An idea occurred to me recently that I thought might be cool in ME3. It was mostly inspired by the high level "super abilities" your characters get in the Baldur's Gate series (ToB).
What if, at a certain point in the game (similar to how the weapons on the Collector Ship in ME2) you were able to augment one of your powers with a "super bonus," or select a super ability.
These bonuses/abilities would be class specific and would dramatically alter the ability, moreso than normal power evolution.
A few ideas I had:
Soldier: biotic-effect detonating concussive shot
Vanguard: charge can blow through and knock down multiple enemies in a line
pull grabs an enemy and "charges" them into shepard
Sentinel: tech armor reflects biotic and tech attack back to enemy
Infiltrator: "Eraser-style" railgun scope, can shoot through most cover
Engineer: Summon multiple drones at one time, reduce cooldown
Adept: [this taken from an idea posted in the biotics and lore thread] Some kind of "biotic rage" ability that drastically reduces ability cooldowns for a shot time
Those are just some random ideas I had, feel free to add or tear them apart. I just hink this bein ght efinal chapter and all, there should be a sense of Shepard really ascending to another level in terms of power and strength in his/her respective class. These abilities would not come into the game until late stages as I see it.
Super abilities in ME3
Débuté par
sp0ck 06
, juin 22 2011 08:00
#1
Posté 22 juin 2011 - 08:00





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