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Am I the only person who liked DA 2 more than Origins?


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#101
Theagg

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ItsTheTruth wrote...

Theagg wrote...

Ahh yes, random combat, I remember that well from Origins. How often our progress was rudely interrupted by crossed swords on the map. Often occuring in places that looked remarkably similar to previous random tussle locations.


I don't think anyone claiming that DA2 is even in the same league as DA:O would want to bring up the topics of random combat or reused locations. DA:O combat scenes actually worked very well because each felt relatively consequential and unique. Even some of those "crossed swords" were actually triggered by quests or companion storyline (like Leliana or Wynne). The only really random and repetitive combat was on the Denerim map...

Or all of DA2.


Oh and I would argue, if you add up all the various primary 'exterior' areas in Kirkwall (Hightown, Lowtown, Darktown etc), the number of streets, alleys and corridors they contain, they add up to more variety and more mileage than all of Denerim, Orzammar and Redcliffe combined. (Denerim for example was pretty much just a single open courtyard/market surrounded by scenic buildings, Orzammar just an entrance hall and three fancy 'corridors', the Commons, Diamond Quarter and Dust Town etc )

#102
Fredvdp

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I also liked DA2 more than Origins. Both games have flaws but I don't think DA2's flaws are as big. I think recycled levels and lack of customization aren't as bad as one minute load times, frequent crashes, slow combat and a generic fantasy storyline. I play games like these for the story and characters so I'm glad the writers put some effort into DA2.

#103
Aaleel

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Theagg wrote...

mrcrusty wrote...

The framed narrative was about 9/10ths of the story. You only get out of it in the end game.

I'd say though that framed narrative is a gimmick unless you use it. Dragon Age 2 barely used it. Alpha Protocol used it a lot. The endgame changes significantly depending on how you interact with Leland (I mean you get a different set of endings and a different final boss).

Really, you could take out the framed narrative of Dragon Age 2 and how different would it be? Take out the framed narrative of AP and you have to a change a lot of the story.


This is one of the greater criticisms of DA2, that player choices had no real effect on the end game. It may be a valid criticism but also, in the context of how the story unfolded in DA2, it may not actually be that an important of an issue. A debatable point.

However, I would be interested to know how people who felt they were denied seeing the consequences of their actions and choices how they felt, in that story context, the ending should have perhaps evolved for them.

There is no case to be made, in my opinion, that choices could have prevented the mage/templar war. Its obvious that is a key plot line to the larger Thedan story, so the player characters role in that is peripheral. It, like many things in real life, is just one of those things that is going to happen. Ander's terrorist activity sees to that. Sometimes characters get carried along with the current, such that no matter what their activities or choices, they cannot change the world. I have no problem with a story in which you as a player are unable to stop the crash. Hawke was that character here for the purposes of that story.

So what does that leave that can change at the end, based on your choices ?


You have the opportunity in the game to tell the Templars that Andres is dangerous and is planning on doing something to harm the city.  That part pissed me off greatly, don't give me the option to turn him in, and then just brush over and have Cullen do nothing.

That's one of my main gripes with the game.  If they just wanted you to walk through the events of Hawke's time in Kirkwall, just do it, don't even give people the options.  Don't give people multiple choices in important situations and then have all the choices lead to the same thing, that's worse IMHO.

Edit:  And more on topic, I enjoyed DA:O far more.  I couldn't even get through DA2 twice because of the reused areas and combat.

Modifié par Aaleel, 25 juin 2011 - 01:10 .


#104
Theagg

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ItsTheTruth wrote...

Theagg wrote...
But then again, over how long did the events in Origins unfold. (I seem to recall its about a year or just over) and nothing changed there either. Denerim remained unchanged, as did Redcliffe and so on. So Origins failed to reflect temporal changes as well.


Yeah, except that in DA:O you moved on to the next act. In DA:2 you are stuck in Kirkwall for the whole game. There was no need to change environments in DA:O, first because it only lasted one year or so, but mostly because you had no reason to revisit previous locations during your journey. (except Denerim at the end, but then there was a big change)

On the other hand, DA2 takes place only in Kirkwall. From Act I to Act III it is Kirkwall, Kirkwall, and more Kirkwall. Now, if you had to design such a game, you would make sure that Kirkwall either looks really great (like the AC games) or that the areas of Kirkwall you can explore change/expand a lot during the game so that you're not stuck in the same streets the whole game (like GTA games for examples - although GTA4 also looks a lot better than DA2).

Or you could just keep the same boring few street corners for 10 years, if you want to make a terrible game just for a quick buck.


Didn't I just say that this was one of the failings (re temporal design) but not for me so massive a failing as to make the game 'terrible' ? (It wasn't) But see my other comment about just how varied the world of Origins was in comparison, you know, the same boring streets of Denerim,( streets is being somewhat generous after all there were only two streets in Denerim), of Orzammar, of Redcliffe which in total amout to less than the sum total of Kirkwall in its entirety.

But this is subjective. As I said, some people do live in the same location for many years. Its what happens in that location that counts. Some people though still feel RPG's require that its all about 'exploring new locations' in order t keep them happy. That's one approach though I don't feel its the only, or the best approach.

Modifié par Theagg, 25 juin 2011 - 01:13 .


#105
Chiramu

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They actually put a lot of effort into Origins, but it had 6 different types of character that you could play. Whereas DA2 only had 1.

#106
Theagg

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Aaleel wrote...

You have the opportunity in the game to tell the Templars that Andres is dangerous and is planning on doing something to harm the city.  That part pissed me off greatly, don't give me the option to turn him in, and then just brush over and have Cullen do nothing.

That's one of my main gripes with the game.  If they just wanted you to walk through the events of Hawke's time in Kirkwall, just do it, don't even give people the options.  Don't give people multiple choices in important situations and then have all the choices lead to the same thing, that's worse IMHO.

Edit:  And more on topic, I enjoyed DA:O far more.  I couldn't even get through DA2 twice because of the reused areas and combat.


Kind of mirrors real life then in some ways. The authorities (Cullen and the Templars) failing to act on information passed to them, or gleaned from security services.

And then the atrocity happens.

Yep, very much like real life. So whilst I can understand your frustration there, I don't see that as a failing. In fact, as I pointed out. That part of the story was going to happen, (Anders little act) you could not stop it, no matter your choices. The point being I guess that the world doesn't always revolve around and bend to the whim of one man or woman.

Some seem to believe everything they do should have major consequences for Thedas.

#107
Aaleel

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Theagg wrote...

Aaleel wrote...

You have the opportunity in the game to tell the Templars that Andres is dangerous and is planning on doing something to harm the city.  That part pissed me off greatly, don't give me the option to turn him in, and then just brush over and have Cullen do nothing.

That's one of my main gripes with the game.  If they just wanted you to walk through the events of Hawke's time in Kirkwall, just do it, don't even give people the options.  Don't give people multiple choices in important situations and then have all the choices lead to the same thing, that's worse IMHO.

Edit:  And more on topic, I enjoyed DA:O far more.  I couldn't even get through DA2 twice because of the reused areas and combat.


Kind of mirrors real life then in some ways. The authorities (Cullen and the Templars) failing to act on information passed to them, or gleaned from security services.

And then the atrocity happens.

Yep, very much like real life. So whilst I can understand your frustration there, I don't see that as a failing. In fact, as I pointed out. That part of the story was going to happen, (Anders little act) you could not stop it, no matter your choices. The point being I guess that the world doesn't always revolve around and bend to the whim of one man or woman.

Some seem to believe everything they do should have major consequences for Thedas.


There aren't parts of the story that are going to happen, ALL of the story is going to happen.  Nothing like real life.  All your choices aren't ignored in real life.  Whether it's Merrill and the eluvian, Isabella taking the relic, Andres blowing stuff up, Qunari going on a rampage, Fighting the leaders of both factions when you're trying to side with one, anything.  I'm sorry taking steps the change your circumstances at major moments of your life and never having any affect does not mirror real life.

#108
Chromie

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Theagg wrote...
Kind of mirrors real life then in some ways. The authorities (Cullen and the Templars) failing to act on information passed to them, or gleaned from security services.

And then the atrocity happens.


Right....I don't see that way. Terrorism isn't something that the authorities would have laughed at. Especially if Hawke was the person to say something. Considering in Act II Hawke is the Campion his/her word would already have carried a lot of influence. Meredith also was speaking to Meredith in Act III. Be it to hunt down mages. Would it have been hard to mention "by the way Meredith I have an apostate grey warden who wants to blow up the chantry" infact I would be happier if we could have made Anders tranquil. At least that way he would have the such a terrible punishment. 

#109
Aaleel

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Ringo12 wrote...

Theagg wrote...
Kind of mirrors real life then in some ways. The authorities (Cullen and the Templars) failing to act on information passed to them, or gleaned from security services.

And then the atrocity happens.


Right....I don't see that way. Terrorism isn't something that the authorities would have laughed at. Especially if Hawke was the person to say something. Considering in Act II Hawke is the Campion his/her word would already have carried a lot of influence. Meredith also was speaking to Meredith in Act III. Be it to hunt down mages. Would it have been hard to mention "by the way Meredith I have an apostate grey warden who wants to blow up the chantry" infact I would be happier if we could have made Anders tranquil. At least that way he would have the such a terrible punishment. 


Exactly.

And they're already looking for Andres.  There is no way he doesn't get arrested on the spot.  Also in real life, you mention someone planning on commiting an acta against the city that even smells of terrorism, that person is going into custody immediately.

#110
Theagg

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Aaleel wrote...


There aren't parts of the story that are going to happen, ALL of the story is going to happen.  Nothing like real life.  All your choices aren't ignored in real life.  Whether it's Merrill and the eluvian, Isabella taking the relic, Andres blowing stuff up, Qunari going on a rampage, Fighting the leaders of both factions when you're trying to side with one, anything.  I'm sorry taking steps the change your circumstances at major moments of your life and never having any affect does not mirror real life.


Lets see, you decide wether or not Bartrand dies. You decide wether or not the Dalish live, (as major a decision as any in Origions) You decide the fate of Feynriel. You decide wether or not Isabela remains free, or wether she returns for Act 3. You decide wether the Arishok dies, or he takes what he wants and leaves. You decide the fate of Fenris  You decide the ultimate fate of Anders. Carver or Bethany can live or die in the Deep Roads. And so on. All of those choices can have ramifications further down the line.

(For example I would love to see the future in which Isabela seeks revenge for the players less pleasant choice regarding her fate)

Sorry, but the claim your choices have no effect in DA2 doesn't hold water. Its just that the some of the events where people felt their choice should matter were beyond their control. But that was the same for Origins.

Lets see what choices you had in Origins. Harrowmount or Bhelen. Zatrhrien dead or alive. Dark Ritual or not. Sacrifice yourself or stay alive. Choices surrounding Connor (just like Feynriel then). Some companions dead or alive. and so on. But ultimately, just as in DA2, you have no choice as regards the major plot lines in Origins, Duncan will kill Jory, Loghain will betray everyone and leave the battfield, the blight proceeds, the dwarves get their king, the Archdemon attacks. The finale arrives, you battle the Archdemon. Game over.

And then you get some slides at the end convincing you your actions have had real effect.

Modifié par Theagg, 25 juin 2011 - 03:03 .


#111
Theagg

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Aaleel wrote...

Ringo12 wrote...

Theagg wrote...
Kind of mirrors real life then in some ways. The authorities (Cullen and the Templars) failing to act on information passed to them, or gleaned from security services.

And then the atrocity happens.


Right....I don't see that way. Terrorism isn't something that the authorities would have laughed at. Especially if Hawke was the person to say something. Considering in Act II Hawke is the Campion his/her word would already have carried a lot of influence. Meredith also was speaking to Meredith in Act III. Be it to hunt down mages. Would it have been hard to mention "by the way Meredith I have an apostate grey warden who wants to blow up the chantry" infact I would be happier if we could have made Anders tranquil. At least that way he would have the such a terrible punishment. 


Exactly.

And they're already looking for Andres.  There is no way he doesn't get arrested on the spot.  Also in real life, you mention someone planning on commiting an acta against the city that even smells of terrorism, that person is going into custody immediately.


Well, lets see, here in the UK there has been much made in the media following the 7/7 attacks about wether or not the authorities reacted properly to the intelligence data they had. Many, including families and relatives of the victims believe that they failed, that given they had been observing the terrorists beforehand, had information on record that pointed to them preparing for an attack, or being potentially dangerous individuals that the authorities should have acted earlier and arrested them on suspicion.

And are very annoyed that this didn't happen and they lost their loved ones as a result.

So no, in real life it happens.

#112
Aaleel

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Theagg wrote...

Lets see, you decide wether or not Bartrand dies. You decide wether or not the Dalish live, (as major a decision as any in Origions) You decide the fate of Feynriel. You decide wether or not Isabela remains free, or wether she returns for Act 3. You decide wether the Arishok dies, or he takes what he wants and leaves. You decide the fate of Fenris  You decide the ultimate fate of Anders. Carver or Bethany can live or die in the Deep Roads. And so on. All of those choices can have ramifications further down the line.

(For example I would love to see the future in which Isabela seeks revenge for the players less pleasant choice regarding her fate)

Sorry, but the claim your choices have no effect in DA2 doesn't hold water. Its just that the some of the events where people felt their choice should matter were beyond their control. But that was the same for Origins.

Lets see what choices you had in Origins. Harrowmount or Bhelen. Zatrhrien dead or alive. Dark Ritual or not. Sacrifice yourself or stay alive. Choices surrounding Connor (just like Feynriel then). Some companions dead or alive. and so on. But ultimately, just as in DA2, you have no choice as regards the major plot lines in Origins, Duncan will kill Jory, Loghain will betray everyone and leave the battfield, the blight proceeds, the dwarves get their king, the Archdemon attacks. The finale arrives, you battle the Archdemon. Game over.

And then you get some slides at the end convincing you your actions have had real effect.


Let's see Wynne and mages are wiped out in the Circle tower or not.  Consequences you have an entirely different party make up for the rest of the game.  If the mages are killed you cannot save Connor with the mages help meaning that someone has to die on the spot to resolve the situation.  But somehow you're arguing the choice had no real effect on the game? 

I'm not going to sit here and list all the choices where your choice actually had two different outcomes because I'm sure this is going to be an agree to disagree.

But as far as the events you mention for Origins, you were never given a choice in those matters.  They just happened, which was my earlier point.  If the events are going to transpire regardless, don't give me a choice and ignore it, just have it happen. 

That's the main difference.  When you were given choices in Origins, A & B had different outcomes.  But there were way too many times in DA2 where A & B had the same outcome. 

Just do what you're going to do if it's nothing I can do about, but don't give me empty choices, that's all I ask.

#113
Theagg

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Aaleel wrote...

Theagg wrote...

Lets see, you decide wether or not Bartrand dies. You decide wether or not the Dalish live, (as major a decision as any in Origions) You decide the fate of Feynriel. You decide wether or not Isabela remains free, or wether she returns for Act 3. You decide wether the Arishok dies, or he takes what he wants and leaves. You decide the fate of Fenris  You decide the ultimate fate of Anders. Carver or Bethany can live or die in the Deep Roads. And so on. All of those choices can have ramifications further down the line.

(For example I would love to see the future in which Isabela seeks revenge for the players less pleasant choice regarding her fate)

Sorry, but the claim your choices have no effect in DA2 doesn't hold water. Its just that the some of the events where people felt their choice should matter were beyond their control. But that was the same for Origins.

Lets see what choices you had in Origins. Harrowmount or Bhelen. Zatrhrien dead or alive. Dark Ritual or not. Sacrifice yourself or stay alive. Choices surrounding Connor (just like Feynriel then). Some companions dead or alive. and so on. But ultimately, just as in DA2, you have no choice as regards the major plot lines in Origins, Duncan will kill Jory, Loghain will betray everyone and leave the battfield, the blight proceeds, the dwarves get their king, the Archdemon attacks. The finale arrives, you battle the Archdemon. Game over.

And then you get some slides at the end convincing you your actions have had real effect.


Let's see Wynne and mages are wiped out in the Circle tower or not.  Consequences you have an entirely different party make up for the rest of the game.  If the mages are killed you cannot save Connor with the mages help meaning that someone has to die on the spot to resolve the situation.  But somehow you're arguing the choice had no real effect on the game? 

I'm not going to sit here and list all the choices where your choice actually had two different outcomes because I'm sure this is going to be an agree to disagree.

But as far as the events you mention for Origins, you were never given a choice in those matters.  They just happened, which was my earlier point.  If the events are going to transpire regardless, don't give me a choice and ignore it, just have it happen. 

That's the main difference.  When you were given choices in Origins, A & B had different outcomes.  But there were way too many times in DA2 where A & B had the same outcome. 

Just do what you're going to do if it's nothing I can do about, but don't give me empty choices, that's all I ask.


And, as I said, I don't mind being presented with choices that ultimately don''t pan out as you would like them to.

For that particular one I can imagine that in the future, when Divine Justina and her Exhalted March turn up at Kirkwall, it's Cullen who is dragged before a committee and questioned at great length as to why and he Meredith failed to act upon the information the Champion provided.

Simple really.

Sadly that enquiry can't be televised.

Edit. As to Connor, wether or not someone dies in the process of saving him has no real effect on the game. Thereafter everything proceeds as it would had his mother sacrificed herself or not.

Modifié par Theagg, 25 juin 2011 - 03:41 .


#114
Aaleel

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Theagg wrote...

And, as I said, I don't mind being presented with choices that ultimately don''t pan out as you would like them to.

For that particular one I can imagine that in the future, when Divine Justina and her Exhalted March turn up at Kirkwall, it's Cullen who is dragged before a committee and questioned at great length as to why and he Meredith failed to act upon the information the Champion provided.

Simple really.

Sadly that enquiry can't be televised.


Well not exactly.  Becasue you go three years into the future and Cassandra is still trying to figure out what happened.  There was no exhalted march, just some reinforcements to restore the peace.  And the templars left the chantry eventually and are an independant force (Cullen reasonably is probably one of the leaders)

There may be an exhalted march if peace cannot be restored, but it wasn't one to Kirkwall.

But ultimately Andres choice being ignored makes absolutely no sense because he was an apostate a crime in itself, and moreso, was already being looked for by Templars.  There is no logical reason he was allowed to continue on as a free apostate mage.

#115
Theagg

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Aaleel wrote...

Theagg wrote...

And, as I said, I don't mind being presented with choices that ultimately don''t pan out as you would like them to.

For that particular one I can imagine that in the future, when Divine Justina and her Exhalted March turn up at Kirkwall, it's Cullen who is dragged before a committee and questioned at great length as to why and he Meredith failed to act upon the information the Champion provided.

Simple really.

Sadly that enquiry can't be televised.


Well not exactly.  Becasue you go three years into the future and Cassandra is still trying to figure out what happened.  There was no exhalted march, just some reinforcements to restore the peace.  And the templars left the chantry eventually and are an independant force (Cullen reasonably is probably one of the leaders)

There may be an exhalted march if peace cannot be restored, but it wasn't one to Kirkwall.

But ultimately Andres choice being ignored makes absolutely no sense because he was an apostate a crime in itself, and moreso, was already being looked for by Templars.  There is no logical reason he was allowed to continue on as a free apostate mage.


Ahem, it took 5 years following the bomb attacks in London before a proper enquiry was held and those in the authorities involved questioned. Things probably move even more slowly in a 'medieval' setting. So, it can still happen. In fact, the ending and Cassandra's involvement indicate the inquiry is 'ongoing'. So still time to call up Cullen.

#116
Aaleel

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Theagg wrote...

Aaleel wrote...

Theagg wrote...

And, as I said, I don't mind being presented with choices that ultimately don''t pan out as you would like them to.

For that particular one I can imagine that in the future, when Divine Justina and her Exhalted March turn up at Kirkwall, it's Cullen who is dragged before a committee and questioned at great length as to why and he Meredith failed to act upon the information the Champion provided.

Simple really.

Sadly that enquiry can't be televised.


Well not exactly.  Becasue you go three years into the future and Cassandra is still trying to figure out what happened.  There was no exhalted march, just some reinforcements to restore the peace.  And the templars left the chantry eventually and are an independant force (Cullen reasonably is probably one of the leaders)

There may be an exhalted march if peace cannot be restored, but it wasn't one to Kirkwall.

But ultimately Andres choice being ignored makes absolutely no sense because he was an apostate a crime in itself, and moreso, was already being looked for by Templars.  There is no logical reason he was allowed to continue on as a free apostate mage.


Ahem, it took 5 years following the bomb attacks in London before a proper enquiry was held and those in the authorities involved questioned. Things probably move even more slowly in a 'medieval' setting. So, it can still happen. In fact, the ending and Cassandra's involvement indicate the inquiry is 'ongoing'. So still time to call up Cullen.


The Templars aren't under the Chantry's control anymore.  They have no authority over them, how will they punish him.

#117
erynnar

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Melca36 wrote...

DinoSteve wrote...

ADelusiveMan wrote...

My biggest problem with DAO is the combat. I don't like the one tap of a button thing, I like to smash some buttons.

you should be playing a action or fighting game then


Amen. Sadly, Some gamers just want things handed to them.


I agree. Nothing wrong with that either, but there are plenty of games that cater to that kind of play style. Why change a game for those of us who don't wish to button mash? Oh right...more money from millions of shiny new players who do. Silly me.:lol:

#118
Theagg

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erynnar wrote...

Melca36 wrote...

DinoSteve wrote...

ADelusiveMan wrote...

My biggest problem with DAO is the combat. I don't like the one tap of a button thing, I like to smash some buttons.

you should be playing a action or fighting game then


Amen. Sadly, Some gamers just want things handed to them.


I agree. Nothing wrong with that either, but there are plenty of games that cater to that kind of play style. Why change a game for those of us who don't wish to button mash? Oh right...more money from millions of shiny new players who do. Silly me.:lol:


I certainly wasn't doing any button mashing whilst playing DA2. Strange world.

#119
Nighteye2

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erynnar wrote...

Melca36 wrote...

DinoSteve wrote...

ADelusiveMan wrote...

My biggest problem with DAO is the combat. I don't like the one tap of a button thing, I like to smash some buttons.

you should be playing a action or fighting game then


Amen. Sadly, Some gamers just want things handed to them.


I agree. Nothing wrong with that either, but there are plenty of games that cater to that kind of play style. Why change a game for those of us who don't wish to button mash? Oh right...more money from millions of shiny new players who do. Silly me.:lol:


Shiny new players with many other games already catering to them. Bioware is really throwing away a very sizeable niche here by going so mainstream... :whistle:

#120
metalgirl-1

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I love DAO, while I just like DA2. DA2 had a lot of flaws but the game isn't as bad as people make it out to be. I know I've played games that were A LOT worse.

#121
kirkonacid

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This is a hard question to answer. I think that DA2 improved a lot of things (being a mage has never been so fun), but there are some things that I miss from DA:O (aside from Allistair).

All in all, I think I prefer Dragon Age II. Depsite the DA:O story being so fracking epic, I think the smaller nuances of DAII's get it right. I really, really miss being able to talk to companions whenever I want. To me, they are the highlights of both games and while DAII improved upon them mostly, that still upsets me. In fact, that is my number one compllaint with the second game.

I can say that I love my character's in this game, far more than I do my Warden. It has a lot to do with her beign voiced and having personality options, but nevertheless.

#122
Cutlasskiwi

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Theagg wrote...

erynnar wrote...

Melca36 wrote...

DinoSteve wrote...

ADelusiveMan wrote...

My biggest problem with DAO is the combat. I don't like the one tap of a button thing, I like to smash some buttons.

you should be playing a action or fighting game then


Amen. Sadly, Some gamers just want things handed to them.


I agree. Nothing wrong with that either, but there are plenty of games that cater to that kind of play style. Why change a game for those of us who don't wish to button mash? Oh right...more money from millions of shiny new players who do. Silly me.:lol:


I certainly wasn't doing any button mashing whilst playing DA2. Strange world.


Hey, me neither! Strange world indeed.  

#123
oldmansavage

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Yellow Words wrote...

Theagg wrote...

erynnar wrote...

Melca36 wrote...

DinoSteve wrote...

ADelusiveMan wrote...

My biggest problem with DAO is the combat. I don't like the one tap of a button thing, I like to smash some buttons.

you should be playing a action or fighting game then


Amen. Sadly, Some gamers just want things handed to them.


I agree. Nothing wrong with that either, but there are plenty of games that cater to that kind of play style. Why change a game for those of us who don't wish to button mash? Oh right...more money from millions of shiny new players who do. Silly me.:lol:


I certainly wasn't doing any button mashing whilst playing DA2. Strange world.


Hey, me neither! Strange world indeed.  


I did, really is a strange world.

#124
Blansten

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crusadeonacid wrote...

This is a hard question to answer. I think that DA2 improved a lot of things (being a mage has never been so fun), but there are some things that I miss from DA:O (aside from Allistair).

All in all, I think I prefer Dragon Age II. Depsite the DA:O story being so fracking epic, I think the smaller nuances of DAII's get it right. I really, really miss being able to talk to companions whenever I want. To me, they are the highlights of both games and while DAII improved upon them mostly, that still upsets me. In fact, that is my number one compllaint with the second game.

I can say that I love my character's in this game, far more than I do my Warden. It has a lot to do with her beign voiced and having personality options, but nevertheless.


This sums it up for me (just replace Alistar with Leliana :P). I really connected with my female Hawke to an even greater level than I did my Warden (still love her though). I have also found playing both Mage and Warrior a lot more fun and didn't think I could love the Rogue class more but was proven wrong. Neither game is perfect but DA2 is hardly the disaster some make it out to be. I had fun and enjoyed the story and characters, that is pretty much all I ask for.

#125
Theagg

Theagg
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oldmansavage wrote...

Yellow Words wrote...


Hey, me neither! Strange world indeed.  


I did, really is a strange world.


Perhaps you would like to clarify exactly what manner this button mashing of yours took and wether or not your are console or PC player. Pick a specific tougher encounter if you must and expalin just how you mashed your way through it in a way that never happened in Origins.

See, from a PC players perspective, this much repeated argument that DA2 has reduced combat to little else other than button mashing and pressing the so called 'Awesome button' is the lamest, weakest argument against the game I have seen that nonetheless sadly keeps getting repeated.

Now if you can perform real magic and convince me that I am deluding myself and I was in fact 'button mashing' but just wasn't aware of it (rather than as it seemed to me, playing it tactically, pausing and issuing commands just like in Origins) then I will give you an award.

In fact, in the short section of the Brecilian Forest I have been through in my current Origins playthrough, I have 'mashed buttons' (or since its PC, clicked mouse) more times in Origins than in a similar section length on Sundermount in my current DA2 playthrough. This simply because of Origins paucity of tactics slots for party members leaving me to have to click for them to take an action more often.

Modifié par Theagg, 25 juin 2011 - 11:21 .