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Why wasn't this game emotional?


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#76
A Crusty Knight Of Colour

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I was under the impression that there were specific occasions where the "unreliable narrator" card was pulled and that the majority of the time, Varric was telling the "true story".

Otherwise you could simply say "Dragon Age 2 is perfect, any "flaws" are intentional because of Varric's unreliable narration".

Modifié par mrcrusty, 23 juin 2011 - 05:32 .


#77
erynnar

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mrcrusty wrote...

I was under the impression that there were specific occasions where the "unreliable narrator" card was pulled and that the majority of the time, Varric was telling the "true story".

Otherwise you could simply say "Dragon Age 2 is perfect, any "flaws" are intentional because of Varric's unreliable narration".


Same here mrcrusty. I figured for the most part, Varric was telling it like it really was, or Bethany's boobs would have stayed the size of watermelons the whole game rather than reverting from stripper silcone filled glad bags to normal if busty girl rack.:lol:

#78
A Crusty Knight Of Colour

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erynnar wrote...

mrcrusty wrote...

I was under the impression that there were specific occasions where the "unreliable narrator" card was pulled and that the majority of the time, Varric was telling the "true story".

Otherwise you could simply say "Dragon Age 2 is perfect, any "flaws" are intentional because of Varric's unreliable narration".


Same here mrcrusty. I figured for the most part, Varric was telling it like it really was, or Bethany's boobs would have stayed the size of watermelons the whole game rather than reverting from stripper silcone filled glad bags to normal if busty girl rack.:lol:


Bethany's rack, like the rest of Dragon Age 2, was perfect.

:P

Anyways, to go back on topic... yes the game was emotional, but parts of it (for me) felt very forced. Like I was watching a  bad TV drama. Not necessarily the writing or direction, but the "acting". I did feel similar with previous BioWare games, but idk... I guess my overall negative opinion of Dragon Age 2 makes it stick out more.

Even though I'm biased, Vault 11 struck me much harder than anything in Dragon Age 2. Captures the setting of Fallout so well. Just great storytelling. There was no cinematics, no conversations, no "emotive protagonist". Nothing like that.

But the idea that there's no emotion in Dragon Age 2 sticks out as weird. Because there's plenty of emotion. How effective they are at letting the player feel it, is a matter of how it's presented and how each individual chooses to handle it.

Modifié par mrcrusty, 23 juin 2011 - 06:30 .


#79
Morroian

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Agamo45 wrote...

In DA:O, you're an elite warrior attempting to unite the lands(currently in a civil war) to fight against the Blight. It makes sense to have alot of fighting. Shepard is an elite special forces soldier, he's a killing machine on a specific mission.  Hawke by contrast is just a peasant who couldn't have had too much weapons training, by the end of Act 1 he's killed hundreds maybe thousands of men, mostly thugs in the streets of Kirkwall who attack him for no reason other than to have combat thrown in whenever you can. Doesn't make any sense from a story/setting point of view.


How much more sense does it make in DAO with the mage origin. You aren't an elite warrior in the beginning of the game, given Hawke'e background I can easily see him/her having more combat training than some of the warden backgrounds. 

#80
ItsTheTruth

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DA2 sucks so much, there really is no point discussing little details like Hawke's fighting skills at the beginning. Like much of his background, we just don't know.

To go back to the topic, does intense boredom and sheer hatred (for Kirkwall, Hawke and most of his companions) count as emotions? Then I would say this game was very emotional.

#81
Mr.House

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Agamo45 wrote...
In DA:O, you're an elite warrior attempting to unite the lands(currently in a civil war) to fight against the Blight. It makes sense to have alot of fighting. Shepard is an elite special forces soldier, he's a killing machine on a specific mission.  Hawke by contrast is just a peasant who couldn't have had too much weapons training, by the end of Act 1 he's killed hundreds maybe thousands of men, mostly thugs in the streets of Kirkwall who attack him for no reason other than to have combat thrown in whenever you can. Doesn't make any sense from a story/setting point of view.

Um wrong. Not all origins have you being an elite warrior. Some you are skilled yes, but hardly elite.

#82
Warheadz

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mrcrusty wrote...

Anyways, to go back on topic... yes the game was emotional, but parts of it (for me) felt very forced. Like I was watching a  bad TV drama. Not necessarily the writing or direction, but the "acting". I did feel similar with previous BioWare games, but idk... I guess my overall negative opinion of Dragon Age 2 makes it stick out more.


Ohmygodtherearespoilersinthispostsorunawayrightnow!

This, so much this. For example, Hawke's mommy dying was supposed to be shocking and all that, but I just facepalmed at the whole scene.... Most of the choices they did might have looked good on paper, but it seems like in the end they lacked the time/resources to execute the plan in the way it was intended.

Also, a lot of the game's drama was created through your family, but I was never able to form any connection to them. And that's why most scenes fell flat for me in the end, IMO.

#83
ObserverStatus

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Being betrayed by Anders was the saddest part of the game IMO.

#84
ji.Ruichi

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I was emotional and cried a little when the character interactions were so limiting and the finale was..... I can't...

#85
KLUME777

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daemon1129 wrote...

Its hard to feel immerse and emotional when people are raging at the game for being so disappointing.


Why would random people on the forums interfere with you feeling immersed and emotional while playing DA2. If thats the best thing you can come up with, thats proof DA2 is just not an immersive or emotional game.

#86
csfteeeer

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ItsTheTruth wrote...

DA2 sucks so much, there really is no point discussing little details like Hawke's fighting skills at the beginning. Like much of his background, we just don't know.

To go back to the topic, does intense boredom and sheer hatred (for Kirkwall, Hawke and most of his companions) count as emotions? Then I would say this game was very emotional.


in that case, i have never felt more emotionally engaged by any BioWare game ever.

#87
atum

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lol Whatsupnewyork always asks the most provacative questions :)

#88
Ryzaki

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Well the strongest emotion I got from this game was rage about how utterly worthless Hawke was.

#89
Persephone

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Romantiq wrote...

This game was very emotional.

I laughed when Hawke's family members died one by one and when I killed Merrill and Fenris at the end. Also, when Anders blew up the chantry and that priest with it.  Oh god, did I burst out laughing when Sebastian started whining.

See? It's just positive emotions - laugh and smiles. The only question that remains is ... was it intended to be funny or sad?


I'd not call your vitriol positive. Callous more like. Never mind you forgetting that this is a non spoiler forum. :bandit:

#90
Persephone

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Ryzaki wrote...

Well the strongest emotion I got from this game was rage about how utterly worthless Hawke was.


Your Hawke, I guess, no offense.

But as for the OP's question:

I was very moved by several moments in the game. Most of which have already been mentioned.

As for those who think these moments are funny: I feel the same way about those who get LULZ out of Anora's breakdown at her father's execution. They make me utterly sick.

#91
Tirfan

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Persephone wrote...

Ryzaki wrote...

Well the strongest emotion I got from this game was rage about how utterly worthless Hawke was.


Your Hawke, I guess, no offense.

But as for the OP's question:

I was very moved by several moments in the game. Most of which have already been mentioned.

As for those who think these moments are funny: I feel the same way about those who get LULZ out of Anora's breakdown at her father's execution. They make me utterly sick.


I don't even know why I'm bothering, but, well, here goes nothing. the "tragic" moments are funny, they are very badly done, I just can't see how anyone could think otherwise, even though, apparently some people do, great for you. There are, reasons other than the moments being very badly written, badly animated and having bad music in them, that make them laugh-worthy, the main reason being, for me, the fact that I never could get into character with Hawke, how the heck am I supposed to feel anything in those moments when Hawke is just another character, a very shallow one at that, I just thought on these moments that "okay, this is very horrifying moment for Hawke, but why should I care." And yes, I can get very emotionally attached to characters, it is not that, I can admit that I have had the one manly tear roll down my cheek when a character I have grown attached to has died in games, back in the days when I was young.

More on topic perhaps; This game wasn't emotional, mostly because Hawke was not my character, because I didn't like the companions, I too, did however get other emotions from playing the game; sadness for it sucking, getting angry that the game sucked. And an overwhelming urge to have a cigarette break because I just couldn't bear it any longer after every 20 minutes of playing it.

#92
Persephone

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Tirfan wrote...

Persephone wrote...

Ryzaki wrote...

Well the strongest emotion I got from this game was rage about how utterly worthless Hawke was.


Your Hawke, I guess, no offense.

But as for the OP's question:

I was very moved by several moments in the game. Most of which have already been mentioned.

As for those who think these moments are funny: I feel the same way about those who get LULZ out of Anora's breakdown at her father's execution. They make me utterly sick.


I don't even know why I'm bothering, but, well, here goes nothing. the "tragic" moments are funny, they are very badly done, I just can't see how anyone could think otherwise,


Thanks for confirming my point. Once again, reminding me of those getting amusement out of Anora's distress. (Their reasoning being: OMGZ, the frigid biatch had it coming, I hate her soooooo much!) 

It boils down to emotional connections, I suppose. And while I can understand those who may not have gotten attached to DAII characters (Be it Hawke or anyone)......there is nothing funny about losing a parent/sibling. I've lost both, I know. Again, no problem with "Those scenes just didn't get through to me." But the "LULZ!" garbage? No way.

And if you hate DAII so much (To the point of needing a ciggy every 20 minutes.......ah HYPERBOLE!) , just play something else & move on. It's been over 3 months.:P

Modifié par Persephone, 23 juin 2011 - 09:58 .


#93
Firky

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I do have to say that DAII is the first game ever to make me yell at the screen. I was screaming "NOOOOOOOO" at the end of the Shepherding Wolves quest. That one worked for me, anyway.

#94
Persephone

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Firky wrote...

I do have to say that DAII is the first game ever to make me yell at the screen. I was screaming "NOOOOOOOO" at the end of the Shepherding Wolves quest. That one worked for me, anyway.


Same here. Of all things I wanted to happen, THAT was NOT it. :pinched:

#95
Tirfan

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I did not get any amusement out of Anora's distress, that scene, while it was quite badly done, was still not cheesy enough for me to laugh at it, it was nowhere as near as bad as most of the tragic moments in DA2. I am of the thought that if you can't handle the subject the way it needs to be handled, don't put it in the game. I don't care if the subject is in itself so tragic that I should not laugh at it, but if it is executed in the way it was in DA2, well, I just can't help it.

I have to admit though, I can see your point. kind of, I think I would be disgusted if some people found the rapist-templar-scene to be funny - altough, I have to say, that scene had me disgusted by it being made so badly, again, if the subject can't be handled in a way that makes it justice, I don't want it.

And.. well, I haven't played DA2 for a long time, I just am on these forums raging and hoping that DA3 would be good.

And edit; forgot to quote Persephone, I fail.

Modifié par Tirfan, 23 juin 2011 - 10:13 .


#96
A Crusty Knight Of Colour

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"So bad it's good."

But really that's something that goes from person to person. The actual themes and material raised in the game are not for comedic value and are intended to evoke serious emotions from both the character and player.

#97
Persephone

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Tirfan wrote...

I have to admit though, I can see your point. kind of, I think I would be disgusted if some people found the rapist-templar-scene to be funny - altough, I have to say, that scene had me disgusted by it being made so badly, again, if the subject can't be handled in a way that makes it justice, I don't want it.

And.. well, I haven't played DA2 for a long time, I just am on these forums raging and hoping that DA3 would be good.


I thought the scene with Ser Alrik was fittingly done. (Gawd, how I despise that character!) Gave me chills and everything and depending on its outcome.....damn. And hearing the TRANQUIL mourning him and his solution later....

Debating over production values, fine. But again, as someone who actually HAS lost a mother (I too watched her die and she said something VERY similar to me as Leandra did to my Lady Hawke) and a younger sister....no, I will never understand any kind of.....amusement at that.

#98
Theagg

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Agamo45 wrote...

Attempting a third playthrough, I'm afraid I just can't take the game seriously anymore, therefore I have little emotional connection. The amount of people that Hawke and his crew kill is just ridiculous. Hawke isn't a hero like the Warden in DA:O, or Shepard in Mass Effect, he's just a peasant trying to make a name for himself for much of the game. Yet he's able to massacre legions of bandits in the streets on a daily basis without even thinking about it. I would think that someone who sees so much death so often would be changed, but Hawke and his companions never even mention it. It's just not believable at all.


Well, to be fair Varric does make a passing mention about the massive death total resulting from Hawkes antics in Kirkwall. He does this during party banter with Anders. Varric mentions to Anders, when Anders is gumbling, that along the way, amongst other things he has killed 500 or more people. A line to that effect. (It happened in Act 2 in my playthroughs, in Hightown)

#99
Persephone

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mrcrusty wrote...

But really that's something that goes from person to person. The actual themes and material raised in the game are not for comedic value and are intended to evoke serious emotions from both the character and player.


And they succeeded in my case. I'll gladly and honestly admit that.

Moreso than DAO ever did. Go figure. Then again, I also loved "The Thorn Birds". So I guess I have no taste.:devil:

#100
Persephone

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Theagg wrote...

Agamo45 wrote...

Attempting a third playthrough, I'm afraid I just can't take the game seriously anymore, therefore I have little emotional connection. The amount of people that Hawke and his crew kill is just ridiculous. Hawke isn't a hero like the Warden in DA:O, or Shepard in Mass Effect, he's just a peasant trying to make a name for himself for much of the game. Yet he's able to massacre legions of bandits in the streets on a daily basis without even thinking about it. I would think that someone who sees so much death so often would be changed, but Hawke and his companions never even mention it. It's just not believable at all.


Well, to be fair Varric does make a passing mention about the massive death total resulting from Hawkes antics in Kirkwall. He does this during party banter with Anders. Varric mentions to Anders, when Anders is gumbling, that along the way, amongst other things he has killed 500 or more people. A line to that effect. (It happened in Act 2 in my playthroughs, in Hightown)


I remember that banter.

Never mind my Warden having +1000 PERSONAL kills in DAO. In a year. They could both be accused of mass murder for killing hundreds of people if one were to apply 21st century morals. (I see no logic in doing so)