Keeping Collector base is not pointless
#151
Posté 24 septembre 2011 - 02:56
I know when I'm trying to hide secret documents I don't give them to my maid to conceal in the blender.
===
That being said - keeping the base will still be a viable choice in ME 3.
Nothing from the first two games will be irreparably punished.
#152
Posté 24 septembre 2011 - 03:44
I really do hope that the Base gives a huge buff somehow.
#153
Posté 24 septembre 2011 - 03:48
#154
Posté 24 septembre 2011 - 03:52
JerkyJohnny14 wrote...
Well if you kept the base, the illusive man might just make shep a reaper how does that sound? That thought alone had me destroy the base. Hope i dont regret it later.......
...what???
Modifié par 111987, 24 septembre 2011 - 03:52 .
#155
Posté 24 septembre 2011 - 03:57
111987 wrote...
JerkyJohnny14 wrote...
Well if you kept the base, the illusive man might just make shep a reaper how does that sound? That thought alone had me destroy the base. Hope i dont regret it later.......
...what???
Well, yeah. I mean you saw what happened to the colonists on the station. They were like processed in order to complete that reaper. So if it could happen to colonists i believed the same could happen to my shep. So I blew it up......
#156
Posté 24 septembre 2011 - 04:18
Hell, I'd have actually enjoyed letting Cerberus set up shop there, indoctrinate their own people, then taking what knowledge they learned, and blowing Cerberus operations up, along with the base. Use Cerberus like they use alliance assets.
Anyways, I still say there are tons of ships floating out there past the Omega Relay with varying degrees of tech we can use. Some may be beyond our tech, some similar or below us. More importantly even some of the older tech may still lead us to new avenues of research, how they created weapons in ways we didn't, new tangents.
I don't subscribe to the popular opinion on these forums, that every single bit of tech is exactly the same each cycle, because it was based upon planted reaper tech. These cycles have happened for all we know, 100000's of times. Some of those had new insights, created brand new things the reapers not only didn't anticipate, but counted on them creating, that why they observe it all. They need new insights that we create. That wreckage past the Omega Relay, has to had ships from many lost ages, some with amazing things to find. Those things could be from many cycles, certainly worth visiting again.
#157
Posté 24 septembre 2011 - 04:33
JerkyJohnny14 wrote...
Well, yeah. I mean you saw what happened to the colonists on the station. They were like processed in order to complete that reaper. So if it could happen to colonists i believed the same could happen to my shep. So I blew it up......
... how? You've killed all the Collectors.
#158
Posté 24 septembre 2011 - 04:49
#159
Posté 24 septembre 2011 - 05:28
Yeah, that appears to be the prevailing reason why people blow it up. Personal animosity trumps strategy. Great.NugatRevolution wrote...
Plus, Elusive Man is a d*ck, and I wanted to ****** him off.
As for the Reaper technology, the Thanix has parts from the wreckage of Sovereign, EDI has them, possibly Shepard, too. Apparently, it's not so bad after all...
Modifié par Ieldra2, 24 septembre 2011 - 05:28 .
#160
Posté 24 septembre 2011 - 05:29
And ppl that blew up the base were saying that Cerberus couldn't be trusted long before BW came out saying that Cerberus "appears" to be working with the Reapers.
But we love this Paragon vs. Renegade UFC/TapOut scenario. And for some reason it's always the Renegades that are b*tching. Acting like Paragons are some first born male child and they get all the perks.
You know what, real Renegades suck it up. If you're as badass as you think and say you are, stop crying like a lil...
It's an embarrassment to badassery everywhere.
#161
Posté 24 septembre 2011 - 05:32
I don't want to sound condescending when I say this, but I only use "honey" when I want to sound condescending, so I won't use that word.Mesina2 wrote...
So I think that Illusive Man allies with Reaper with HIS terms if you keep the base.
Which I think are no indoctrination on him and Cerberus employees. Also Illusive Man takes some tech from Collector Base to use it to backstab Reapers.
So with keeping base Shepard can:
- Redeem Illusive Man and take Cerberus army against Reapers since they're not indoctrinated
- Take whatever tech Cerberus got from Collector Base
When a Reaper says "sure, I won't indoctrinate you" it means "I'm just going to do it subtly" and you don't backstab the Reapers, because by the time you as an ally are close enough to screw them royally, you want to give them a back massage so they will see squishies as valuable
#162
Posté 24 septembre 2011 - 06:26
I didn't trust the Illusive Man in Mass Effect 2, but I believed him on one account: TIM is indeed all about the preservation and advancement of humanity. There is no doubt. The only way he would be against humanity is if he was under Reaper control.
#163
Posté 24 septembre 2011 - 06:43
True, it's only bad when you give the means of outright building Reapers to a megalomaniac.Ieldra2 wrote...
Yeah, that appears to be the prevailing reason why people blow it up. Personal animosity trumps strategy. Great.NugatRevolution wrote...
Plus, Elusive Man is a d*ck, and I wanted to ****** him off.
As for the Reaper technology, the Thanix has parts from the wreckage of Sovereign, EDI has them, possibly Shepard, too. Apparently, it's not so bad after all...
#164
Posté 24 septembre 2011 - 06:56
That means shepard will never be able to use it.
The only "point" in keeping/destroying the base is to determine how strong TIMy will be when he comes around and stabs shepard in the face.
#165
Posté 24 septembre 2011 - 07:36
Id love to keep it if we had the option to tell TIM "Well i kept the base but i aint giving it to you, its Alliance property now"
#166
Posté 24 septembre 2011 - 02:23
JerkyJohnny14 wrote...
Well if you kept the base, the illusive man might just make shep a reaper how does that sound? That thought alone had me destroy the base. Hope i dont regret it later.......
That doesn't make any sense. How would having Shepard become a Reaper benefit humanity?
NugatRevolution wrote...
The last time I had Reaper Tech
lying around, my ship got Collector-Jacked. More potential trouble than
it's worth. Plus, Elusive Man is a d*ck, and I wanted to ****** him off.
Normandy 2 is loaded with Reaper tech; heck, it's the only reason you've survived against the Collectors. Additional Reaper tech added to the Normandy ups your firepower against the Collectors. >_>
rapscallioness wrote...
Even if you don't hate Cerberus,
or distrust them, they are entirely too incompetent to be entrusted with
such sensitive and dangerous tech. They're the worst terrorists ever.
It's embarrassing having them represent humanity when everything they
do, except for the story moving Lazarus Project, gets screwed up.
And
ppl that blew up the base were saying that Cerberus couldn't be trusted
long before BW came out saying that Cerberus "appears" to be working
with the Reapers.
But we love this Paragon vs. Renegade
UFC/TapOut scenario. And for some reason it's always the Renegades that
are b*tching. Acting like Paragons are some first born male child and
they get all the perks.
You know what, real Renegades suck it up. If you're as badass as you think and say you are, stop crying like a lil...
It's an embarrassment to badassery everywhere.
The Alliance represents humanity, not Cerberus. Cerberus represents humanity like the Blue Suns represent Turians & the Eclipse represent Asari (not an entirely proper comparison, but the point still stands).
And no, not everything that Cerberus touches fails; I'm sure Saphra has a list.
#167
Posté 24 septembre 2011 - 02:42
I've given my reasons a thousand times before - they were all ignored for the simplified (Paragons is stoopid cause they just wanna ****** of TIM.)
#168
Posté 02 août 2012 - 02:08
Mesina2 wrote...
When you talk to Legion after you destroy Collector Base they will say this:
Collector Base might be more important to Reapers then we think it is.
So I think that Illusive Man allies with Reaper with HIS terms if you keep the base.
Which I think are no indoctrination on him and Cerberus employees. Also Illusive Man takes some tech from Collector Base to use it to backstab Reapers.
So with keeping base Shepard can:
- Redeem Illusive Man and take Cerberus army against Reapers since they're not indoctrinated
- Take whatever tech Cerberus got from Collector Base
time for some Gravedigging
since keeping the bas was totally pointless
#169
Posté 02 août 2012 - 02:27
My vote, no consequences what so ever! (if you found one... please enlighten me)
#170
Posté 02 août 2012 - 02:35
#171
Posté 08 août 2012 - 03:35
Also, Collector base still has a point.
If your EMS is really low but you kept the base, you get the Control ending.
And this necro can die now.





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