I can't really imagine that they'd stay loyal to Cerberus after you saved them and bonded with them, but I could potentially see the Alliance deciding to charge them all with treason making them unavailable to Shepard exploits.
Then again, it's not really clear why the Normandy, a now Alliance vessel, is en route to pick up Shepard, who is on the brink of being declared a terrorist. Perhaps your old crew + Virmire Survivor decided to just steal the damn thing.
What are the benefits for those who rushed to save their crewmates
Débuté par
Iamnotahater
, juin 23 2011 02:17
#26
Posté 23 juin 2011 - 04:26
#27
Posté 23 juin 2011 - 05:06
I disagreewith stements like this.nothing is it's own reward. besides I always save everyone simply because I believe in the 6 P's. Prior Planning Prevents ****** Poor Performance. I've always had every mission done and every upgrade purchased prior to them being kidnapped.Kaiser Shepard wrote...
Pretty much this. Same goes for other major decisions like killing the Rachni Queen, destroying the Genophage cure and disallowing TIM the Collector Base.NuclearBuddha wrote...
The knowledge that you did the right thing? Does it have to be more than that?
#28
Posté 23 juin 2011 - 05:20
Chakwas was saved in all my playthroughs but Kelly was made into a human smoothie each time and I couldn't care less.
#29
Posté 23 juin 2011 - 05:36
I think Kelly has a chance of joining the Alliance in the final game.
#30
Posté 23 juin 2011 - 06:12
@idoless24
Yup, Kelly is nothing compared to Chakwas!
Good Luck and Stay Safe
Yup, Kelly is nothing compared to Chakwas!
Good Luck and Stay Safe
#31
Posté 23 juin 2011 - 07:12
My benefit was having a crew. It would feel like a friggin' ghost ship! Also, you'll probably gain a higher respect from your current and future crew. More loyalty never hurts.
#32
Posté 23 juin 2011 - 07:23
I think the benefit of saving the crew is that there are more humans left to repopulate the galaxy after the Reapers are killed, with heavy casualties (Need at least 50 people for a viable long term re-population)
#33
Posté 23 juin 2011 - 07:28
Chakwas may be back, and I hope to see the others at least make an appearance.
Loved Gabby, Ken, and Gardner.
Loved Gabby, Ken, and Gardner.
#34
Posté 23 juin 2011 - 07:32
A pat on the shoulder.
#35
Posté 23 juin 2011 - 07:45
A warm and fuzzy feeling when you reflect on your accomplishments
#36
Posté 23 juin 2011 - 08:01
At the least, you will still a crew aside from squaddies. On one playthrough I decided not to save the crew and I can tell ya the ship is like a ghost town without them. All you need then is a tumbleweed to hit it home.
#37
Posté 23 juin 2011 - 08:33
Skirata129 wrote...
I disagreewith stements like this.nothing is it's own reward. besides I always save everyone simply because I believe in the 6 P's. Prior Planning Prevents ****** Poor Performance. I've always had every mission done and every upgrade purchased prior to them being kidnapped.Kaiser Shepard wrote...
Pretty much this. Same goes for other major decisions like killing the Rachni Queen, destroying the Genophage cure and disallowing TIM the Collector Base.NuclearBuddha wrote...
The knowledge that you did the right thing? Does it have to be more than that?
Im with Buddha, doing the right thing for the sake of doing the right thing.
#38
Posté 24 juin 2011 - 11:27
As much as I like Grunt and Wrex, it's there for a reason. If the krogan are able to get past their savage nature, I'm all for lowering the restricions incurred by the genophane, and eventually removing it entirely... or just waiting for them to overcome it again when the time actually is right.Brand New wrote...
Good point ^^ I wonder what the trial will be like.Kaiser Shepard wrote...
Pretty much this. Same goes for other major decisions like killing the Rachni Queen, destroying the Genophage cure and disallowing TIM the Collector Base.NuclearBuddha wrote...
The knowledge that you did the right thing? Does it have to be more than that?
Just curious what is your guys opinion on the genophage cure? I see them not being technolgically advanced enough to fight the Reapers and becoming bascially an astronoimcally large number of powerful warrior husks.
If that means losing the war against the Reapers, so be it. If that means the krogan will actually join the Reapers because we can't promise them a cure, so be it. But I won't backhandedly use a genophage cure to blackmail them into working for us.
#39
Posté 24 juin 2011 - 11:36
On my main play the crew are dead. Poor Kelly. Chakwas is ok though! yay!
Regardless I always saw the Cerberus crew as passing acquaintances and nothing more. I dont think the Alliance will trust any of the old crew on their new acquisition. Im sure you will hear from them in game, but thats probably about it. With the exception of Kelly perhaps.
Regardless I always saw the Cerberus crew as passing acquaintances and nothing more. I dont think the Alliance will trust any of the old crew on their new acquisition. Im sure you will hear from them in game, but thats probably about it. With the exception of Kelly perhaps.
#40
Posté 24 juin 2011 - 12:15
Mesina2 wrote...
Kelly can continue to feed my fish.
^ This is one of the reasons why my Fem-Shep banged her.
#41
Posté 24 juin 2011 - 12:20
Mesina2 wrote...
Kelly can continue to feed my fish.
this!!





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