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"Speechcraft" in DA:O


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#1
MindBlankBW

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I'm sorry if this has been asked before either here or on the daforums but will there still be Intimidate/Persuade style options during dialogue like in the AD&D games? 
I think those options were excellent role-play mechanisms and using these skills to disarm a potential battle or influence NPC's opinions gave excellent replay value and VALUE in general.

Is this going to be the case in DA:O or just plain dialogue?

Can't wait till the 6th of November :)

#2
Maria Caliban

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There's a Coercion skill anyone can put points into. Cunning adds to persuade while Strength + Companions adds to Intimidate.

#3
MessWitDaBull

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One of the skill trees you can invest points into while you're leveling is Coercion. This skill essentially replaces the classic DnD Intimidate/Persuade options.



A couple points:



1. You need 16 Cunning to unlock Coercion IV, so make sure to drop a couple points in there somewhere along the way.



2. If your Strength score is higher than your Cunning score (as will be the case with warriors) Coercion will use your Strength score instead of Cunning for determining Coercion outcomes*.



* You can kind of see here the parallels between Coercion in DA:O and Intimidate/Persuade; A high-Strength character will tend to be intimidating whereas a high-Cunning character (i.e. a Rogue) will be a smooth-talking, persuading powerhouse.




#4
Necroe-

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im wondering is there a point for non-rogues to have cunning past 16-17?

#5
Guy4142

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I would rather be a smooth talking warrior, than a brutish warrior. I wish they still had charm.

#6
Chikkenstorm

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Guy4142 wrote...

I would rather be a smooth talking warrior, than a brutish warrior. I wish they still had charm.

Couldn't agree more, but I'm not going to waste my attribute points for that. Too bad for my enemies, I'll promise them some broken legs then.

#7
Guy4142

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It doesn't make sense either, your severly limiting what choices you can make depending on your class. Your companions will react to how you deal with a situation, some may be against intimidation, and it stops you acting how you want to act. I don't want to have to invest points into cunning just so i can charm my way througe situations, and i don't want to have to limit my strength incase it takes over the speech options allowing me only to intimidate. Why would they do this?

Ok apparently, not you can have enougth cunning to pass persuade choices without it having a big impact on combat, kind of like investing points in diplomacy.

Modifié par Guy4142, 31 octobre 2009 - 02:45 .


#8
Reventage

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I think you're looking at it the wrong way. From what I've gathered when reading about it coercion works more or less like this:



First, you spend the skill points to get the options to pop up.



These options are then labeled something like [Intimidate] or [Persuade] and may differ from each other based on the sitaution. You can then pick the option you prefer. The intimidate option gains bonus from your strength score and the persuade one from cunning.



So you have access to both, how well they work depend on your relevant stats.



I haven't seen a dev flat out say it's like this but that's the only implementation I've seen that makes sense. No reason to engage in some weird stat tango to keep balance.

#9
Chikkenstorm

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Reventage wrote...

First, you spend the skill points to get the options to pop up.

These options are then labeled something like [Intimidate] or [Persuade] and may differ from each other based on the sitaution. You can then pick the option you prefer. The intimidate option gains bonus from your strength score and the persuade one from cunning.

So you have access to both, how well they work depend on your relevant stats.

A warrior has high strength and low cunning. So that somewhat forces you to intimidate, or you'll fail alot. Rogues are probably going for cunning (haven't done too much research on them yet, I always find rogues the most difficult to understand, for some reason), so they'll suck at intimidate.
So it's not as free as you might think.

#10
Nyysjan

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i probably won't be allowed to use my insanely high magic power score to intimidate people then (wich is odd, as you'd think that people would be scared of/very polite to someone who can set you on fire by pointing a finger at you).

#11
Reventage

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Chikkenstorm wrote...
A warrior has high strength and low cunning. So that somewhat forces you to intimidate, or you'll fail alot. Rogues are probably going for cunning (haven't done too much research on them yet, I always find rogues the most difficult to understand, for some reason), so they'll suck at intimidate.
So it's not as free as you might think.


Yeah but then that's just stat allocation, witch is always free, even if not all options are optimal. Not much different from sinking points into Charisma in older games. Not all classes gained any benefit from that either but it was known to happen.

If you want to be a persuasive warrior, then sink points into cunning. It's your call. Might not be the easiest path but it's possible. It seemed that some people in this thread thought it wasn't, from a game mechanics standpoint.

Nyysjan wrote...

i probably won't be allowed to use my
insanely high magic power score to intimidate people then (wich is odd,
as you'd think that people would be scared of/very polite to someone
who can set you on fire by pointing a finger at you).


A dev has stated that mages get special intimidation options based on their class, either using the magic score or skipping a check altogether.

Modifié par Reventage, 31 octobre 2009 - 03:15 .


#12
Guy4142

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Reventge is right, i read something that helped confirm it aswell, and it won't impact combat too much either. I also read that sometimes you may get seperate dialouge options based on class, so mages might get specials options here and there.

#13
Reventage

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Also, since I got involved with this, I'll also add that most likely low stat score in either cunning or strenght can be most likely compensated for by simply increasing the Coercion skill higher. Most likely the in the end the skill level will be far more crucial in determining success or failure than the stat points.

#14
Guy4142

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The trouble is it's not random, meaning if you don't wanna fail you'll have to plan ahead.
Of course there may be some impossible ones like in NWN2.

Modifié par Guy4142, 31 octobre 2009 - 03:20 .