I know that the choices you make regarding Paragon and Renegade can have direct results on the side quests (i.e., you can avoid fights altogether, get things you want easier, etc.) but does it have any branching effect on the main plot? Is there anything similar to the effects in side quests than can happen in the main narrative or is the campaign pretty tightly tailored? The real grit of the question is: does BEING Paragon/Renegade have any effect on the main story or are all main story avenues open to the player regardless of past choices?
Paragon/Renegade Choices and Effects
Débuté par
McCord
, juin 22 2011 08:22
#1
Posté 22 juin 2011 - 08:22
#2
Posté 22 juin 2011 - 08:27
I don't think so (if I understand what you mean at least). You still face the same "storyline" missions.
The choices do have effects on what happens in individual missions and in the story but not on which main missions you'll be doing (at least so far). For example, there are many ways the Suicide Mission can go but there's not an alternative Suicide Mission.
The choices do have effects on what happens in individual missions and in the story but not on which main missions you'll be doing (at least so far). For example, there are many ways the Suicide Mission can go but there's not an alternative Suicide Mission.
Modifié par Smeelia, 22 juin 2011 - 08:27 .
#3
Posté 22 juin 2011 - 11:48
Yeah, with the Paragon choice you don't lose as many people, get to meet more people, and have more positive validation for your choices than the Renegade ones... (Renegade choices are generally not validated much in the game)
That said, the mission gets done regardless of which path you take.
That said, the mission gets done regardless of which path you take.
Modifié par Mr. Gogeta34, 22 juin 2011 - 11:49 .
#4
Posté 23 juin 2011 - 06:43
Oh, you know it's pretty validating to kill off Tali by giving up the evidence.Mr. Gogeta34 wrote...
Yeah, with the Paragon choice you don't lose as many people, get to meet more people, and have more positive validation for your choices than the Renegade ones... (Renegade choices are generally not validated much in the game)
That said, the mission gets done regardless of which path you take.
#5
Posté 23 juin 2011 - 05:35
By validation I mean showing an upside to the choice, lol. In other words, the game doesn't do much to make a choice other than the Paragon one seem valid. Even if a Renegade choice is the "wrong" one, there's no content to experience that explores that... there's just nothing there.
P.S. I never give the evidence against Tali, I always leave that choice up to her.
P.S. I never give the evidence against Tali, I always leave that choice up to her.
Modifié par Mr. Gogeta34, 23 juin 2011 - 05:36 .
#6
Posté 23 juin 2011 - 09:19
Having a higher Paragon/Renegade score then the opposite bar changes the ending of ME1 dramatically.
Council alive
Paragon - Humanity (Shepard) are cliche heroes
Renegade - Ruthless recognition of Humanity by the Council
Council dead
Paragon - Alien Council with a Human chairman as head (Udina or Anderson).
Renegade - Exclusive Human Council (my favorite)
*The human exclusive ending had very hefty repercussions for me in ME2.
Furthermore, by halfway through the game (ME1), depending on your Paragon/Renegade score, you'll have access to two exclusive missions.
Paragon 75% - Hostage rescue
Renegade 75% - Negotiations with a Terminus criminal
Council alive
Paragon - Humanity (Shepard) are cliche heroes
Renegade - Ruthless recognition of Humanity by the Council
Council dead
Paragon - Alien Council with a Human chairman as head (Udina or Anderson).
Renegade - Exclusive Human Council (my favorite)
*The human exclusive ending had very hefty repercussions for me in ME2.
Furthermore, by halfway through the game (ME1), depending on your Paragon/Renegade score, you'll have access to two exclusive missions.
Paragon 75% - Hostage rescue
Renegade 75% - Negotiations with a Terminus criminal
Modifié par ThePwener, 23 juin 2011 - 09:24 .
#7
Posté 23 juin 2011 - 09:33
Missouri Tigers wrote...
Oh, you know it's pretty validating to kill off Tali by giving up the evidence.
Non-loyal doesn't necessarily = auto death at the suicide mission, since I hand it over in my canon and she survives.





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