Personally I'm against both. Individual makes game too easy while global slows down combat.
And both make on sense with lore.
My suggestion is to make group cooldown:
- Tech cooldown
- Biotic cooldown
- Ammo power cooldown
- Other powers cooldown
For first 3 are obvious in what group ME2 powers belong while for other powers I'll say which are:
- Unity
- Adrenaline Rush
- Concussive Shot
- Fortification
- Inferno Grenade
- Flashbang Grenade
Do you like it?
This suggestion DOES NOT overpowers Sentinels.
- you can't use Overload after Tech Armor until cooldown ends. Most enemies use shields
- Warp should then do less damage on shields. Then again they're not doing much now either
P.S.
Global cooldown is faster then individual cooldown and way better.
What meant what that it slows down already face paced combat unnecessary withp owers like Tech armor and Cloak.
Also why do I need to was 3 seconds after Adrenaline Rush to switch my Ammo Power?
And what is stopping me from changing my Ammo power while cloaked or throw a grenade?
P.P.S.
Apparently, first 3 groups aren't obvious:
Tech powers:
- Overload
- Incinerate
- Cryo Blast
- A.I Hacking
- Combat Drone
- Cloak
- Tech Armor
- Neural Shock
- Energy Drain
- Shield Boost
- Warp
- Pull
- Throw
- Shockwave
- Charge
- Slam
- Barrier
- Reave
- Dominate
- Stasis
- Cryo Ammo
- Disruptor Ammo
- Incendiary Ammo
- Armor Piercing Ammo
- Shredder Ammo
- Warp Ammo
New idea from AdmiralCheez.
Combat powers:
- Adrenaline Rush
- Concussive Shot
- Fortification
- Inferno Grenade
- Flashbang Grenade
- Cryo Ammo
- Disruptor Ammo
- Incendiary Ammo
- Armor Piercing Ammo
- Shredder Ammo
- Warp Ammo
Do to complaints I'm updating OP, again.
Pure classes will have significant bonus and much shorter cooldown with bonus power that's in their base of skills.
Engineer with Geth Shield Boost will get 6-8 seconds cooldown and either +150% maximum shield or 30% Weapon damage bonus.
Hybrid classes will have normal bonus and normal cooldown with bonus powers.
Infiltrator with Geth Shield Boost will get 12 seconds cooldown and either +10% maximum shield or 15% Weapon damage bonus.
classes that have no skill with bonus power will be penalized with no bonus and longer cooldown.
Soldier with Geth Shield Boost will get 18-20 seconds cooldown and no bonus.
Modifié par Mesina2, 24 juin 2011 - 01:30 .





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