Why wasn't this game emotional?
#126
Posté 23 juin 2011 - 03:12
But overall, the game's credits summarized my emotional reactions best. More or less blank, with a touch of angry lighting in between.
#127
Posté 23 juin 2011 - 03:20
I can't answer your question. The emotional value of anything can't be a fact. It's like asking "Why don't you like bananas?". You'll always have people who like bananas. I don't know why it wasn't emotional because, at times, for me, it was.
Here, have an example:
What happens in the end if you decide to get rid of a certain someone was very emotional for me. I cried. Real tears. With water, and salt, and everything. Seb's reaction, on the other hand, fell flat and was vaguely laughable.
Merilsell wrote...
LesEnfantsTerribles wrote...
It certainly pulled a few heartstrings here.
I can honestly say that Merrill's final companion quest is one of the most genuinely harrowing experiences I've ever endured in a video game.
It evoke in me emotions too....just not the emotions, Bioware planned me to feel, I guess. As a passionate Mahariel-Warden player and writer (FF) I truly wanted to reach out through the screen and strangle Merrill. So frikkin bad. For all that she had done to my Warden's clan. Argh.
Same here. I kept hoping for Mahariel to jump in and set things right in his own *ahem* "charming" way, or thinking "Just you wait 'till he learns of this. Just you wait." That's a confrontation I would've loved to play. Ah well... we can still write it
#128
Posté 23 juin 2011 - 04:03
1) anger of what happen with this or that
2)Curious about X or Y companion and a ( what if)
3) totally confussed and very sad
4)Asking myself about the game, so many why!!??, I can't keep counts any more. ( doughts)
5) hope to see the game gets better.
Some of this emotions can come together and make me shout until my face gets red, something like ARGGGGGG. rofl
#129
Posté 23 juin 2011 - 04:25
Persephone wrote...
Ryzaki wrote...
Well the strongest emotion I got from this game was rage about how utterly worthless Hawke was.
Your Hawke, I guess, no offense.
But as for the OP's question:
I was very moved by several moments in the game. Most of which have already been mentioned.
As for those who think these moments are funny: I feel the same way about those who get LULZ out of Anora's breakdown at her father's execution. They make me utterly sick.
Well I have far more than one Hawke. They all were pretty equally worthless. None taken. Not your fault the character is worthless and can't do anything right save kill.
#130
Posté 23 juin 2011 - 04:53
Ryzaki wrote...
Well I have far more than one Hawke. They all were pretty equally worthless. None taken. Not your fault the character is worthless and can't do anything right save kill.
No I am sure you deliberately played all your Hawkes to be worthless. That, or you are too stupid to know how to play a great Hawke. Because you know, choices and consequences are so relevent and different. <_<
#131
Posté 23 juin 2011 - 04:55
I was both angry and upset when I took Bethany into the Deep Roads. I had become very attached to her and protective of her as an older brother should be so I was pretty upset when everything went down. That's just one example of one place in the game where it got me to experience emotion.
CutlassJack said it best. This thread was never about "In my OPINION this game doesn't let you experience emotion." This thread was about "This game DOESN'T let you experience emotion, DAO was much better, Bioware killed my dog."
When we deal in absolutes any chance of constructive dialog dies.
Modifié par aftohsix, 23 juin 2011 - 04:56 .
#132
Posté 23 juin 2011 - 05:00
KnightofPhoenix wrote...
No I am sure you deliberately played all your Hawkes to be worthless. That, or you are too stupid to know how to play a great Hawke. Because you know, choices and consequences are so relevent and different. <_<
Well I'd like to know the secret to playing a great Hawke if there's one.
And yeah choices and consequences. We have dismissed those claims.
Seriously though the game is as emotional as you make it. I saw some WTF moments in my first playthrough (mostly though the strongest emotion was rage and irritation). So if someone finds Hawke worthless and detached they're right. If someone else finds Hawke emotional and useful they're also right. (and we'd probably question one's view of worthless vs useful).
Hawke's base personality dubs him useless to me. Maybe someone else finds him/her useful. *shrugs* I don't. It has nothing to do with "my Hawke" because the base that I do find worthless is there for all Hawkes. Hawke could've done somuch more...but doesn't. Why? Who knows. Thus why I'll always find Hawke no matter how much paint you slam on him/her to be pretty useless.
Modifié par Ryzaki, 23 juin 2011 - 05:10 .
#133
Posté 23 juin 2011 - 05:02
There has been some actual discussion buried among the not-so-subtle personal jabs, so how about we accept that everyone has a right to their opinion and get back to that.
#134
Posté 23 juin 2011 - 05:04
JohnEpler wrote...
Let's try to keep this thread from going down the same path of tired cliches, strawmen and ad hominems that so many other threads seem to go down lately, please.
There has been some actual discussion buried among the not-so-subtle personal jabs, so how about we accept that everyone has a right to their opinion and get back to that.
Amen.
#135
Guest_samtoshan_*
Posté 23 juin 2011 - 05:24
Guest_samtoshan_*
In your opinion.Persephone wrote...
mrcrusty wrote...
But really that's something that goes from person to person. The actual themes and material raised in the game are not for comedic value and are intended to evoke serious emotions from both the character and player.
And they succeeded in my case. I'll gladly and honestly admit that.
Moreso than DAO ever did. Go figure. Then again, I also loved "The Thorn Birds". So I guess I have no taste.
#136
Posté 23 juin 2011 - 05:27
samtoshan wrote...
In your opinion.Persephone wrote...
mrcrusty wrote...
But really that's something that goes from person to person. The actual themes and material raised in the game are not for comedic value and are intended to evoke serious emotions from both the character and player.
And they succeeded in my case. I'll gladly and honestly admit that.
Moreso than DAO ever did. Go figure. Then again, I also loved "The Thorn Birds". So I guess I have no taste.
I think her saying "in my case" automatically means that it's in her opinion.
#137
Posté 23 juin 2011 - 05:29
KnightofPhoenix wrote...
samtoshan wrote...
In your opinion.Persephone wrote...
mrcrusty wrote...
But really that's something that goes from person to person. The actual themes and material raised in the game are not for comedic value and are intended to evoke serious emotions from both the character and player.
And they succeeded in my case. I'll gladly and honestly admit that.
Moreso than DAO ever did. Go figure. Then again, I also loved "The Thorn Birds". So I guess I have no taste.
I think her saying "in my case" automatically means that it's in her opinion.
And she needed you to say that for her because...?
Modifié par MorrigansLove, 23 juin 2011 - 05:30 .
#138
Posté 23 juin 2011 - 05:33
#139
Posté 23 juin 2011 - 05:34
#140
Posté 23 juin 2011 - 05:34
#141
Posté 23 juin 2011 - 05:38
Persephone wrote...
Theagg wrote...
Agamo45 wrote...
Attempting a third playthrough, I'm afraid I just can't take the game seriously anymore, therefore I have little emotional connection. The amount of people that Hawke and his crew kill is just ridiculous. Hawke isn't a hero like the Warden in DA:O, or Shepard in Mass Effect, he's just a peasant trying to make a name for himself for much of the game. Yet he's able to massacre legions of bandits in the streets on a daily basis without even thinking about it. I would think that someone who sees so much death so often would be changed, but Hawke and his companions never even mention it. It's just not believable at all.
Well, to be fair Varric does make a passing mention about the massive death total resulting from Hawkes antics in Kirkwall. He does this during party banter with Anders. Varric mentions to Anders, when Anders is gumbling, that along the way, amongst other things he has killed 500 or more people. A line to that effect. (It happened in Act 2 in my playthroughs, in Hightown)
I remember that banter.
Never mind my Warden having +1000 PERSONAL kills in DAO. In a year. They could both be accused of mass murder for killing hundreds of people if one were to apply 21st century morals. (I see no logic in doing so)
That's never actually mentioned in banter ( in Origins ).
Modifié par Gunderic, 23 juin 2011 - 05:38 .
#142
Posté 23 juin 2011 - 05:47
I got emotional thinking about Merrill because I saw in her my brother who was on an equally destructive path until he found the love of his life in an old high school sweetheart who had children. They had a child together. He changed (because he now had others who depend on him) and now runs his own business.
People bring their life experiences with them and every now and then a game gives you that what the hell emotional moment. But that is my opinion YMMV.
Modifié par Realmzmaster, 23 juin 2011 - 05:49 .
#143
Posté 23 juin 2011 - 06:02
they didnt do it because i forbid themWhatsupnewyork wrote...
The parts in the game that I thought I was going to cry on (Before they happened I was thinking "Crap, better get the tissues) really disappointed me, especially one of the deaths near the end, that I'm not going to spoil(a certain blood mage did it) which was just funny how bad it was. I thought Bioware was good at this sort of thing, I mean, just look at Duncan's death in DA:O...
i went up to mike and said now you lisen here, you'll do things my way or not at all! he begged for my mercy but i didnt move i stood firm
Modifié par rolson00, 23 juin 2011 - 06:02 .
#144
Guest_Dalira Montanti_*
Posté 23 juin 2011 - 06:05
Guest_Dalira Montanti_*
#145
Posté 23 juin 2011 - 06:07
KnightofPhoenix wrote...
Ryzaki wrote...
Well I have far more than one Hawke. They all were pretty equally worthless. None taken. Not your fault the character is worthless and can't do anything right save kill.
No I am sure you deliberately played all your Hawkes to be worthless. That, or you are too stupid to know how to play a great Hawke. Because you know, choices and consequences are so relevent and different. <_<
My Hawke failed to save one of his siblings while fleeing Lothering, had various unfortunate family-related incidents that he could not avoid, helped provoke and subseqently repelled a Qunari uprising after requesting from the Arishok that discriminated minorities should face punishment, and sadly could not stop his friend from committing a certain act of terrorism, even though he warned the templars of his mental instability and scheming.
What did YOUR Hawke do?
Modifié par Gunderic, 23 juin 2011 - 06:09 .
#146
Posté 23 juin 2011 - 06:18
Modifié par Romantiq, 23 juin 2011 - 06:19 .
#147
Posté 23 juin 2011 - 06:22
Dalira Montanti wrote...
what are you saying this game was emotional I cheerd when it ended
LOL
#148
Posté 23 juin 2011 - 06:22
Modifié par Ryzaki, 23 juin 2011 - 06:28 .
#149
Posté 23 juin 2011 - 06:27
Gunderic wrote...
KnightofPhoenix wrote...
Ryzaki wrote...
Well I have far more than one Hawke. They all were pretty equally worthless. None taken. Not your fault the character is worthless and can't do anything right save kill.
No I am sure you deliberately played all your Hawkes to be worthless. That, or you are too stupid to know how to play a great Hawke. Because you know, choices and consequences are so relevent and different. <_<
My Hawke failed to save one of his siblings while fleeing Lothering, had various unfortunate family-related incidents that he could not avoid, helped provoke and subseqently repelled a Qunari uprising after requesting from the Arishok that discriminated minorities should face punishment, and sadly could not stop his friend from committing a certain act of terrorism, even though he warned the templars of his mental instability and scheming.
What did YOUR Hawke do?
My main watched his family get killed while he did nothing, watched his sister die to the blight because he couldn't do naything but kill her to end her suffering, didn't bother to warn his mother about a serial murderer, helped provoke a Qunari uprising by helping Peatrice and despite threatening her did absolutely nothing even though it was just her and one templar against him and three well trained combantants, warned Cullen about Anders to no avail, worked with Meredith yet is still seen by her as a bloodmage thrall despite giving her no reason to think he was a threat, was forced into an arbitrary mage or templar decision despite having enough power and influence to walk away, disappeared for some reason that's never explained.
#150
Posté 23 juin 2011 - 06:29
I felt connected when the characters went emotional (angry and/or vulnerable in there background story: read: Fenris, Anders, Merrill), at the end of Act 2 with the arishok debacle (I really felt the growing tention) and (I know a lot of people will not agree with me) Act 3.
Act 3 was sort of an anti climax for me: I was expecting another chapter because i thought it was only 6/7 years that has passed, but the confrontation between certain groups and in particular the event that exploded that situation... OH MY!... I was all there, focussed..
And if a game does that for me, than I know I enjoyed it!





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