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Keeping Collector base is not pointless


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170 réponses à ce sujet

#151
Medhia Nox

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@BlueMagitek - I'm not really disagreeing with you, but the Collector vessel is a sci-fi equivalent of a slushi machine run by slave drones.

I know when I'm trying to hide secret documents I don't give them to my maid to conceal in the blender.

===

That being said - keeping the base will still be a viable choice in ME 3.

Nothing from the first two games will be irreparably punished.

#152
BlueMagitek

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This isn't the Collector Vessel, this is the Collector Base. A base that is used to create Reapers. It's not so much a slushi machine as it is a factory.

I really do hope that the Base gives a huge buff somehow.

#153
JerkyJohnny14

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Well if you kept the base, the illusive man might just make shep a reaper how does that sound? That thought alone had me destroy the base. Hope i dont regret it later.......

#154
111987

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JerkyJohnny14 wrote...

Well if you kept the base, the illusive man might just make shep a reaper how does that sound? That thought alone had me destroy the base. Hope i dont regret it later.......



...what??? :blink:

Modifié par 111987, 24 septembre 2011 - 03:52 .


#155
JerkyJohnny14

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111987 wrote...

JerkyJohnny14 wrote...

Well if you kept the base, the illusive man might just make shep a reaper how does that sound? That thought alone had me destroy the base. Hope i dont regret it later.......



...what??? :blink:


Well, yeah. I mean you saw what happened to the colonists on the station. They were like processed in order to complete that reaper. So if it could happen to colonists i believed the same could happen to my shep. So I blew it up......

#156
Kileyan

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The collector base was a non choice. I would have chosen to keep it, called in the alliance or even Liara and her Shadow Broker Team to CAREFULLY explore what info they could before just blowing it up. I'm not talking about living on the base for months, just strip the base of its hard drives and what not.

Hell, I'd have actually enjoyed letting Cerberus set up shop there, indoctrinate their own people,  then taking what knowledge they learned, and blowing Cerberus operations up, along with the base. Use Cerberus like they use alliance assets.


Anyways, I still say there are tons of ships floating out there past the Omega Relay with varying degrees of tech we can use. Some may be beyond our tech, some similar or below us. More importantly even some of the older tech may still lead us to new avenues of research, how they created weapons in ways we didn't, new tangents.

I don't subscribe to the popular opinion on these forums, that every single bit of tech is exactly the same each cycle, because it was based upon planted reaper tech. These cycles have happened for all we know, 100000's of times. Some of those had new insights, created brand new things the reapers not only didn't anticipate, but counted on them creating, that why they observe it all. They need new insights that we create. That wreckage past the Omega Relay, has to had ships from many lost ages, some with amazing things to find. Those things could be from many cycles, certainly worth visiting again.

#157
Dave of Canada

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JerkyJohnny14 wrote...

Well, yeah. I mean you saw what happened to the colonists on the station. They were like processed in order to complete that reaper. So if it could happen to colonists i believed the same could happen to my shep. So I blew it up......


... how? You've killed all the Collectors.

#158
NugatRevolution

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The last time I had Reaper Tech lying around, my ship got Collector-Jacked.  More potential trouble than it's worth.  Plus, Elusive Man is a d*ck, and I wanted to ****** him off.

#159
Ieldra

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NugatRevolution wrote...
 Plus, Elusive Man is a d*ck, and I wanted to ****** him off.

Yeah, that appears to be the prevailing reason why people blow it up. Personal animosity trumps strategy. Great.

As for the Reaper technology, the Thanix has parts from the wreckage of Sovereign, EDI has them, possibly Shepard, too. Apparently, it's not so bad after all...

Modifié par Ieldra2, 24 septembre 2011 - 05:28 .


#160
rapscallioness

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Even if you don't hate Cerberus, or distrust them, they are entirely too incompetent to be entrusted with such sensitive and dangerous tech. They're the worst terrorists ever. It's embarrassing having them represent humanity when everything they do, except for the story moving Lazarus Project, gets screwed up.

And ppl that blew up the base were saying that Cerberus couldn't be trusted long before BW came out saying that Cerberus "appears" to be working with the Reapers.

But we love this Paragon vs. Renegade UFC/TapOut scenario. And for some reason it's always the Renegades that are b*tching. Acting like Paragons are some first born male child and they get all the perks.

You know what, real Renegades suck it up. If you're as badass as you think and say you are, stop crying like a lil...

It's an embarrassment to badassery everywhere.

#161
Sajuro

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Mesina2 wrote...


So I think that Illusive Man allies with Reaper with HIS terms if you keep the base.


Which I think are no indoctrination on him and Cerberus employees. Also Illusive Man takes some tech from Collector Base to use it to backstab Reapers.


So with keeping base Shepard can:

  • Redeem Illusive Man and take Cerberus army against Reapers since they're not indoctrinated
  • Take whatever tech Cerberus got from Collector Base

I don't want to sound condescending when I say this, but I only use "honey" when I want to sound condescending, so I won't use that word.
When a Reaper says "sure, I won't indoctrinate you" it means "I'm just going to do it subtly" and you don't backstab the Reapers, because by the time you as an ally are close enough to screw them royally, you want to give them a back massage so they will see squishies as valuable

#162
gammameggon

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The Reapers would never work with Cerberus. Why would they need to? They are Reapers. The only thing they would do is Indoctrinate.

I didn't trust the Illusive Man in Mass Effect 2, but I believed him on one account: TIM is indeed all about the preservation and advancement of humanity. There is no doubt. The only way he would be against humanity is if he was under Reaper control.

#163
Xilizhra

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Ieldra2 wrote...

NugatRevolution wrote...
 Plus, Elusive Man is a d*ck, and I wanted to ****** him off.

Yeah, that appears to be the prevailing reason why people blow it up. Personal animosity trumps strategy. Great.

As for the Reaper technology, the Thanix has parts from the wreckage of Sovereign, EDI has them, possibly Shepard, too. Apparently, it's not so bad after all...

True, it's only bad when you give the means of outright building Reapers to a megalomaniac.

#164
Hyperion II

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Keeping the base = giving it to TIM.
That means shepard will never be able to use it.

The only "point" in keeping/destroying the base is to determine how strong TIMy will be when he comes around and stabs shepard in the face.

#165
DarthSliver

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I destroyed the base because every Cerebus operation I ran into I had to clean up the mess they made. Whose to say the wouldnt do the same here with the Collector Base. Cerebus operations are a bunch of jokes, only to follow through is Larazus Project and that I had to clean up too in the end. As I was finally waking up from it. So you can see Cerebus messes everything up they chance because of their employee's Greed or stupidity.

Id love to keep it if we had the option to tell TIM "Well i kept the base but i aint giving it to you, its Alliance property now"

#166
BlueMagitek

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JerkyJohnny14 wrote...

Well if you kept the base, the illusive man might just make shep a reaper how does that sound? That thought alone had me destroy the base. Hope i dont regret it later.......


That doesn't make any sense.  How would having Shepard become a Reaper benefit humanity?

NugatRevolution wrote...

The last time I had Reaper Tech
lying around, my ship got Collector-Jacked.  More potential trouble than
it's worth.  Plus, Elusive Man is a d*ck, and I wanted to ****** him off.


Normandy 2 is loaded with Reaper tech; heck, it's the only reason you've survived against the Collectors.  Additional Reaper tech added to the Normandy ups your firepower against the Collectors. >_>

rapscallioness wrote...

Even if you don't hate Cerberus,
or distrust them, they are entirely too incompetent to be entrusted with
such sensitive and dangerous tech. They're the worst terrorists ever.
It's embarrassing having them represent humanity when everything they
do, except for the story moving Lazarus Project, gets screwed up.

And
ppl that blew up the base were saying that Cerberus couldn't be trusted
long before BW came out saying that Cerberus "appears" to be working
with the Reapers.

But we love this Paragon vs. Renegade
UFC/TapOut scenario. And for some reason it's always the Renegades that
are b*tching. Acting like Paragons are some first born male child and
they get all the perks.

You know what, real Renegades suck it up. If you're as badass as you think and say you are, stop crying like a lil...

It's an embarrassment to badassery everywhere.


The Alliance represents humanity, not Cerberus.  Cerberus represents humanity like the Blue Suns represent Turians & the Eclipse represent Asari (not an entirely proper comparison, but the point still stands).  

And no, not everything that Cerberus touches fails; I'm sure Saphra has a list.

#167
Medhia Nox

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@Ieldra2 - though you did say prevailing, that doesn't mean everyone just wanted to ****** off TIM.

I've given my reasons a thousand times before - they were all ignored for the simplified (Paragons is stoopid cause they just wanna ****** of TIM.)

#168
Torhagen

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Mesina2 wrote...

When you talk to Legion after you destroy Collector Base they will say this:

Image IPB



Collector Base might be more important to Reapers then we think it is.
So I think that Illusive Man allies with Reaper with HIS terms if you keep the base.


Which I think are no indoctrination on him and Cerberus employees. Also Illusive Man takes some tech from Collector Base to use it to backstab Reapers.


So with keeping base Shepard can:

  • Redeem Illusive Man and take Cerberus army against Reapers since they're not indoctrinated
  • Take whatever tech Cerberus got from Collector Base



time for some Gravedigging
since keeping the bas was totally pointless :devil:

#169
Alex_Dur4and

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So far, I haven't seen any evidence of it making a difference... For me, it should have been a key element regarding TIM's indoctrination. Something as important as having him as a war asset along with Cerberus troops or... Get the scenario we currently have...

My vote, no consequences what so ever! (if you found one... please enlighten me)

#170
iJa

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You got 5 extra war assets. Nuff said

#171
CroGamer002

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Well, unfortunately I put more thought in that choice then certain individuals did.


Also, Collector base still has a point.

If your EMS is really low but you kept the base, you get the Control ending.




And this necro can die now.