I'm curious to find out just how much say EA has in the development of ME2 and ME3...
#51
Posté 23 juin 2011 - 06:49
I can't help compare them to the car industry . VW -Audi-Rolls Royce . Yes some elements get shared , but over all the companies keep their own identity.
#52
Posté 23 juin 2011 - 07:02
#53
Posté 23 juin 2011 - 07:02
#54
Posté 23 juin 2011 - 07:25
Gatt9 wrote...
EA's subsidiaries haven't had any freedom in over a decade. Google's your friend, there's alot of information about EA.
You're completely wrong.
I know people (multiple people) who actually work at EA, one of whom who has worked there for eight years, and for the entire time, EA has been moving AWAY from directly controlling it's studios. For example, It's a cold, hard, indisputable fact that several EA studios have their own marketing departments (which wasn't true in 2001), for example, yet people here continue to dispute it. That shows the level of open-minded-ness present.
I mean, you bring up The Sims.
When did that come out?
2000. 11 years ago. It was developed even longer ago than that. The was the old EA, and EA has changed massively since then. Back then they didn't have nearly as many competent studios (No DICE, no Crytek, no BioWare, no Mythic, etc.), and the video game market was completely different. The way EA treats it's workers now, too, is different. One of the people I know who used to work there actually ended up suing them (reaching a settlement) for how badly they were treated (back in 2003), but the people who work there now seem happy and to be far less stressed than the people I know in other places.
So your main piece of "evidence" applies to a company where half or more of the workforce and all the leadership has changed. Basically you just have a conspiracy theory which boils down to:
When an EA game comes out and it's good, it's all down to the studio, EA just forgot to ruin it or something.
When an EA game comes out and it's bad, it's all down to EA, the studio were absolutely powerless to stop EA ruining it.
Seriously? You all subscribe to that? If not, name and shame - which games sucked due to EA, and which sucked due to BioWare. I could tell you what I know, but I don't think you want to listen.
#55
Posté 23 juin 2011 - 07:58
Eurhetemec wrote...
Basically you just have a conspiracy theory which boils down to:
When an EA game comes out and it's good, it's all down to the studio, EA just forgot to ruin it or something.
When an EA game comes out and it's bad, it's all down to EA, the studio were absolutely powerless to stop EA ruining it.
So true, and I loled
#56
Posté 23 juin 2011 - 08:06
How much input does EA have? I don't know, but I do know that the higher you go the less the "rules" apply. And I also know that NO investor is just going to hand over a big wad of cash to someone and say, "There you go. Call me in two years when your product is ready."
#57
Posté 23 juin 2011 - 08:46
Il Divo wrote...
SalsaDMA wrote...
Not to mention that 'someone' higher up in the chain than the lead of a game told how DA2 should be made, which made the lead of DA:O say something along the lines of "Find someone else than me to do that, cause I won't do it..." which meant he instead got put on some random project that never got anywhere...
I thought Brent Knowles left Bioware altogether?
Eventually he did, yeah. But not right away, as from his blog:
When I returned to work I was hoping that there would be a new project lined up for me.
There wasn’t, not really. I did some high level design for a
potential new project but a few months later I realized that, given
cutbacks and other things that it really seemed unlikely that the
project I had been ‘assigned’ to was ever going to materialize. I
can’t/won’t go into any other details other than to point to an old entry I made about this and reiterate: “I’m not the same person I was when I started, and BioWare isn’t the same company. ”
The End
So I quit, giving a couple months notice to finish up my obligations
on the new/hypothetical project and then in early September 2009 I left
BioWare.
#58
Posté 23 juin 2011 - 08:47
LOCKDOWN!




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