Am I the only person who liked DA 2 more than Origins?
#251
Posté 04 juillet 2011 - 11:46
#252
Posté 04 juillet 2011 - 12:34
Cutlass Jack wrote...
45 minutes. Because Hyperbole was never used to criticize DA2 while it was busy 'spitting in our faces.'
And what, pray tell, would be the purpose of using 'hyperbole' to describe Origins in comparison to Dragon Age 2 in this case, when long, repetitive 'filler' encounters, coupled with tedious 'mumorpeger' boss battles embodied the telltale stamp of recognition for the latter?
Excluding, of course, the good loot.
#253
Posté 04 juillet 2011 - 04:22
is probably because they really like and enjoy DA : O .
#254
Posté 04 juillet 2011 - 04:40
erynnar wrote...
I too, got the sense of urgency just fine Pas. It seems that the "Let DA2 stand on it's own merit" falls short when the "Let's bash DAO to make DA2 look better" tactic is needed.
Did DAO have it's flaws? Yep. Did those flaws, or the style of game DAO was make it unplayable, or have no replay value? Yep. Did some people enjoy DAO or DA2 more than the other game? Yep.
Just to clarify, I don't want to bash DA:O - I think it was a very good game, and certainly better executed than DA2. I just think DA:O had a lot of flaws that DA2 essentially ran with. I don't think certain critical flaws of DA2 can be properly analyzed without looking at Bioware as a company, because there are certain design-level principles in Bioware games that DA2 essentially exposed by relying too much on them (or by changing the formula enough that fans weren't willing to excuse Bioware anymore).
#255
Posté 05 juillet 2011 - 02:01
Savior Indra wrote...
1. Emotional Impact.
DA:O had some good emotional impact Human Noble Origin anyone? and party definitely added to the tension.
DA2 Mom's questline( can't say more due to no spoliers) was THE most emotional i have ever gotten from playing a video game. I actually felt an emotional connection to Hawke's mother especially since the game takes place over 10 years. That one scene blew everything from Origins out of the water for me.
The Mum questline was so...poor. I can't get emotionally invested in someone i've had three 6 second conversations with, i wish i could, but i can't. Because of this, i really didn't care when she died. Isn't that sad? The Mother of the main character dies in such a dramatic way, yet it sparked no emotions from me other than "WTF".
I usually get very emotional when playing dramatic parts in video game (Shepard's rise from the Sovereign ruins, Squdmates dieing my first time through ME2, RDR ending, Kaiden death), but that scene did nothing.
All it needed was a hell of a lot more mother time, then i may have felt something. But it was just done so poorly.
#256
Posté 05 juillet 2011 - 02:07
In Exile wrote...
erynnar wrote...
I too, got the sense of urgency just fine Pas. It seems that the "Let DA2 stand on it's own merit" falls short when the "Let's bash DAO to make DA2 look better" tactic is needed.
Did DAO have it's flaws? Yep. Did those flaws, or the style of game DAO was make it unplayable, or have no replay value? Yep. Did some people enjoy DAO or DA2 more than the other game? Yep.
Just to clarify, I don't want to bash DA:O - I think it was a very good game, and certainly better executed than DA2. I just think DA:O had a lot of flaws that DA2 essentially ran with. I don't think certain critical flaws of DA2 can be properly analyzed without looking at Bioware as a company, because there are certain design-level principles in Bioware games that DA2 essentially exposed by relying too much on them (or by changing the formula enough that fans weren't willing to excuse Bioware anymore).
Sorry Ex, I didn't think you were. It just seems to be the thing to do. Just like hyperbole (and I have been guilty of this) is used to describe...unrest...shall we say, over DA2. ROFL! One thing this game did do? It raised the passions in a lotta people. And for me, it introduced me to great people here ( I wasn't posting about DAO back in the day, other than fanfiction).
And good point about the looking at design-level principles. See, this (among many things) is the reason I like you.
#257
Posté 05 juillet 2011 - 02:12
Gibb_Shepard wrote...
Savior Indra wrote...
1. Emotional Impact.
DA:O had some good emotional impact Human Noble Origin anyone? and party definitely added to the tension.
DA2 Mom's questline( can't say more due to no spoliers) was THE most emotional i have ever gotten from playing a video game. I actually felt an emotional connection to Hawke's mother especially since the game takes place over 10 years. That one scene blew everything from Origins out of the water for me.
The Mum questline was so...poor. I can't get emotionally invested in someone i've had three 6 second conversations with, i wish i could, but i can't. Because of this, i really didn't care when she died. Isn't that sad? The Mother of the main character dies in such a dramatic way, yet it sparked no emotions from me other than "WTF".
I usually get very emotional when playing dramatic parts in video game (Shepard's rise from the Sovereign ruins, Squdmates dieing my first time through ME2, RDR ending, Kaiden death), but that scene did nothing.
All it needed was a hell of a lot more mother time, then i may have felt something. But it was just done so poorly.
I know what yo u mean. I felt bad on a humanity level..."oh geeze, if that happened to anybody's mum, that would suck!" and a definite "WTF? of why did I have to wait until dark?" Add to that the total let down of being teased with the possibility I might be able to save her, and couldn't, no matter what I did. That only added frustration.
But I didn't connect with her on a personal emotional level, and I wanted to! Dammit! I should have been bawling my eyes out at that scene. I was even a bit horrified that I couldn't. Seriously, if that had happened to Eleanor Cousland? I did feel more emotion for the Keeper and what happened to her, because I got to know her in DAO! *facepalm*
So much epic potential just not executed with DA2. I see it, dammit!
#258
Posté 05 juillet 2011 - 02:55
One of the old DA:O characters appeared towards the end of the story to my delight. This male elf, including Carver, Anders, Fenris, and Varric, were some of the various people who I held in esteem. But, I must admit, DA:O had many memorable individuals as well.
For me, the new combat system was much better than DA:O; yet, the button-mashing irritated me. I wanted a battle system with a healthy medium of strategy and flow. The first installment was overly complicated--the latter, just the opposite, lacked structure.
Still love DA2.
Modifié par UnspokenSoul22, 05 juillet 2011 - 03:41 .
#259
Posté 05 juillet 2011 - 03:03
About Leandra: I didn't cry at her (spoiler) but I was in shock and then I got angry and made Hawke treat everybody like crap for a while. I think overall given that it takes place over a seven year period that we should have had more oportunities to interact with our companions, especially the family. I felt like I had barely gotten to know carver/bethany before they were gone. When you enter the mansion you can find evidence that everybody has been there in that mansion but you don't get to experience it. That was a huge let down. I probably felt closer to the family than most because I wrote my own little leading up story to it, but I still felt like much was missing.
Edit: I hope somebody makes a party mod some day, because we need to celebrate at the mansion. LOL
Modifié par DreGregoire, 05 juillet 2011 - 03:05 .
#260
Posté 05 juillet 2011 - 05:23
#261
Posté 05 juillet 2011 - 01:06
erynnar wrote...
Pasquale1234 wrote...
Morroian wrote...
Pasquale1234 wrote...
For you.
For me as well.
Well - I guess since you are the 3rd person here to tell me that I am wrong about the sense of urgency the game created for me, y'all must be right. It did not effect me that way at all.
I too, got the sense of urgency just fine Pas. It seems that the "Let DA2 stand on it's own merit" falls short when the "Let's bash DAO to make DA2 look better" tactic is needed.
Did DAO have it's flaws? Yep. Did those flaws, or the style of game DAO was make it unplayable, or have no replay value? Yep. Did some people enjoy DAO or DA2 more than the other game? Yep.
Am I glad the OP enjoyed DA2 more than DAO? Yep, if only because it made them happy and brought them enjoyment. And that is good enough for me.
Thank you.
I was trying to point out that DA2 could have provided a better sense of the passage of time than it did, and was roundly dismissed. There just isn't anything about the game that helps me feel it has taken place over 7 years, and while I think it was courageous of them to attempt that (which I've already stated), its implementation could have been much better.





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