotion when Duncan died, that was being pissed off because they just killed off a character that had good potential. That's not the feeling you want to give the player.

As for the Couslands, my character was sad, but I was not because I hardly knew these characters.The scene can be well done but if I don't know the character then I won't feel anything, only my character will.


Having read the Dragon Age novels where Duncan's character is expanded upon greatly I did find his death to be somewhat emotional.  As for the Couslands, I feel like in that short period of time that they're on screen they're presented in such a way as to appear like a true family, and it's tragic what happens to them.  Compared to what happens when the Amell's start dropping like flies, and no one seems to notice very much.  It's not about how long they're on screen, it's about how intense the connections between the characters are. 

Which brings me to the best character in Dragon Age 2:  Hawke's Uncle Gamlen.  He displays something that none of the other characters in the story show:  emotional development.


The family in general was developed more.  You had good conversations with your mother, father, brother.  Talking with you nephew about Dragons.  Honestly, you learned more about your family history helping teach the kids with the old sage then you learned about your Amell family history in all of DA2.

And the whole scene of you and your mother finding your nephew and sister in law dead, and then wanting to see your mother to safety was well done.  Then your mother refusing to leave your father's side and them telling you to leave and carry on the family name was all well done.

The whole undead puppet thing was just stupid to me, so what happened afterwards just didn't connect with me.

Modifié par Aaleel, 22 juin 2011 - 11:05 .


#41
Mr.House

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Korusus wrote...

Mr.House wrote...

See I found Duncans death poor for three reasons.

1: He was advertised so much to the point where I thought he would be with the Warden until the end of the game
2: His character had alot more then what we saw in DAO
3: I got one emotion when Duncan died, that was being pissed off because they just killed off a character that had good potential. That's not the feeling you want to give the player.

As for the Couslands, my character was sad, but I was not because I hardly knew these characters.The scene can be well done but if I don't know the character then I won't feel anything, only my character will.


Having read the Dragon Age novels where Duncan's character is expanded upon greatly I did find his death to be somewhat emotional.  As for the Couslands, I feel like in that short period of time that they're on screen they're presented in such a way as to appear like a true family, and it's tragic what happens to them.  And then the player character begins to seek vengeance for them, first by petitioning the king, then hunting down the one responsible, all while searching for the surviving sibling.  Compared to what happens when the Amell's start dropping like flies, and no one seems to notice very much, and Hawke does literally nothing It's not about how long they're on screen, it's about how intense the connections between the characters are. 

Which brings me to the best character in Dragon Age 2:  Hawke's Uncle Gamlen.  He displays something that none of the other characters in the story show:  emotional development.

I didn't read the book until a bit after DAO, so my point still stands, I expected something more from a chaarcter Bioware was advertising alot. I had a feeling he would die but not that early in the game. How better would it have been to have Duncan with you for the whole game and have him in the final battle, replace the other Warden and die like that, injuring the Archdemon so you could kill it. Would have been more epic.

As for the bolded part, that might for you but for me I need to know these characters so I(not the character) can connect to them, feel sad if they die ect. It's why I found Leandra and the Keepers death sad then any death in DAO. I knew these characters longer, I had time as the player to connect to them, not just my character and there deaths where tragic imo.

#42
Aaleel

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Mr.House wrote...

Korusus wrote...

Mr.House wrote...

See I found Duncans death poor for three reasons.

1: He was advertised so much to the point where I thought he would be with the Warden until the end of the game
2: His character had alot more then what we saw in DAO
3: I got one emotion when Duncan died, that was being pissed off because they just killed off a character that had good potential. That's not the feeling you want to give the player.

As for the Couslands, my character was sad, but I was not because I hardly knew these characters.The scene can be well done but if I don't know the character then I won't feel anything, only my character will.


Having read the Dragon Age novels where Duncan's character is expanded upon greatly I did find his death to be somewhat emotional.  As for the Couslands, I feel like in that short period of time that they're on screen they're presented in such a way as to appear like a true family, and it's tragic what happens to them.  And then the player character begins to seek vengeance for them, first by petitioning the king, then hunting down the one responsible, all while searching for the surviving sibling.  Compared to what happens when the Amell's start dropping like flies, and no one seems to notice very much, and Hawke does literally nothing It's not about how long they're on screen, it's about how intense the connections between the characters are. 

Which brings me to the best character in Dragon Age 2:  Hawke's Uncle Gamlen.  He displays something that none of the other characters in the story show:  emotional development.

I didn't read the book until a bit after DAO, so my point still stands, I expected something more from a chaarcter Bioware was advertising alot. I had a feeling he would die but not that early in the game. How better would it have been to have Duncan with you for the whole game and have him in the final battle, replace the other Warden and die like that, injuring the Archdemon so you could kill it. Would have been more epic.

As for the bolded part, that might for you but for me I need to know these characters so I(not the character) can connect to them, feel sad if they die ect. It's why I found Leandra and the Keepers death sad then any death in DAO. I knew these characters longer, I had time as the player to connect to them, not just my character and there deaths where tragic imo.



Your Warden's story would have never been that way.  You would have been a junior Warden, Duncan would have made all the major decisions, and Duncan would have died at the end.  No choice in whether you sacrifice your Warden, no need for a ritual with Morrigan.  You would have just been along for the ride watching events unfold.

#43
Mr.House

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Aaleel wrote...
Your Warden's story would have never been that way.  You would have been a junior Warden, Duncan would have made all the major decisions, and Duncan would have died at the end.  No choice in whether you sacrifice your Warden, no need for a ritual with Morrigan.  You would have just been along for the ride watching events unfold.

Unless Duncan was injured for most of the game.

#44
FJVP

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I miss this this. The first time I got to that part I was about to cry. The final speeches in DA2 just didn't bring that emotion on me. :(

#45
Korusus

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Mr.House wrote...

Korusus wrote...

Mr.House wrote...

See I found Duncans death poor for three reasons.

1: He was advertised so much to the point where I thought he would be with the Warden until the end of the game
2: His character had alot more then what we saw in DAO
3: I got one emotion when Duncan died, that was being pissed off because they just killed off a character that had good potential. That's not the feeling you want to give the player.

As for the Couslands, my character was sad, but I was not because I hardly knew these characters.The scene can be well done but if I don't know the character then I won't feel anything, only my character will.


Having read the Dragon Age novels where Duncan's character is expanded upon greatly I did find his death to be somewhat emotional.  As for the Couslands, I feel like in that short period of time that they're on screen they're presented in such a way as to appear like a true family, and it's tragic what happens to them.  And then the player character begins to seek vengeance for them, first by petitioning the king, then hunting down the one responsible, all while searching for the surviving sibling.  Compared to what happens when the Amell's start dropping like flies, and no one seems to notice very much, and Hawke does literally nothing It's not about how long they're on screen, it's about how intense the connections between the characters are. 

Which brings me to the best character in Dragon Age 2:  Hawke's Uncle Gamlen.  He displays something that none of the other characters in the story show:  emotional development.

I didn't read the book until a bit after DAO, so my point still stands, I expected something more from a chaarcter Bioware was advertising alot. I had a feeling he would die but not that early in the game. How better would it have been to have Duncan with you for the whole game and have him in the final battle, replace the other Warden and die like that, injuring the Archdemon so you could kill it. Would have been more epic.

As for the bolded part, that might for you but for me I need to know these characters so I(not the character) can connect to them, feel sad if they die ect. It's why I found Leandra and the Keepers death sad then any death in DAO. I knew these characters longer, I had time as the player to connect to them, not just my character and there deaths where tragic imo.



Without getting spoilerific, Duncan's death serves two purposes:  1) removing a safety net and 2) ushering in another character's character development.  And Duncan being around for the final confrontation would have made the choice meaningless because of course Duncan would be the one to sacrifice himself, that's too easy.

As for Leandra and the Keeper, we'll just have to agree to disagree.  Like all of DA2's characters (besides Gamlen), they have no character development to speak of:  Leandra "Oh  woe is me all our money is gone, Hawke you need to get married", Keeper "No, mirror bad!" and pretty much never change.

#46
Aaleel

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Mr.House wrote...

Aaleel wrote...
Your Warden's story would have never been that way.  You would have been a junior Warden, Duncan would have made all the major decisions, and Duncan would have died at the end.  No choice in whether you sacrifice your Warden, no need for a ritual with Morrigan.  You would have just been along for the ride watching events unfold.

Unless Duncan was injured for most of the game.


But as old Duncan is.  No sacrifice for your Warden, and no need for a dark ritual at the very least.  He and Cailan had to die there for the events and choices in the game to pan out like they did.

#47
Mr.House

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Aaleel wrote...

Mr.House wrote...

Aaleel wrote...
Your Warden's story would have never been that way.  You would have been a junior Warden, Duncan would have made all the major decisions, and Duncan would have died at the end.  No choice in whether you sacrifice your Warden, no need for a ritual with Morrigan.  You would have just been along for the ride watching events unfold.

Unless Duncan was injured for most of the game.


But as old Duncan is.  No sacrifice for your Warden, and no need for a dark ritual at the very least.  He and Cailan had to die there for the events and choices in the game to pan out like they did.

Who's to say you have to tell Duncan about the DR? You never tell the other Warden about it. No they only had to die because that's how it was written, it's not hard to rewrite certain parts to have Duncan alive to give him more character and to make his death better then it was in the base game. Would have made the main story more intresting at least instead of being oversahdowed by the other plots and the Civil war.

#48
Aaleel

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Mr.House wrote...

Aaleel wrote...

Mr.House wrote...

Aaleel wrote...
Your Warden's story would have never been that way.  You would have been a junior Warden, Duncan would have made all the major decisions, and Duncan would have died at the end.  No choice in whether you sacrifice your Warden, no need for a ritual with Morrigan.  You would have just been along for the ride watching events unfold.

Unless Duncan was injured for most of the game.


But as old Duncan is.  No sacrifice for your Warden, and no need for a dark ritual at the very least.  He and Cailan had to die there for the events and choices in the game to pan out like they did.

Who's to say you have to tell Duncan about the DR? You never tell the other Warden about it. No they only had to die because that's how it was written, it's not hard to rewrite certain parts to have Duncan alive to give him more character and to make his death better then it was in the base game. Would have made the main story more intresting at least instead of being oversahdowed by the other plots and the Civil war.


There's no need for a Dark Ritual if Duncan is there.  Morrigan holds it over your head that a young Warden has to die, how you can't leave your LI, or how Alistar will run in and sacrifice himself if it comes to it.  If Duncan is there it's going to be Duncan, he's having the bad nightmares and was going to take his walk to the Deep Roads to die in combat soon anyway.

You really have no reason to do a dark ritual. 

Modifié par Aaleel, 22 juin 2011 - 11:35 .


#49
furryrage59

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Mr.House wrote...

Whatsupnewyork wrote...

The music is what got me in origins. In Dragon Age 2, it was just cheesy.

Sorry how is holding your mothers dead body cheasy compared to the screen going to black before Duncan get's his head chopped off, more so when we didn't know the guy for that long? Ya.....

More so when her last words are touching, Duncan says nothing but gives frowny face.


The fact that you even compare these events goes to show just how little you actually understand.

#50
Atakuma

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furryrage59 wrote...

Mr.House wrote...

Whatsupnewyork wrote...

The music is what got me in origins. In Dragon Age 2, it was just cheesy.

Sorry how is holding your mothers dead body cheasy compared to the screen going to black before Duncan get's his head chopped off, more so when we didn't know the guy for that long? Ya.....

More so when her last words are touching, Duncan says nothing but gives frowny face.


The fact that you even compare these events goes to show just how little you actually understand.

Care to expand upon that point, or are you just blowing smoke?

Modifié par Atakuma, 23 juin 2011 - 01:15 .