Chikkenstorm wrote...
A warrior has high strength and low cunning. So that somewhat forces you to intimidate, or you'll fail alot. Rogues are probably going for cunning (haven't done too much research on them yet, I always find rogues the most difficult to understand, for some reason), so they'll suck at intimidate.
So it's not as free as you might think.
Yeah but then that's just stat allocation, witch is always free, even if not all options are optimal. Not much different from sinking points into Charisma in older games. Not all classes gained any benefit from that either but it was known to happen.
If you want to be a persuasive warrior, then sink points into cunning. It's your call. Might not be the easiest path but it's possible. It seemed that some people in this thread thought it wasn't, from a game mechanics standpoint.
Nyysjan wrote...
i probably won't be allowed to use my
insanely high magic power score to intimidate people then (wich is odd,
as you'd think that people would be scared of/very polite to someone
who can set you on fire by pointing a finger at you).
A dev has stated that mages get special intimidation options based on their class, either using the magic score or skipping a check altogether.
Modifié par Reventage, 31 octobre 2009 - 03:15 .