Realmzmaster wrote...
KnightofPhoenix wrote...
yaw wrote...
To add to what was said above, there's a greater sense of urgency in Origins. Whether you're recovering from the death of a childhood friend, or you've betrayed and kicked out of your family, or you've just witnessed your whole family and home go down in flames - there's a more pressing matter: the Blight.
Actually, the game did a poor job at showing this.
I agree with KnightofPhoenix. There was no sense of urgency in Origins. A sense of urgency in DAO would have been conveyed if one of your army's became unrecruitable because of being destroyed by darkspawn or the dawkspawn army was destroying cities across the land not just Lothering.
What enemy sits and twiddles it thumbs waiting for your character to gather an army? If the overland map had shown the Darkspawn marching across the map with over ran territories in red there would be a sense of urgency.
That would've been a really cool idea to play with. Out of the three main factions (Mage, Elf, Dwarf), you can only choose two, with the third one being wiped out or unobtainable. The factions themselves and the way you solved their problems should've come into focus at Landsmeet too. I mean, would the nobility just blindly follow the advice of someone who slaughtered everyone on his/her playthrough, conversely what about a person who doesn't have the gall to make the tough decisions (pacifist). Your companions, important NPCs, various skill checks and interaction with Redcliffe and the Nobility could determine your success.
KnightofPhoenix wrote...
They already made the Bannorn idiotic for fighting Loghain while darkspawn are amassing just south of
them. So the civil war would be botched if the darkspawn didn't stop and pressed on invading. But really, this is just trying to make two main things co-exist, the blight and a civil war, when it doens't make that much sense (and the game didn't have time to really develop either).
Imo, I would have preferred Origins a lot more if it was only about the Civil war. But that would be asking to radically change it.
What they could've done is tied the Civil War to your success in the Landsmeet. Political tensions with the room for influencing and ego stroking. If you were successful in convincing the Bannorn to support you over Loghain, then Ferelden swings in your favor and you launch an offensive against the Darkspawn. Deep Roads, Ostagar, whereever. The point is that you are on the offensive.
If things did not go your way, or if there is divided opinion, Civil War erupts. You retreat to wherever is safe (likely Redcliffe) and you turn your focus to either a) winning the Civil War or

defeating the Archdemon.
a) Sees you playing out a different set of missions whereby you visit various cities and nobles, convincing them that your way is the only way. With enough support, you then face Loghain in Denerim, after which you repel a final Darkspawn push and defeat the Archdemon in similar circumstances to the original game. The downside to this is that one of your major allies were wiped out by the Darkspawn horde. Cinematics of precious and close NPCs getting wasted ensue.

Sees you let's say, raiding the Deep Roads (new set) in a final expedition to find and destroy the Archdemon. In this path, you learn a lot more about your party and darkspawn lore, with your allies providing reinforcements. The downside to this is that various human settlements were caught unawares and were ravaged by the Blight. Denerim, Redcliffe, etc. No survivors. Ferelden's power structure's are broken so as a country, they're screwed. But the groups of people who you helped and got to know, all survived.
Of course, that requires a much bigger game and more time than what was given...
Modifié par mrcrusty, 26 juin 2011 - 06:33 .