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DA Version PC 1.03 / Console 1.02 Bug/Error Reporting Thread *unofficial*


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#1
SuicidalBaby

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As there are no threads specifically concerning the flaws with this latest version of the game, I am making one.
Please use the format presented to report ALL bugs or errors with the game.

Platform :
Bug/Error type : quest, ability, mechanic, tactics, class, functionality, etc
Bug/Error: description :

Note : For a bug to make the OP it must be repeatable and confirmed by at least 2 other sources.

GAMEPLAY :
- Damage taken during spawn-in time is not accurately reflected on the health bar causing enemies to appear as though they have 0hp but won't die.
- Healing effects, occasionally, may not reflected on the health bar until the character takes damage again or a few moments after the heal.
- Magic Resistance still affects the duration of friendly spells and effects on casual, normal, and hard difficulties.
- Sustained activation abilities can bypass 100% consumed if the total does not hit exactly 100%.
- Sebastian gains an ability point for each Maker's Sigh consumed on PC. On XBOX he will gain attributes and ability points as if leveling with each Maker's Sigh after each save/load. On PS3 he will gain 1 ability point per Maker's Sigh after each save/load.

QUESTS (SPOILER WARNING) :
- Delivery Quests - Hawke's Subtitles will not match what is actually said.
- Duty - Accepting Duty before killing the very first group of spiders during your very first trip to Sundermount will remove that group of spiders permanently. Unlike the group of spiders in the Wounded Coast that returns once the quest has been completed, this group does not return ever and that experience is unobtainable.
- All That Remains - Allowing Gascard to live and taking him to the fight with Quentin. The next day he can be found again in Darktown and then killed. On starting Act 3 you receive a letter from Gascard thanking you for sparing him and admitting that he will stop using blood magic. He is supposed to be dead.
- Finding Nathaniel - there is an autosave right before you meet Bethany (she has to be a Gray Warden). If that autosave is used at some point after the conversation with Bethany, her outfit will change to her default/starting one. To remedy this, it is possible to load a manual save that is before the mentioned autosave.
- Sketchy on the Details - Denerim Avengers are still appearing with a dozen or so quest markers after they are dead.
- Sketchy on the Details - Sketch doesn't leave after the quest.
- All That Remains - By going to Lowtown at night, ignoring Gamlen and the boy, then going to Darktown to talk to Gascard and use his Blood Magic to continue the quest, Gamlen and urchin still can be seen in Lowtown at night with quest arrows after the quest has been completed. You can even initiate the usual quest dialogue with them.
- Best Served Cold - warehouse - the sign above the "exit area" door says "Lowtown", when in fact it's "Docks".
- Best Served Cold - When Bethany is a Warden she appears in her Circle Mage outfit. Caver and Merrill change armor as well.
- Following the Qun - During the conversation with the Arishok about Saemus not being at the compound but at the chantry. The scene triggers twice upon walking up to the Arishok.

Importing DA: O/A :
- Zevran does not recognize romance with the Warden.
- Grey Warden Alistair does not recognize romance with the Warden. 
- Codex entries for Origins love interests not reflecting romance status.

TACTICS :
- "Jump to tactic" jumps to the number assigned minus 1.
- "nearest visible warrior" does not work.
- "nearest visible rogue" does not work.
- Dog is considered an Ally. This causes multiple issues.
- "enemy: using magic attack" does not work.

classes :

Rogue :

Mage :
- Ring of Transitional Power changes blood magic from using a conversion of health to mana to using the entire cost of the spell cast through health. Ignoring any conversion of health to mana.

Warrior :
- Sunder critical chance modifier is being lost on save/load.
- Righteous Strike has a broken mechanic of interrupting every action made by any target, regardless of rank.

PC SPECIFIC :
- Melee characters don't change their facing if you hold the camera still while moving around, can cause for some interesting situations (tanking the High Dragon with your back to her :P)
- Status icons linger over corpses if they didn't explode.
- When leveling up, after an ability has been selected but not confirmed, the icon will appear on the quickbar. Without leaving the abilities screen, de-select said ability. The icon will stay on the quickbar. If the icon is moved to another slot, that ability can be used as if it was obtained by spending an ability point. Leaving the process to be repeated infinitely.

PS3 SPECIFIC :

General :
- Enemies randomly stop as if frozen in time during combat.
- When too many attack sound files are firing it causes the audio in the game to become distorted and starts to crackle.
- Sundermount - Act 1 - Two of the traps just before the Revanent spawn still do not show icons.  The far left and far right traps still do not have disarming target icons.  To disarm them you have to aim and toggle the radial menu at them while hitting x.
- Still lacking an option to inspect loot in looting pop up window.

Quest Related :
- The way it should be - The door to the captain's room appears open at the end of the first dialogue, you have to activate the door or walk through it to initiate the post quest dialogue. Also, any active companion will be stuck in the captain's office at the end of this quest. Manually removing them or activating the door as if to close it will allow them to leave the room.

XBOX 360-SPECIFIC :

General :
- Issues with game randomly skipping/pausing/freezing/stuttering
- Dual-wielding rogues not being able to spin daggers.
- Graphical issues with cinematic bars in cut scenes.
- Issues with naming the mabari from the Black Emporium DLC.
- Varric is able to equip the shield Defender of the Wall; unable to equip Bianca after.
- Isabela's romance outfit (still) not changing after romance. Have to use Maker's Sigh for outfit to change.
- Final Thought is still using physical damage as its base damage type. (try this possible fix) or you can edit the gff save with ->(How to fix this)

Quest Related :
- Best Served Cold - if you search the quest-related body before all enemies are dead, you will be unable to complete the quest.
- Reigning It In - if you search the quest-related body before all enemies are dead, you will be unable to complete the quest.
- Questioning Beliefs - Act 3 - Fenris' & Merrill's quests do not activate even though they appear in journal.
- Act of Mercy - stays uncompleted in the rumors section and stays there throughout the game.
- Gamlen's Greatest Treasure - sometimes Mekel's corpse won't appear after the fight in Darktown. Therefore his body can't be looted and quest can't be completed. You have to revert to your previous save, if you wish to complete it.

MAC SPECIFIC :

--------------------------------------------------------------------

Synopsis :
- Recent modifications:
"- In many fights, enemies now move less quickly at the start of combat. This slower initial pace makes tactical positioning more useful and important."
have resulted in multiple bugs across all facets of combat. This has created flow issues within the combat system, making it stutter at times untill the game can sync the various elements present in the current dynamic battlefield.

Modifié par SuicidialBaby, 07 août 2011 - 07:12 .


#2
Luke Barrett

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thendcomes wrote...

MAGE (possibly PC specific): Similar to the Sunder bug, but with Heroic/Valiant Aura. I haven't tried to consistently reproduce it, but it's happened to me twice and involves using a Maker's Sigh and Heroic/Valiant Aura. I believe it happens when you have the sustain active at the time you consume the Maker's sigh, then saving and loading. Your attack will cap out at 85%, or somewhere in between 85% and 100% if your natural main stat increased it that high without the Aura.

Because the aura increases attack by 15%, you can directly observe that your attack will cap out lower than 100% no matter how many points of magic you put in it. This may also apply to the bonuses to defense/crit chance/damage and extend to other party members who have the sustain active when consuming the Maker's Sigh. I've been able to avoid it by reloading an old save.


Basically the way the retro-fix system works is that everytime you save/load it recalculates your +attributes and modifiers. It tends to get slightly broken if you makers sigh and then save/load right away - in all cases except Sunder (currently) this will be rectified if you simply save/load again.

#3
Luke Barrett

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SuicidialBaby wrote...

Help me, Luke Barrett. You're my only hope.


I've got all the issues in here (that weren't already known) being investigated

Also, this one '- Enemies randomly stop as if frozen in time during combat.' what post is that linked from? I know of something that causes that but I'd rather not say what it is because it's a :ph34r: super ninja secret :ph34r:

Modifié par Luke Barrett, 24 juin 2011 - 07:13 .


#4
Luke Barrett

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SuicidialBaby wrote...

It may be a ps3 only bug,  It's pretty much a consistant thing as I can count on it regularly in several encounters.  Blackpowder Promises last room with the Lt. and Sarrabas, the 2 ranged qunari on the lower level near the rear exit will ALWAYS freeze as if stopped in time.  Hitting them will sometimes free them.  The post above yours is talking about the same issue as well from a ps3.  I will move it to the ps3 section.

My ps3 was bought in January of this year.

edit: Could you do me a favor and put your take on the sustaind ability stamina bug into the OP.  I'm still not sure how to word it clearly for the dev's sake.


Ah, this was not what I was referring to then. It's actually be around since launch, I'm surprised noone has found it yet :devil:

We're doing some tests to establish specifics for that stamina issue (and all the other ones that we don't have) as we can't fix anything until we know exactly how to reproduce it otherwise we won't know if we've actually fixed it. BUT, when I get some concrete info I'll be sure to update everyone, as I often do ;).

Thanks for taking control of this thread though, much appreciated!

#5
Luke Barrett

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Xalen wrote...

Hawke's Subtitles when finishing a delivery quests will not meet what is actually said.

this is not PS3 specific, I had this on PC since day one.


Some very specific ones are not properly hooked up to the appropriate dominant mood modifier. I believe this is for all platforms.

#6
Luke Barrett

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To my knowledge there aren't any enemies that are set to auto-crit every attack but I've been wrong before:happy:

Modifié par Luke Barrett, 30 juin 2011 - 11:42 .


#7
Luke Barrett

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For those of you on xbox that are having issues with Final Thought: try deleting The Black Emporium DLC, start a new game, save and then go out and redownload and apply it.

The way the weapon stats work the data gets cooked in the first time you load in to that specific area. For main game this is reset at the beginning of each act but The Black Emporium is independent of that so it'll be set the very first time you walk in (even if Final Thought isn't available for purchase yet). We're looking in to why this isn't working for Xbox but I suspect it may be due to the way it is stored on the system.

#8
Luke Barrett

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SuicidialBaby wrote...

Luke, should I begin a section for any reported DLC Legacy bugs that may pop up or would you suggest those stay to their on unique thread?


Sorry I didn't see that until today. We'll leave all the Legacy issues in the tech forums for now.