EDIT: Err..... I meant to put this in the "Companions and NPC discussion" forum. Ah well, it kind of works here too I guess, lol.
Modifié par Fidget6, 23 juin 2011 - 03:48 .
Modifié par Fidget6, 23 juin 2011 - 03:48 .
RangerSG wrote...
That said, Rivalry doesn't quite work right, IMHO. You get "positive" rival points for *both* being a jerk and philosophical disagreements. That results in rivalmances where you treat the person like crap until they come onto you. Now that might happen in reality occasionally, but unless they WANTED the NPCs to be abused spouses, I don't think that was what was intended.
Mike 9987 wrote...
compared to the first game? it was a HUGE improvement. if you try to make characters in origins dislike you, they either leave or try to kill you AND you cant get their sidequest as well as tons of dialogue is missed. i.
Modifié par Redcoat, 27 juin 2011 - 06:03 .
DreamerM wrote...
I do demand more then three possible responses to conversation options.
Morroian wrote...
DreamerM wrote...
I do demand more then three possible responses to conversation options.
We do get more than 3, its only 3 that are tracked for personaility purposes, or 6 to be more precise with the other 3 related responses. In DAO the investigate options didn't get labelled as such.
RangerSG wrote...
You get "positive" rival points for *both* being a jerk and philosophical disagreements.
Modifié par lobi, 27 juin 2011 - 02:26 .