Foolsfolly wrote...
By Anders' Mage Resistance you mean a few token lines about a Resistance we never meet, even when playing Pro-Mage and a few off hand references to a manifesto which must read something like "Blow up things to take away any chance compromise, die a martyr, and assume the mages win."
Pithy net comment aside the Resistance should have played at least a part of the story line. Likewise the fraternities should have had a part to play.
Act 2 Qunari should have been scrapped entirely, and should have been about the underground mage resistance and inter-mage / templar politics and dynamic. If you side with Templars, you help Meredith crack down hard on the mage underground, as you investigate / interrogate (because I want a PC that doesn't only kill) and help find evidence of Resolutionist involvement, which serves as a catalyst for Meredith to stamp down on it very hard.
If playing pro-mages, you help organize an underground movement, by bribing and persuading common folk to help and trying to deal with inter-mage divide. Resolutionists show up as well and despite your best efforts, they are still found out and you are left trying to defend the resistance as much as possible from Meredith's preemptive clamp down. You end up more or less succesfully, in the sense the resistance was not completely wiped out though severily weakened. Of course, you lose your status as noble.
Ideally, either choice should change Act 3 quite a bit. Though still lead to Anders going nuts.
Modifié par KnightofPhoenix, 26 juin 2011 - 07:03 .