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DA Version PC 1.03 / Console 1.02 Bug/Error Reporting Thread *unofficial*


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#151
Relix28

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- Best Served Cold - When Bethany is a Warden she appears in her Circle Mage outfit.

Same goes for Carver.He appeared in his Templar Armor, although he was a Warden.

#152
Xalen

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Alright, this has been bugging me a little from the day one, but since I have nothing more useful to contribute, here goes: on PC health and stamina/lyrium potions that have default slots on quickbar are often (read: almost always) inaccessible from these slots (greyed out). But I can give a potion via inventory screen, or even drag it to another slot on a quickbar and use it from there.

Screenshot:
Image IPB

I don't remember seeing such a complaint on the forums before, so maybe this is just the issue with my game? Could someone on PC confirm/deny this?

#153
Yuqi

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The audio staggers,and goes fuzzy when your fighting your way to the gallows, in the 'last straw'
New playthrough post 1.02 patch
Xbox 360

#154
SpockLives

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Xalen wrote...

Alright, this has been bugging me a little from the day one, but since I have nothing more useful to contribute, here goes: on PC health and stamina/lyrium potions that have default slots on quickbar are often (read: almost always) inaccessible from these slots (greyed out). But I can give a potion via inventory screen, or even drag it to another slot on a quickbar and use it from there.

Screenshot:
Image IPB

I don't remember seeing such a complaint on the forums before, so maybe this is just the issue with my game? Could someone on PC confirm/deny this?

I've had this problem many, many, many times.  Clicking the icons is impossible.  However, repeatedly bashing the "-" and "=" buttons will eventually make them work.

#155
DarkAmaranth1966

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Xalen wrote...

Alright, this has been bugging me a little from the day one, but since I have nothing more useful to contribute, here goes: on PC health and stamina/lyrium potions that have default slots on quickbar are often (read: almost always) inaccessible from these slots (greyed out). But I can give a potion via inventory screen, or even drag it to another slot on a quickbar and use it from there.

Screenshot:
Image IPB

I don't remember seeing such a complaint on the forums before, so maybe this is just the issue with my game? Could someone on PC confirm/deny this?


Smae thing except mine do work with a click even when greyed out. I finally discovered it was because companions had them set in tactics and, by actually placing them in slots (a different slot for each potential user, my defalt slots on Hawke were no longer greyed out.

#156
Luke Barrett

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For those of you on xbox that are having issues with Final Thought: try deleting The Black Emporium DLC, start a new game, save and then go out and redownload and apply it.

The way the weapon stats work the data gets cooked in the first time you load in to that specific area. For main game this is reset at the beginning of each act but The Black Emporium is independent of that so it'll be set the very first time you walk in (even if Final Thought isn't available for purchase yet). We're looking in to why this isn't working for Xbox but I suspect it may be due to the way it is stored on the system.

#157
ISI-Society

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BUG (PS3 ver 1.02): Act 2 "Inside Job" quest - after completing 'outside kirkwall' section of this one, the world map incorrectly still shows the slaver holding caves (which I believe are supposed to disappear after being cleared during "A Bitter Pill"). If you return to the holding cave to re-explore the map, fenris gets locked into your party and cannot be removed. Also, if your party lacks a thief of sufficient skill to unlock the door ahead, you will be unable to leave as well.

Modifié par ISI-Society, 03 juillet 2011 - 03:39 .


#158
SuicidalBaby

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Luke Barrett wrote...

For those of you on xbox that are having issues with Final Thought: try deleting The Black Emporium DLC, start a new game, save and then go out and redownload and apply it.

The way the weapon stats work the data gets cooked in the first time you load in to that specific area. For main game this is reset at the beginning of each act but The Black Emporium is independent of that so it'll be set the very first time you walk in (even if Final Thought isn't available for purchase yet). We're looking in to why this isn't working for Xbox but I suspect it may be due to the way it is stored on the system.

I linked to this post in the OP

#159
Relix28

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Luke Barrett wrote...

For those of you on xbox that are having issues with Final Thought: try deleting The Black Emporium DLC, start a new game, save and then go out and redownload and apply it.

The way the weapon stats work the data gets cooked in the first time you load in to that specific area. For main game this is reset at the beginning of each act but The Black Emporium is independent of that so it'll be set the very first time you walk in (even if Final Thought isn't available for purchase yet). We're looking in to why this isn't working for Xbox but I suspect it may be due to the way it is stored on the system.


That makes sense. I think the first thing I did after applying the patch, was loading one of my playthroughs that was created pre-patch and visited The Black Emporium with my squad. That's probably what caused the issue.
I will try using this method, when I start a new game. Thank you for your input.

Modifié par Relix28, 03 juillet 2011 - 04:15 .


#160
Grishnaz

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GAMEPLAY :
- Damage taken during spawn-in time is not accurately reflected on the health bar causing enemies to appear as though they have 0hp but won't die.

I really hope we see this one fixed, i was not able to do rock wraith on NM thanks to this bug :|

#161
SuicidalBaby

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did you try switching targets once the target began its immotality phase? that seems to be the prescribed way to deal with this bug at the moment.

#162
Grishnaz

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Yeah tried a few different things but after about 6 attempts I was really fed up with it and just did it on hard.

#163
Priisus

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Fluctuating Crit Chance :blink:

Finally getting around to play DA2 again, and installed 1.02 today. I am aware of the Sunder bug but whatever it is that is affecting my save file don't seem to be caused by Sunder (in this case Hawke is a rogue so obviously he has no Sunder...)

I had only gotten to play my dual wield rogue (Act 3 with full Champion's set) and I'm not sure at this time if this affects warriors and mages. So I load my file which I have not touched since patch 1.01. Hawke has 100% crit chance, did 1 quest, save and load only to find my crit chance dropped to 80%. I went on to do "Justice" and then "Last Straw", took Elixir of Heroism after I met GW Bethany and my crit chance suddenly went up to 90% (I didn't even touch Dex at all).  I only have auto-saves since starting "The Last Straw", I load the game after I reached the Gallows and my crit chance went back again to 100%. All the while my Dex has stayed the same at 46/56 (can't remember which at the moment). No Maker's Sigh used and there is no change in equipment for Hawke.

So to summarize, crit chance went from 100%, save & load, became 80%, took Elixir of Heroism, went up to 90%, save & load, went back again to 100%. I also saw Fenris dropped from 24% to 4%, which is strange because I thought Sunder will only take 10% off, apparently he had 20% taken off now. He has Rune of Valiance however (which is maybe where the other 10% comes from because it got the nerf). Not sure if other companions are affected but I'm confused about Hawke's fluctuating crit chance. Gonna try and do more testing tomorrow.

*I play on Xbox 360, non-slim version... and on Hard difficulty (if it matters)...

Modifié par Priisus, 04 juillet 2011 - 08:57 .


#164
Xalen

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Do you have Heroic (Valiant) Aura active on any of the mages? It seems that it has the same bug as Sunder - subtracts stats, and critical chance among them. It was mentioned in two posts on the first page 1, 2

Luke Barrett said it was likely a Maker's Sigh issue, but I experienced it without Maker's Sigh.

Modifié par Xalen, 04 juillet 2011 - 09:07 .


#165
Priisus

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Xalen wrote...

Do you have Heroic (Valiant) Aura active on any of the mages? It seems that it has the same bug as Sunder - subtracts stats, and critical chance among them. It was mentioned in two posts on the first page 1, 2

Luke Barrett said it was likely a Maker's Sigh issue, but I experienced it without Maker's Sigh.


Ah yes that may be the case, Anders has Heroic Aura and he's always in my party. I also did not use Maker's Sigh, I will try to do more testing tomorrow. Thanks for the heads up, been a while since I visit BSF and missed that. So it won't get corrupted... more like saving/loading will cause it to be confused and broken for a bit...?

#166
SuicidalBaby

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have to figure out what is it exactly that is triggering the bug

#167
Raycer X

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I don't know if this has been reported yet, but some enemies seem to stay alive even though their health has been reduced to zero.

#168
SuicidalBaby

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it has

#169
Priisus

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Can't seem to reproduce it again but it seems like I had the same problem as Xalen and thendcomes with Heroic Aura, maybe because Anders was forcibly removed during the last part in Justice quest and me saving/loading while at it.

#170
Kidd

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- Best Served Cold, Merrill is in her non-romance outfit during the climax even though she should be wearing all white. Xbox 360 player here.

#171
Relix28

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KiddDaBeauty wrote...

- Best Served Cold, Merrill is in her non-romance outfit during the climax even though she should be wearing all white. Xbox 360 player here.


This quest is suffering from a serious issue of wardrobe malfunction. lol
Bethany wearing wrong robes, Carver wearing wrong armor and now Merrill.

#172
YenRug

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Posted this over in the PS3 Act 1 issues, but this seems to be the more active thread discussing existing bugs:

System: PS3
Version: DA2 1.02 (had not played game before this patch was released)

OK, just come in to find out what the situation is with the "Fools Rush In" quest, where you're unable to enter the Chantry if you picked up the letter before being told to search the bodies (kinda crap database switch there, it should simply recognise that you picked up the letter, not require you to be told to pick it up). Seeing as this is necessary to recruit a party member, I would consider this to be a pretty major bug, storyline-wise, and I'm not in a position to reload a save game just before it happened. I'm now at the point where I'm ready to start the Deep Roads expedition, this is the only remaining quest to complete; are Bioware actually going to bother addressing this and I should go play something else whilst they do so, or should I go on without the party member because they're just ignoring this in the hope people will stop asking?

#173
thendcomes

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Ouch. That sucks. Have you tried using the console to enter the Chantry at night? The quest might be stuck even if you do. No one knows if there's a new patch coming soon or ever.

#174
SuicidalBaby

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its ps3, he cant.

no hes screwed. as any fix will require a save prior to the event. its not entirely game breaking so you can continue on. you will be forced down one storyline though.

#175
TeamLexana

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Is it just me or does having Merrill in party lower the party's health? The Attributes/Derived Stats look fine but the actual health bar in combat is much smaller for everyone and it's a very noticable difference as to how much punishment they can take before dying so their health must really be smaller as the health meter depicts, despite what the attirbutes page says.

I wanna say it's the patch because I never noticed that prepatch. Has any other XBox players or any other system noticed this? It's a real shame cuz I love Merrill, I've only been using Anders more lately cuz I'm running a dual dagger rogue now that auto attack and basic targeting issues have been fixed and have gotten addicted to Haste, lol.