Foolsfolly wrote...
Crazy because the plot demands it is not interesting in the slightest.
All aboard the crazy train! Next stop, the Plot! Toot toot!
Lady Olivia wrote...
First, to me it's obvious that the
writers were trying to create a very gray, ambiguous situation where
it's really difficult to say who's right and who's wrong.
Yes they were, and crafting these kinds of no-win situations is exactly
where BioWare usually shines. What makes DA:2 so memorable, and why it
cost the francise, and Bioware, some credibility, was how ham-handed
they were trying to make THIS particular debate into the merky sort of
complex problem that makes you seriously consider your values.
The Templars have all the power over the CIrcle mages. Usually when we meet
a crazy mage, he's not a Circle mage but an Apostate, or a would-be
Apostate, or someone who was clearly pushed too far. And Meredith is a person who's "ferver" and ruthlessness start to be establisted as soon as your boat lands in Kirkwall.
The Mages are outgunned, outgunned, and their own powerlessness makes them desperate. Compare that to Meredith's lack-of understanding of human nature is unforgivable, as are the abuses heaped on the mages by her Templars. And it's hard to ACTUALLY see this as a difficult choice.
Modifié par DreamerM, 26 juin 2011 - 10:24 .