ItsTheTruth wrote...
Theagg wrote...
Ahh yes, random combat, I remember that well from Origins. How often our progress was rudely interrupted by crossed swords on the map. Often occuring in places that looked remarkably similar to previous random tussle locations.
I don't think anyone claiming that DA2 is even in the same league as DA:O would want to bring up the topics of random combat or reused locations. DA:O combat scenes actually worked very well because each felt relatively consequential and unique. Even some of those "crossed swords" were actually triggered by quests or companion storyline (like Leliana or Wynne). The only really random and repetitive combat was on the Denerim map...
Or all of DA2.
Oh and I would argue, if you add up all the various primary 'exterior' areas in Kirkwall (Hightown, Lowtown, Darktown etc), the number of streets, alleys and corridors they contain, they add up to more variety and more mileage than all of Denerim, Orzammar and Redcliffe combined. (Denerim for example was pretty much just a single open courtyard/market surrounded by scenic buildings, Orzammar just an entrance hall and three fancy 'corridors', the Commons, Diamond Quarter and Dust Town etc )





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