adding poll soon.
Modifié par Commander Shep4rd, 23 juin 2011 - 02:04 .
Modifié par Commander Shep4rd, 23 juin 2011 - 02:04 .
good suggestionThe Baconer wrote...
Individual for Tech/Soldier powers. Global for Biotics, but their powers aren't stopped by shields or armor.
...........But you cant do a combo with GlobalSomeone With Mass wrote...
I'm okay with the global. Don't have to wait for powers with special cooldowns in order to do a combo that way.
Sounds great! best suggestion yet.but i would give barrier at least half minute or else it would be just spamming full shields each time along with the 3 sec. global cooldown.Bogsnot1 wrote...
Another forumite came up with a compromise where you had both. To use OP's example;
Hit Barrier, 12 second individual cooldown on barrier power, 3 second global cooldown for other powers.
Modifié par Commander Shep4rd, 23 juin 2011 - 02:59 .
Commander Shep4rd wrote...
Which did you prefer? in ME1i loved combo-ing sabotage and damping which would basically shut down enemies it rocked,In ME2 having Global cooldown destroyed abilities like barrier,as a Vanguard i seriously wanted to combo Barrier and charge with the global Cooldown i have to wait for 12 second cooldown while in those 12 seconds 6 of them my barrier is already destroyed and it was so terribel that i sticked to reave adepts were affected too so which do you prefer
adding poll soon.
Modifié par The Twilight God, 23 juin 2011 - 03:19 .
JukeFrog wrote...
I want to say Individual, but I'll have to go with global. Individual cooldowns would make the game too easy.
The Spamming Troll wrote...
id separate techs and biotics on separate cooldowns, maybe making a vertical closing sphere to represent techs cooldown.
id put first aide on a separate cooldown like ME1.
id remove ammo powers cooldown, make them instant.
when i first saw global cooldowns i thought "this would be good for multiplayer"
Modifié par A SILENT EMU, 23 juin 2011 - 04:28 .
Modifié par Hydralisk, 23 juin 2011 - 04:29 .
Very interesting idea. Would have to test it before getting too excited but it definately looks like something that would be worth testing. There are obviously some problems that need fixing, for example if you use Tech Armour, then throw, Tech armour becomes usuable effectively 6 seconds after the first with a throw merged in.The Twilight God wrote...
Globally individual.
Use Tech Armor (12 sec cooldown): All skills go into cooldown
3 seconds later: Throw is usable.
6 seconds later: Warp is usable.
12 seconds later: Tech Armor is usable.
Use Warp (6 sec cooldown): All skills go into cooldown
3 seconds later: Throw is usable.
6 seconds later: Warp and Tech Armor Available are usable.
Use Throw (3 second cooldown): All skills go into cooldown.
3 seconds later: Everything is available.
Modifié par Malanek999, 23 juin 2011 - 04:56 .