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Why wasn't this game emotional?


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#176
Cutlasskiwi

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I found DA2 plenty emotional but then I would not use Duncan's death as a great example of emotion in DAO. There was only one thing that got me really misty eyed and had me screaming at the screen in DAO: when Tamlen visits the wardens camp. But in DA2 I had plenty of moments like that but since this is a non-spoiler part of the forum it's hard to expand on it.

#177
RougeSu11y

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IMO carver is a character that you would have to hate yourself to think wow thats a great little brother unable to do anything but whine like a baby so once i found out that he can be killed off i was like o thank god thats wonderful.
now once again IMO its tough to care for hawke losing his family members when he doesn't even care. i'll put it this way i was sadder watching robocop getting reprogrammed and he was a ROBOT not a HUMAN who has to live knowing his new family medical history is we really like to be killed by anything that has legs.

#178
Ryllen Laerth Kriel

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Actually Robocop was a cyborg...but I guess we're getting picky now. And yes, Peter Weller's character was more dramatic before and after the death scene that resulted in cyberization.

#179
RougeSu11y

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Ryllen Laerth Kriel wrote...

Actually Robocop was a cyborg...but I guess we're getting picky now. And yes, Peter Weller's character was more dramatic before and after the death scene that resulted in cyberization.


im using robot as in he was programmed and cyborgs are just computers with flesh so that they can infiltrate the human defences and destroy us all.

#180
Blenhim

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I loved Dragon Age 1. I played it many times
Dragon Age 2 did not hold that appeal. I did not really connect to the characters and the
whole city thing without much outside really wasnt my thing
I m not dissing the game and will buy Dragon Age 3 if it comes out for sure but Dragon Age 2
gave me no connection or feeling for the characters at all as it seemed all over the place.

#181
Ryllen Laerth Kriel

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RougeSu11y wrote...

Ryllen Laerth Kriel wrote...

Actually Robocop was a cyborg...but I guess we're getting picky now. And yes, Peter Weller's character was more dramatic before and after the death scene that resulted in cyberization.


im using robot as in he was programmed and cyborgs are just computers with flesh so that they can infiltrate the human defences and destroy us all.


He was part human. Being dead for hours led to brain damage but his memories do come back so he's a cyborg. Robocop might of gotten instructions and guidance from some sort of sub brain, but he still needed his natural one for motor functions and sensory information which was enhanced by technology.

I also think you are confusing cyborgs with androids. Androids are robots that are made to be like humans, cyborgs are humans who have extensive robotics altering their bodies...like Shepard or Robocop. The terminator would be a good example of an android. Image IPB

#182
RougeSu11y

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Ryllen Laerth Kriel wrote...

RougeSu11y wrote...

Ryllen Laerth Kriel wrote...

Actually Robocop was a cyborg...but I guess we're getting picky now. And yes, Peter Weller's character was more dramatic before and after the death scene that resulted in cyberization.


im using robot as in he was programmed and cyborgs are just computers with flesh so that they can infiltrate the human defences and destroy us all.


He was part human. Being dead for hours led to brain damage but his memories do come back so he's a cyborg. Robocop might of gotten instructions and guidance from some sort of sub brain, but he still needed his natural one for motor functions and sensory information which was enhanced by technology.

I also think you are confusing cyborgs with androids. Androids are robots that are made to be like humans, cyborgs are humans who have extensive robotics altering their bodies...like Shepard or Robocop. The terminator would be a good example of an android. Image IPB



my point being that even after they uploaded the new operating system (vista i think) he was just a tim can with flesh and that made sadder then when hawke loses all of his family.

#183
Hatchetman77

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Droma wrote...

Alright-Television wrote...

Yeah, the ending to the serial killer quest is funny like hell.


yes dying parents never gets old, just too funny! it's like racism.


Is this a good time to point out that I find Dave Chapelle to be probably the funniest man on the planet...

#184
Luvinn

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I pretty much played through the game stonefaced. Even on the scenes that were supposed to be 'emotional', i just didn't feel anything. And no, i have emotions. But in the same way i don't lose sleep over the ant i stepped on, i just didn't care about the characters in DA2. Games that actually have depth to their characters, like Metal Gear Solid games, actually choke me up.

#185
Grunk

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Game was emotional for me, and I cared about the characters, OP. Looks like your entire premise is wrong.

#186
erynnar

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Grunk wrote...

Game was emotional for me, and I cared about the characters, OP. Looks like your entire premise is wrong.


Yes, the OP must be wrong just because of you. :lol:

While the OP must be right because I didn't have truly emotional moments about the game. There were a couple that had me mildly twinged. But nothing like in DAO.

But then again, Hawke didn't give rat's ass, why should I? I was watching a movie, not role playing. I had a choice of Happy, Sneezy, or Douchey Hawke--the actor/Hawke just acted accordingly as they were directed-- and I watched the movie. *shrugs*

So no, the OP is not right or wrong based off of you or I.:P

#187
_Aine_

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I think it depends on the individual. For some, there was too many things that brought a person into an observationally-critical state of mind. Your mind was consciously noting what was *off* and so you didn't fall as deeply into the rabbit hole as you did the other. Likewise, the silent protagonist did the same thing (for a single quick example), albeit differently, for other people with DAO. So, it probably depends on what *you* consider important to your immersion, as to whether you found it "emotional" or not.

Modifié par shantisands, 24 juin 2011 - 11:53 .


#188
txgoldrush

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How about this scene....Bethany's VA does a great job

spoilers



#189
Travie

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txgoldrush wrote...

How about this scene....Bethany's VA does a great job

spoilers


Yeah, she does what she can with what she was given. 

Badly written scene though...

"back away meredith."

"yeah, ok."

#190
txgoldrush

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Travie wrote...

txgoldrush wrote...

How about this scene....Bethany's VA does a great job

spoilers


Yeah, she does what she can with what she was given. 

Badly written scene though...

"back away meredith."

"yeah, ok."


and how is that poorly written?

would Meredith try and
a) face Hawke and his party alone or
B) attack Hawke with her men to try to overwhelm him...

think...its not in her best interests to try to face Hawke alone, so she lets him have his way for now.

Modifié par txgoldrush, 25 juin 2011 - 05:36 .


#191
Persephone

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txgoldrush wrote...

How about this scene....Bethany's VA does a great job

spoilers


And that is why I love my Sunshine. Lovely scene!!:(

#192
Dormiglione

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It has a few very emotional scene/moments but they are just cut scene's not more, its like they have no effects on the further story. 

I try to describe it (could i write it in italian, but ok, lets try in english) . My first playthrought was with a warrior. Didnt read any spoiler, because i like to play a game without knowing what happens.

Sorry, a lot of Spoilers, but i think that a lot of player just know every sequence of the game by now.

First playthrough:
So at the beginning, Carver gets killed by the Ogre. Not a big loss, i dont know carver, how should i, few minutes after the start he gets killed. Arrived in Kirkwall, getting told that my uncle lost all money, estate, everything.
Deep roads Expedition, i take Bethany and Aveline with me. Bethany dies in the deep roads. It was a very emotional moment, Varric had remorse because his "sunshine" died while his brother betrayed them.

Hawke comes back from the expedition, tells Leandra that Bethany died. Also very emotional. During Act2 Leandra gets killed by this psychopath. Hawke sits in his estate and is depressed. Absolute emotional. And now it comes to a break.

A man who lost his brother, his sister, his mother. Now i had expected that this Hawke would became a man "who has nothing to loose". And? Nothing, the whole story continues "like nothing happened". Little example, right at the beginning of act 3, Meredith insults Hawke tellong him that he is not able to defend his own family. Hawke, not really a reaction.

Thats one example how you can break immersion in no time.

Modifié par Dormiglione, 25 juin 2011 - 07:34 .


#193
themonty72

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Well it felt emotional to me if Bethany gets taken the Circle or when she gets ill in the Deeproads and the only way to save her is for her to become a Grey Warden. And when the first time you see her as a Grey Warden. When the Viscount son is killed...holding his dead son in his arms made me feel for him. When you didnt let Bethany or Carver go to the deep roads with you. Some parts of the game was emontional. Another thing Hawke mothers get killed thats was emotional.

Modifié par themonty72, 25 juin 2011 - 08:24 .


#194
Persephone

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Dormiglione wrote...

A man who lost his brother, his sister, his mother. Now i had expected that this Hawke would became a man "who has nothing to loose". And? Nothing, the whole story continues "like nothing happened". Little example, right at the beginning of act 3, Meredith insults Hawke tellong him that he is not able to defend his own family. Hawke, not really a reaction.

Thats one example how you can break immersion in no time.


How's that different from the Cousland origin? Where none of the companions even care to ask about it (Alistair even "forgets"!!!) while in DAII you see Hawke mourn, being consoled by the LI and Aveline? All you do is kill Howe, just as you kill Quentin. And poof, it's never mentioned again. You can react to Meredith's goading......pick the "How dare you!" option.....

#195
Gibb_Shepard

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This is definitely my biggest gripe with this game. It had no emotional impact, and the family aspect was so poor. I would've definitely enjoyed this game SO much more if the family aspect wasn't so rushed. The most emotional family moment would have to be you mothers death. You know how much more emotional it would've been if we actually spent time with mother? I can imagine how terrifically sad it would be for her to die such a way, AFTER we've spent lots of time with her.

But i'm pretty sure this just comes down to the fact that the game was rushed..

#196
Dormiglione

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Persephone wrote...

Dormiglione wrote...

A man who lost his brother, his sister, his mother. Now i had expected that this Hawke would became a man "who has nothing to loose". And? Nothing, the whole story continues "like nothing happened". Little example, right at the beginning of act 3, Meredith insults Hawke tellong him that he is not able to defend his own family. Hawke, not really a reaction.

Thats one example how you can break immersion in no time.


How's that different from the Cousland origin? Where none of the companions even care to ask about it (Alistair even "forgets"!!!) while in DAII you see Hawke mourn, being consoled by the LI and Aveline? All you do is kill Howe, just as you kill Quentin. And poof, it's never mentioned again. You can react to Meredith's goading......pick the "How dare you!" option.....



DAO had 6 six different Origins. That was a lot to handle storywise and for the Dialogs. Yes, Alistair forgot about the fate of the cousland parents, but if i remember it right, it was the dialog where Alistair thinking about Duncans death, the warden said that he knew what it meant to lose beloved person, because he lost his parents. Alistair apologized right after he remembered and was embarrassed.

DA2 had only one origin, only one main character to care and write the story about it. So i expected more, much more changes in Hawkes personality when he lost the whole family.
And the option "How dare you.." with the resulting phrase not even reflected a little bit how a person feels when he lost the whole family.

#197
Gunderic

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Persephone wrote...

How's that different from the Cousland origin? Where none of the companions even care to ask about it (Alistair even "forgets"!!!) while in DAII you see Hawke mourn, being consoled by the LI and Aveline? All you do is kill Howe, just as you kill Quentin. And poof, it's never mentioned again. You can react to Meredith's goading......pick the "How dare you!" option.....


Were the first installment of the franchise called "the Cousland origin", I might be inclined to agree. Yet, the fact Hawke's story is a game in its own right and that, in his plot, you spend over seven years in Kirkwall ( with and without your family ) leads me to believe that there's less of a sense of urgency imposed as with the impending darkspawn, which should leave more time for mourning.

As it is, Origins still appears to provide more references to Cousland's murdered family or Fergus which you spend about thirty minutes to one hour time with at the very beginning of the game, as opposed to L. which you get to see for a good deal of time in the two out of three chapters of the game, and whose [spoiler] is kinda made to seem like a big deal.

Aside from that, ( in Dragon Age 2 ) it happens at a time when you are familiar with most of your companions. A lot of which could already be your friends. You don't know most of them in Origins, which doesn't provide as much of a reason to say "Hey, my family was killed. Just so you know..."

Modifié par Gunderic, 25 juin 2011 - 09:34 .


#198
yaw

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Persephone wrote...

How's that different from the Cousland origin? Where none of the companions even care to ask about it (Alistair even "forgets"!!!) while in DAII you see Hawke mourn, being consoled by the LI and Aveline? All you do is kill Howe, just as you kill Quentin. And poof, it's never mentioned again. 


To add to what was said above, there's a greater sense of urgency in Origins. Whether you're recovering from the death of a childhood friend, or you've betrayed and kicked out of your family, or you've just witnessed your whole family and home go down in flames - there's a more pressing matter: the Blight. While you do get time to discuss some things with your companions and reflect on your past life later on in the game (like in the Gauntlet), there's simply no time to sit around and mourn. You've been drafted into the Grey Wardens, you've got a new life and a new duty, and the darkspawn are hot on your heels. 

In DA2, when All That Remains happens, sure you've got things to investigate and deal with, but it's not the same. There's not the same kind of push that Origins has. You probably could have afforded to sit in your bedroom and cry for a couple of days, and carried on fine afterwards. And as everyone else is at relative ease, they can afford to go to you and console you.

Modifié par yaw, 25 juin 2011 - 08:20 .


#199
element eater

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All that remains lost all credibility to me when moments before the climax pretty much all ur party makes a joke as u look around the lair which kinda destroyed the atmosphere the mourning was done pretty well (ignoring that once again i was offered no dialogue choices i would ever actualy want my char to say) but the time skip pretty much strait after makes the whole incident seem glossed over imo. Plus on a more immature note i did kind of think that while u were fighting the boss that the zombie thing looked abit like it was dancing

while i dont think da2 handled the emmotional scenes very well for a number of reasons. i think it dealt very nicely with the surviving sibling i was genuinely dissapointed to see Bethany leave and relieved to see her  alive and well later in the game. Unfortunately while emotionaly succesful this did leave me to play the majority of the game with out my favourate companion.

Modifié par element eater, 26 juin 2011 - 12:54 .


#200
bobthecrusher

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I'm ignoring the rest of the thread. i thought that the part with the mother (you know the one, the very LAST one) was very very sad...but not like some of the moments from DA:O. I think one of the reasons was immersion. It's alot harder for me to get immersed in a game when the character does speech that you don't mean (phrased oddly I know). I typically viewed the warden as if I was there (as in most RPG's) and it helped me relate to the character. With Hawke it's like watching a movie. No real connection with the characters.