Nyoka wrote...
I don't quite get why global cooldown encourages using always the same power. If I charge, and then 6 seconds later I have all my powers available, I don't feel the need to charge again. For example, I have gone through Grunt's recruitment a couple hours ago. There is an outdoors corridor at some point with some blue suns behind cover, including a rocket launcher. I charged the first one, then used shockwave to take the rest out of cover. Could someone help me out with this?
One of the reasons you answered in your first sense - that being it would depend on your character, but it would also depend on the playstyle - in which the difficulty level can affect minimally or greatly - and it does.
Casual gameplay usually means you could just run up on an deck an enemy as they are pretty much useless (overall AI tuning is a different issue). The other end being staying back because they run up on you on Insanity. This doesn't mean that you still couldn't invert these playstyles, but try running up on Harby on Insanity! Chances are slim you won't get popped - even if you don't die. (I did this in the SM and went "That was close!" I've seen squadmates rush enemies fearing they get decked, but take them out. It can and has been done, but it is not advised!)
I'm not saying that multiple abilites can't be used (see Mesina's video link); however, think about this this way.
What about your squadmates signature powers. Though they only have three, switching even at a steady rate would hinder the player somewhat. Do you think that Garrus switching between AP Ammo and Overload is effective to take out shields, then inverting this to take out armor? It works, but I think he'd rather exhaust Overload until the shields are down, then exhaust AP Ammo to tear down armor. (Guess the enemy he's facing?)
This is Mesina's point, too! Everybody is just focused on Shepard completely ignoring their squadmates as if to say: "Let's really make this a SP experience!" in every sense! Yet, when I have said, "Sometimes it's better to play alone until you need help," as this may as well be done since Shepard is "too invincible!" (Solidier, Sentinel). However, I hear more about Adepts, Vangaurds being hindered, but no one mentions how in that case that using your squadmates is very benefical. Again, they seem to want the total aspect of a SP game!
I'm an "overpowered" character, but I still utilize my squadmates!
IA when you say that once you've used a power to exhaust a defense, it isn't needed; however, if you can "kill two birds with one stone," (Warp is ridiculous against all defenses), why not do that - you can throw in some gunplay as well. No one said you had to do this, but if it suits your particular play-style ... and it's not meant just for the player as you can adapt your squadmates to either style as well. (ie: Tell them to get into cover or follow you the entire fight)
Modifié par Repearized Miranda, 24 juin 2011 - 03:02 .