MELTOR13 wrote...
@ Mesina
Did you even read my post? Making the cooldown on Tech Armor longer doesn't do anything. According to your system, SentinelShep could activate Tech Armor (a tech power) and then use any biotic power immediately afterward, since they are on separate cooldowns. It doesn't matter that the Sentinel can't use any other tech power for a while, he doesn't need them, that's what teammates are for.
Try that with a lot of enemies that are both doding your attacks and trying to flank you.
I have no idea what the whole 'Engineer with Garrus and Miranda' spiel is even for, you're not making sense. If you are complaining that you think Sentinels are underpowered, please learn how to play the game, as they are probably the most versatile and powerful class in ME2.
No, Sentinel is not underpowered.
It's slower compared to Engineer and Adept.
All I do is to activate Tech armor, wait for cooldown, shoot, lose shields, wait for cooldown in cover, do same thing all over again, get bored, start using other powers that are far interesting and I make my progress far more faster.
So I'm basically playing Engineer with instead of Incarcerate I get Warp and no Combat Drone, just so I don't get bored of spamming my Tech armor.
Again, you are giving Sentinels a huge advantage over pure classes. So while yes, your little system doesn't technically HURT Adepts or Engineers, it doesn't help them either. Are you just trying to turn this into a 'buff the Sentinel' thread?
Then nerf the f*cking Tech armor since it's overpowered for some reason.
I'm sorry to try to make system that also goes with lore of this game.
This system doesn't provide any benefits for the other classes. "Well they could change their ammo powers instead of waiting 4 seconds" is not a valid point, that's worthless.
I'm sorry for trying to make this game with this system more fast paced and more with the lore.
Forcing players to take powers/abilities that contradict their current class is a horrible idea, in my mind. I don't want to be forced to take a tech power on my Adept just to circumvent that cooldown process.
You're not forced to use those powers.
And how is giving more choice to player bad?
At this point you're just rambling....I don't think you have a good grasp on the mechanics of ME2.
I do have good grasp on ME2 mechanics.
It is good, way better then ME1.
Even though it's much faster and more with the lore, it's still has moments for unnecessary slowing down pace of game and some stuff make no sense with lore.