Am I the only person who liked DA 2 more than Origins?
#226
Posté 28 juin 2011 - 10:59
#227
Posté 28 juin 2011 - 11:07
xkg wrote..
What about that darkened area (how far the blight has reached) on the Ferelden map slowly moving forward as you progress through the story?
You never see it. Ever. It's barely referenced (one Arl or two in Denerim). Even when Redcliffe is ostensibly affected by the blight, you still see nothing.
#228
Posté 28 juin 2011 - 11:09
Pasquale1234 wrote...
In addition to the ever-growing darkened areas of the map, we also have a scene where the camp is attacked by darkspawn and the party recognizes that they are no longer safe in camp (which I interpret to mean the spawn are advancing and growing in numbers). There are other things sprinkled throughout the game that serve as reminders of the threat - dreams, the scene of the archdemon gathering the horde while the party is in the deep roads, crossed-sword travel interrupts where we help soldiers fight off spawn attacks - to name a few. I felt that those things were there to provide a sense of urgency, and that is the effect they had on me when I played the game.
Except you're totally safe in camp. You get attacked my some useless mooks that you've potentially killed hundreds off. And that's it. You see a dragon roar twice in your dreams (I think I've seen 3 dragons in my dreams in the last year and a half) and then (plot hole alert!) manage to have the entire darkspawn horde ignore you in the Deep Roads. It's especially a huge plot hole if only minutes later you're suddenly attacked in camp because you finished the requisite number of quests.
They manange to provide essentially no sense of urgency at all.
#229
Posté 29 juin 2011 - 12:36
In Exile wrote...
Pasquale1234 wrote...
In addition to the ever-growing darkened areas of the map, we also have a scene where the camp is attacked by darkspawn and the party recognizes that they are no longer safe in camp (which I interpret to mean the spawn are advancing and growing in numbers). There are other things sprinkled throughout the game that serve as reminders of the threat - dreams, the scene of the archdemon gathering the horde while the party is in the deep roads, crossed-sword travel interrupts where we help soldiers fight off spawn attacks - to name a few. I felt that those things were there to provide a sense of urgency, and that is the effect they had on me when I played the game.
Except you're totally safe in camp. You get attacked my some useless mooks that you've potentially killed hundreds off. And that's it. You see a dragon roar twice in your dreams (I think I've seen 3 dragons in my dreams in the last year and a half) and then (plot hole alert!) manage to have the entire darkspawn horde ignore you in the Deep Roads. It's especially a huge plot hole if only minutes later you're suddenly attacked in camp because you finished the requisite number of quests.
They manange to provide essentially no sense of urgency at all.
For you.
#230
Posté 29 juin 2011 - 12:52
Pasquale1234 wrote...
For you.
For me as well.
#231
Posté 29 juin 2011 - 01:09
Morroian wrote...
Pasquale1234 wrote...
For you.
For me as well.
Well - I guess since you are the 3rd person here to tell me that I am wrong about the sense of urgency the game created for me, y'all must be right. It did not effect me that way at all.
Modifié par Pasquale1234, 29 juin 2011 - 01:14 .
#232
Posté 29 juin 2011 - 04:01
I came away from Dragon Age 2 very, very impressed. DA:O, on the other hand, never sat well with me, it just wasn't what I was looking for as a gamer. For what I was looking for, Dragon Age 2 nailed it almost every time; it's a fantastic game and deserves far more praise than it gets (understatement of the year).
Modifié par Daveros, 29 juin 2011 - 04:02 .
#233
Posté 30 juin 2011 - 03:52
ISI-Society wrote...
Regarding Rival Status: I'm having a rather easy time of it. I'm on my 3rd playthough (this time as a mage) and I've had plenty of time to figure out the various pet issues of each companion, and either boost their friendship or rivalry score accordingly by selecting which quests I bring them on. In fact, I only have about 5 trophies left on my way to platinum, and I'm working on the "Rival" trophy as we speak ... in my case, with Carver. I'm already at Negative 90 with him, and I'm only not quite 2/3 the way through Act 1. In fact, one more -10 from him (easily accomplished by refusing to bring him on the Deep Roads mission) will unlock the trophy, so that's effectively already in the bag.
As for Sten - he may have looked like a douche at first glance, but there's a lot more to him if you're patient and persistent, and if you roleplay the game well, and are steadfast and honorable, he'll award you the Kadan honorific by the end of the game. And he's right by the way ... the cake WAS indeed a lie.
As for finding pet issues, I don't really like meta-gaming that way. It'd be fairly easy to get Fenris to rival status for me, but I really don't think my Hawke would ever bother with the guy. Why keep him around? We want different things. Let him brood in his mansion.
Same thing for Sten. He's a douche on first contact. I'm supposed to go beg on his behalf? He admitted his guilt. There's really nothing to pursue. I don't really care about him calling me a special name, lol. My warden had a brief conversation with him and just decided there were more important things to worry about.
#234
Posté 30 juin 2011 - 06:03
SlyTF1 wrote...
I'm kind of new here (I've been registered, but haven't really posted anything.) but I need to ask this question. Am I the only one? First off let me say, I'm not really a big fan of the RPG style of gameplay that Origins had. And that was the big part that I didn't like about that game. That and the part where you're stuck inside the Fade with no way out. I hated that part, and I'm glad there was nothing in DA2 like that. Other than that, I think DAO was a better made game. I liked the characters, the lore (even though I liked the story in DA2 more because it deals with society and different points of views on numerous things.) all of it better in DAO, but the gameplay bugged me to no end. I like the fast pacedness of DA2 as opposed to the slow crawl of Origins.
People complain that DA2 only has a few enviroments, but they where varied enough to keep me interested. I've beaten DA2 4 times, with a lot of games I haven't finnished yet. And I've only beaten DAO once, and it's hard for me to come back to it. And every time I play DA2 I find numerous new missions that I didn't find the last time I played it. In other words, everything I didin't like in DAO was fixed in DA2. But everything I did like about DAO was broken in DA2.
Really, the change of gameplay style is the reason I like DA2 better.
With the exceptions of romances(Just as good OPTIONS with worse execution) and the fact that there was no real good guys to support, I totally agree.
#235
Posté 30 juin 2011 - 10:59
#236
Posté 30 juin 2011 - 11:06
Modifié par Faunwea, 30 juin 2011 - 11:07 .
#237
Posté 01 juillet 2011 - 08:12
#238
Posté 03 juillet 2011 - 08:10
#239
Posté 03 juillet 2011 - 09:08
-the exciting combat and better talent trees
-the fact Hawke is a better developed character than the Warden
-dialogue wheel, icons and voice
-friendship/rivalry instead of approval/disapproval
-companions interact with each other even more
-no more awkward sex in uniform underwear
-storyline revolving more around characters, instead of big evil threat
-more variety of armours, weapons, etc for Hawke
-companions getting involved even more in Hawke's conversations with NPCs
#240
Posté 03 juillet 2011 - 11:34
ReallyRue wrote...
I like them about the same. They have different strengths and different weaknesses. DA2's advantages -
-the exciting combat and better talent trees
-the fact Hawke is a better developed character than the Warden
-dialogue wheel, icons and voice
-friendship/rivalry instead of approval/disapproval
-companions interact with each other even more
-no more awkward sex in uniform underwear
-storyline revolving more around characters, instead of big evil threat
-more variety of armours, weapons, etc for Hawke
-companions getting involved even more in Hawke's conversations with NPCs
-agreed definately better than the direction Origins took
-i guess i can agree considering he has more of a back story and people talk about it
-i dont disagree with the dialogue wheel but i like the many lines to choose from in Origins, but i also like the investigate part of the wheel as well as companion opinions
-eh sorta makes it too easy, especailly the romances, and getting your LI in bed part
-you mean the party banter? thats true, you no longer have to go to a certain part of an area to hear them
-i figured it would of been better, but now you get fade to black and they are either in bed with you, or a scene where they are already clothed(shame on you Isabela)
-thats not necessarily an advantage but it is interesting to have sides to pick for the ending
-mm i think they are pretty much the same in this category, you know, minus the lack of puting armor on your companions
-either by asking them(which ive covered) or simply talking for themselves, which they do more in DA2
but still like Origins but difinitely dont hate DA2
#241
Posté 03 juillet 2011 - 11:54
MagmaSaiyan wrote...
-i guess i can agree considering he has more of a back story and people talk about itReallyRue wrote...
-the fact Hawke is a better developed character than the Warden
@ReallyRue: yea - in your opinion - it's not a fact
@MagmaSaiyan: and imo DAO was better beacuse i could actually play through some of my Warden's back story not only hear about it.
MagmaSaiyan wrote...
-you mean the party banter? thats true, you no longer have to go to a certain part of an area to hear them
Nope. Party Banter only triggers in predefined places.
Modifié par xkg, 03 juillet 2011 - 11:59 .
#242
Posté 04 juillet 2011 - 12:21
I like DA2 miles better than Origins. Origins was good, had a good story, characters, and what not, but I found DA2 better in every way.
Origins felt like a single player MMO. The battles were pretty stale and boring and you were forced to take certain characters (Wynne if you need a healer, Alistair to tank), whereas DA2 allows you to mix and match for a variety of different play styles and party set-ups. I also like how DA2 allows for a variety of builds even within certain character niches (tank, dps, ranged, etc...).
I also like the more involved dialogue and story in DA2. Your choices sometimes have immediate repercussions but you also see it over time (whereas you barely see the extent of your actions in Origins outside of epilogue text).
The romances were done better in DA2 where you get a climatic cut-scene (versus select a few lines and get quick romance scene in Origins), the friendship/rivalry system lets you keep your party members and roleplay how you want your character to be.
The only thing I miss about Origins is the character races, origins, and equipping companion weapons/armor. Other than that I like DA2 far better.
#243
Posté 04 juillet 2011 - 01:10
#244
Posté 04 juillet 2011 - 06:25
Pasquale1234 wrote...
Morroian wrote...
Pasquale1234 wrote...
For you.
For me as well.
Well - I guess since you are the 3rd person here to tell me that I am wrong about the sense of urgency the game created for me, y'all must be right. It did not effect me that way at all.
I too, got the sense of urgency just fine Pas. It seems that the "Let DA2 stand on it's own merit" falls short when the "Let's bash DAO to make DA2 look better" tactic is needed.
Did DAO have it's flaws? Yep. Did those flaws, or the style of game DAO was make it unplayable, or have no replay value? Yep. Did some people enjoy DAO or DA2 more than the other game? Yep.
Am I glad the OP enjoyed DA2 more than DAO? Yep, if only because it made them happy and brought them enjoyment. And that is good enough for me.
#245
Posté 04 juillet 2011 - 06:26
The funny thing was, when i played DA:O on my friends computer, i was blown away. I didn't think that any game could ever match it when i first played. Now here i am admitting that (in my mind at least) DA2 has beaten it.
1. Emotional Impact.
DA:O had some good emotional impact Human Noble Origin anyone? and party definitely added to the tension.
DA2 Mom's questline( can't say more due to no spoliers) was THE most emotional i have ever gotten from playing a video game. I actually felt an emotional connection to Hawke's mother especially since the game takes place over 10 years. That one scene blew everything from Origins out of the water for me.
2. Companion development.
DA:O had excellent companion development but DA2 beats it in my mind b/c over the course of 10 years you see their personalities shift bit by bit in a way that Origins just couldn't do.
3. Combat
I'm sorry but i absolutely hated DA:O's combat. Whenever i started a fight in DA:O i rolled my eyes and waited about 45 min for the fight to finish. Don't get me wrong, it was entertaining but the noticeable delay between telling my Warden what to do and the 5 second gap before he actually did it annoyed me. How am i supposed to get into the combat when im waiting for him to actually do what i told him to do? DA2's combat is so much faster, so much more visceral that i feel in love from the first fight.
#246
Posté 04 juillet 2011 - 06:44
45 min for a fight to finish ? How long was your playthrough ? 1500 hours ?
5 seconds gap ? You know what - upgrade your PC. Times of Pentium I (or whatever trash you have) are long gone. Seems to me that you are experiencing some serious lags or just making this BS up.
Modifié par xkg, 04 juillet 2011 - 06:44 .
#247
Posté 04 juillet 2011 - 07:00
xkg wrote...
^^^
45 min for a fight to finish ? How long was your playthrough ? 1500 hours ?
5 seconds gap ? You know what - upgrade your PC. Times of Pentium I (or whatever trash you have) are long gone. Seems to me that you are experiencing some serious lags or just making this BS up.
or it could just be hyperbole
the one thing I can say about DA2 however is that it might actually get me to finish my very first ever mage playthrough in all of Dragon Age. Mages in DA:O were a borefest, and in DA2 thanks to all the hyperactive new animations they're the only class i'm willing to put up with, as them being magic allows me to slightly suspend my disbelief, unlike the two-handed
#248
Posté 04 juillet 2011 - 07:07
Ok but why use hyperboles if they are complete BS.
45 min/fight in DAO ? where ? maybe he confused some DAO fight with DA2 never-ending completly lame Arishok fight or WOW-Boss-style High Dragon fight.
And 5 sec lags ? Yea combat in DAO is slower but there are no any lags.
Modifié par xkg, 04 juillet 2011 - 07:45 .
#249
Posté 04 juillet 2011 - 07:12
Blah
Blah
45 mins fight in DA:O
You must of been very bad at the game.
#250
Posté 04 juillet 2011 - 07:56
Modifié par Ronnel, 04 juillet 2011 - 07:57 .





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