I like the paragon/renegade system. I like that it doesn't cancel out. I could pick a paragon ending to this quest, a renegade one to that, and it never hindered me. I find it mildly irritating that paragon = persuasive whereas renegade = thug (personally my ruthless characters are the ones that sweet-talk and offer the world, because they have no intentions of sticking with it!) but I understand that Bioware wanted to simplify and it was easier to do it this way. Plus, renegades are badass
So yeah, all good. Until that bl**dy fight between Miranda and Jack.
Why on earth do I need virtually full paragon or full renegade points to keep both of them loyal? Whether I've been a guardian angel or a ruthless badass makes no difference to solving that fight, other than to make me jump through some hoops or risk my crew dying
If paragon/renegade also has to mean persuade/intimidate, that's fine, just don't force me into a particular playstyle so I can tick boxes to get the best outcome. And if you do, implement it in a way that makes sense, because in that situation, it really didn't.





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