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Am I the only person who liked DA 2 more than Origins?


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#151
Theagg

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Aaleel wrote...

While I did not leave Hawke uncontrolled during fights. I agree that the combat was more tedious than it was fun or strategic for me.

One wave to make you go through an adjustment I can see. But multiple waves of enemies appearing out of nowhere inside and outside the city was not my definition of fun.

There were times I'd just be trying to do a quest real fast in one part of the city and be attacked by thugs, and have to waste time fighting of the same waves of enemies.

Combat and reused areas were the main reason I couldn't enjoy this game enough to even manage a 2nd playthrough.


I'm currently replaying Origins and I came across a fine example of wave combat there last night. The combat consisted of three waves of wolves. (Some popped into existance right behind our party) and then to top it all off, having finished off the waves of wolves, a Great Bear popped into existence out of nowhere right in the middle of the field we were standing in.

So we had to deal with the Great Bear too.

I shalll be keeping my eye out for further examples of 'waves' in Origins.

(This wave rich encounter in question came off the Chanters board in Denerim I think)

#152
Aaleel

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Theagg wrote...

Aaleel wrote...

While I did not leave Hawke uncontrolled during fights. I agree that the combat was more tedious than it was fun or strategic for me.

One wave to make you go through an adjustment I can see. But multiple waves of enemies appearing out of nowhere inside and outside the city was not my definition of fun.

There were times I'd just be trying to do a quest real fast in one part of the city and be attacked by thugs, and have to waste time fighting of the same waves of enemies.

Combat and reused areas were the main reason I couldn't enjoy this game enough to even manage a 2nd playthrough.


I'm currently replaying Origins and I came across a fine example of wave combat there last night. The combat consisted of three waves of wolves. (Some popped into existance right behind our party) and then to top it all off, having finished off the waves of wolves, a Great Bear popped into existence out of nowhere right in the middle of the field we were standing in.

So we had to deal with the Great Bear too.

I shalll be keeping my eye out for further examples of 'waves' in Origins.

(This wave rich encounter in question came off the Chanters board in Denerim I think)


They used waves in Origins.  But it was not multiple waves each and every fight.  Nor did they fall out the sky or through the ceiling.  Which is why I said in my post a wave here and there I can see, but every single fight whether inside or outside the city stops being fun.  It just becomes tedious to the point where you don't even want to get in fights.  At least for me. 

Modifié par Aaleel, 27 juin 2011 - 08:30 .


#153
Realmzmaster

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Theagg wrote...

Aaleel wrote...

While I did not leave Hawke uncontrolled during fights. I agree that the combat was more tedious than it was fun or strategic for me.

One wave to make you go through an adjustment I can see. But multiple waves of enemies appearing out of nowhere inside and outside the city was not my definition of fun.

There were times I'd just be trying to do a quest real fast in one part of the city and be attacked by thugs, and have to waste time fighting of the same waves of enemies.

Combat and reused areas were the main reason I couldn't enjoy this game enough to even manage a 2nd playthrough.


I'm currently replaying Origins and I came across a fine example of wave combat there last night. The combat consisted of three waves of wolves. (Some popped into existance right behind our party) and then to top it all off, having finished off the waves of wolves, a Great Bear popped into existence out of nowhere right in the middle of the field we were standing in.

So we had to deal with the Great Bear too.

I shalll be keeping my eye out for further examples of 'waves' in Origins.

(This wave rich encounter in question came off the Chanters board in Denerim I think)


The quest is called Brothers and Sons. It can be found on the Chantry board in Redcliffe. By approaching the sacks in the field you cause two waves of wolves to attack. The last container causes the appearance of the Great Bear.

Modifié par Realmzmaster, 27 juin 2011 - 08:37 .


#154
Melca36

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Theagg wrote...

Aaleel wrote...

While I did not leave Hawke uncontrolled during fights. I agree that the combat was more tedious than it was fun or strategic for me.

One wave to make you go through an adjustment I can see. But multiple waves of enemies appearing out of nowhere inside and outside the city was not my definition of fun.

There were times I'd just be trying to do a quest real fast in one part of the city and be attacked by thugs, and have to waste time fighting of the same waves of enemies.

Combat and reused areas were the main reason I couldn't enjoy this game enough to even manage a 2nd playthrough.


I'm currently replaying Origins and I came across a fine example of wave combat there last night. The combat consisted of three waves of wolves. (Some popped into existance right behind our party) and then to top it all off, having finished off the waves of wolves, a Great Bear popped into existence out of nowhere right in the middle of the field we were standing in.

So we had to deal with the Great Bear too.

I shalll be keeping my eye out for further examples of 'waves' in Origins.

(This wave rich encounter in question came off the Chanters board in Denerim I think)



:lol:

You are joking right? Thats like comparing apples to oranges!   

#155
Theagg

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Melca36 wrote...

Theagg wrote...

Aaleel wrote...

While I did not leave Hawke uncontrolled during fights. I agree that the combat was more tedious than it was fun or strategic for me.

One wave to make you go through an adjustment I can see. But multiple waves of enemies appearing out of nowhere inside and outside the city was not my definition of fun.

There were times I'd just be trying to do a quest real fast in one part of the city and be attacked by thugs, and have to waste time fighting of the same waves of enemies.

Combat and reused areas were the main reason I couldn't enjoy this game enough to even manage a 2nd playthrough.


I'm currently replaying Origins and I came across a fine example of wave combat there last night. The combat consisted of three waves of wolves. (Some popped into existance right behind our party) and then to top it all off, having finished off the waves of wolves, a Great Bear popped into existence out of nowhere right in the middle of the field we were standing in.

So we had to deal with the Great Bear too.

I shalll be keeping my eye out for further examples of 'waves' in Origins.

(This wave rich encounter in question came off the Chanters board in Denerim I think)



:lol:

You are joking right? Thats like comparing apples to oranges!   


No, Im just pointing out 'waves' are nothing new. Its the style of waves that are different. Plus, people harp on forever and a day about things popping into existence in a nonsensical way in DA2, again as if that is something unique to DA2. It plainly isn't

#156
Realmzmaster

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Melca36 wrote...

Theagg wrote...

Aaleel wrote...

While I did not leave Hawke uncontrolled during fights. I agree that the combat was more tedious than it was fun or strategic for me.

One wave to make you go through an adjustment I can see. But multiple waves of enemies appearing out of nowhere inside and outside the city was not my definition of fun.

There were times I'd just be trying to do a quest real fast in one part of the city and be attacked by thugs, and have to waste time fighting of the same waves of enemies.

Combat and reused areas were the main reason I couldn't enjoy this game enough to even manage a 2nd playthrough.


I'm currently replaying Origins and I came across a fine example of wave combat there last night. The combat consisted of three waves of wolves. (Some popped into existance right behind our party) and then to top it all off, having finished off the waves of wolves, a Great Bear popped into existence out of nowhere right in the middle of the field we were standing in.

So we had to deal with the Great Bear too.

I shalll be keeping my eye out for further examples of 'waves' in Origins.

(This wave rich encounter in question came off the Chanters board in Denerim I think)



:lol:

You are joking right? Thats like comparing apples to oranges!   


No he is pointing out that waves occurred in Origins when other forum mates said they did not. And the wolves and bears did appear out of nowhere because the trigger was approaching the sacks which your party had to do to confirm that all were dead.
He did not say that it had the same frequency as DA2.

#157
Aaleel

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Theagg wrote...

Melca36 wrote...

Theagg wrote...

Aaleel wrote...

While I did not leave Hawke uncontrolled during fights. I agree that the combat was more tedious than it was fun or strategic for me.

One wave to make you go through an adjustment I can see. But multiple waves of enemies appearing out of nowhere inside and outside the city was not my definition of fun.

There were times I'd just be trying to do a quest real fast in one part of the city and be attacked by thugs, and have to waste time fighting of the same waves of enemies.

Combat and reused areas were the main reason I couldn't enjoy this game enough to even manage a 2nd playthrough.


I'm currently replaying Origins and I came across a fine example of wave combat there last night. The combat consisted of three waves of wolves. (Some popped into existance right behind our party) and then to top it all off, having finished off the waves of wolves, a Great Bear popped into existence out of nowhere right in the middle of the field we were standing in.

So we had to deal with the Great Bear too.

I shalll be keeping my eye out for further examples of 'waves' in Origins.

(This wave rich encounter in question came off the Chanters board in Denerim I think)



:lol:

You are joking right? Thats like comparing apples to oranges!   


No, Im just pointing out 'waves' are nothing new. Its the style of waves that are different. Plus, people harp on forever and a day about things popping into existence in a nonsensical way in DA2, again as if that is something unique to DA2. It plainly isn't


It's not just the style, it's moreso the rate of occurence that's the main issue with me.  There was just way too much of it, each and every fight without fail.

But the fact that they fell out of the sky and through the ceiling just added onto the frustration because I already had stopped having any enjoyment with the combat.

But at least in DA:O they didn't just materialize.  The quest in question at least you could see them running in from the borders of the area, they just didn't spawn right next to party members.  The Great Bear ran across damn near a third or half the field before it got to you if I remember correctly.

Modifié par Aaleel, 27 juin 2011 - 09:09 .


#158
Theagg

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Realmzmaster wrote...


No he is pointing out that waves occurred in Origins when other forum mates said they did not. And the wolves and bears did appear out of nowhere because the trigger was approaching the sacks which your party had to do to confirm that all were dead.
He did not say that it had the same frequency as DA2.


That and I would also point out that quite a few encounters like this in Origins are just as nonsensical in other ways too. Often, as the encounter starts you will suddenly find your party surrounded by traps, loads of them.

Somehow you magically walk into the middle of this trap minefield without having triggered a single one. (So far I have experienced this piece of nonsense in a field with Darkspawn and the infamous Wolf encounter.. not the one mentioned above.. did the wolves set that mass of traps we managed to walk right into the middle of ?!)

#159
Theagg

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Aaleel wrote...

Theagg wrote...

Melca36 wrote...

Theagg wrote...

Aaleel wrote...

While I did not leave Hawke uncontrolled during fights. I agree that the combat was more tedious than it was fun or strategic for me.

One wave to make you go through an adjustment I can see. But multiple waves of enemies appearing out of nowhere inside and outside the city was not my definition of fun.

There were times I'd just be trying to do a quest real fast in one part of the city and be attacked by thugs, and have to waste time fighting of the same waves of enemies.

Combat and reused areas were the main reason I couldn't enjoy this game enough to even manage a 2nd playthrough.


I'm currently replaying Origins and I came across a fine example of wave combat there last night. The combat consisted of three waves of wolves. (Some popped into existance right behind our party) and then to top it all off, having finished off the waves of wolves, a Great Bear popped into existence out of nowhere right in the middle of the field we were standing in.

So we had to deal with the Great Bear too.

I shalll be keeping my eye out for further examples of 'waves' in Origins.

(This wave rich encounter in question came off the Chanters board in Denerim I think)



:lol:

You are joking right? Thats like comparing apples to oranges!   


No, Im just pointing out 'waves' are nothing new. Its the style of waves that are different. Plus, people harp on forever and a day about things popping into existence in a nonsensical way in DA2, again as if that is something unique to DA2. It plainly isn't


It's not just the style, it's moreso the rate of occurence that's the main issue with me.  There was just way too much of it, each and every fight without fail.

But the fact that they fell out of the sky and through the ceiling just added onto the frustration because I already had stopped having any enjoyment with the combat.

But at least in DA:O they didn't just materialize.  The quest in question at least you could see them running in from the borders of the area, they just didn't spawn right next to party members.  The Great Bear ran across damn near a third or half the field before it got to you if I remember correctly.


No, the bear appeared out of nowhere in the middle of the field in my case. and wolves did spawn fairly close to my partys rear

#160
Realmzmaster

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Theagg wrote...

Realmzmaster wrote...


No he is pointing out that waves occurred in Origins when other forum mates said they did not. And the wolves and bears did appear out of nowhere because the trigger was approaching the sacks which your party had to do to confirm that all were dead.
He did not say that it had the same frequency as DA2.


That and I would also point out that quite a few encounters like this in Origins are just as nonsensical in other ways too. Often, as the encounter starts you will suddenly find your party surrounded by traps, loads of them.

Somehow you magically walk into the middle of this trap minefield without having triggered a single one. (So far I have experienced this piece of nonsense in a field with Darkspawn and the infamous Wolf encounter.. not the one mentioned above.. did the wolves set that mass of traps we managed to walk right into the middle of ?!)


Yes there were some nonsenscial happenings in Origins. For example in the Brecilian Forest ruins, if you have a rogue in your party you can have the rogue go into stealth and walk right past the dragon. Enter the entrance on the other side and your whole party will be with you. The rogue getting by is understandable, but not the rest of the party.

Or how the wardens are unable to detect the darkspawn who are about to attack their camp. Or how the ArchDemon's army does nothing for most of the game until Act 3.

Both games have there share of nonsenscial moments. I assume that gamers felt the ones in DAO where more tolerable.

#161
Theagg

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Realmzmaster wrote...

Theagg wrote...

Realmzmaster wrote...


No he is pointing out that waves occurred in Origins when other forum mates said they did not. And the wolves and bears did appear out of nowhere because the trigger was approaching the sacks which your party had to do to confirm that all were dead.
He did not say that it had the same frequency as DA2.


That and I would also point out that quite a few encounters like this in Origins are just as nonsensical in other ways too. Often, as the encounter starts you will suddenly find your party surrounded by traps, loads of them.

Somehow you magically walk into the middle of this trap minefield without having triggered a single one. (So far I have experienced this piece of nonsense in a field with Darkspawn and the infamous Wolf encounter.. not the one mentioned above.. did the wolves set that mass of traps we managed to walk right into the middle of ?!)


Yes there were some nonsenscial happenings in Origins. For example in the Brecilian Forest ruins, if you have a rogue in your party you can have the rogue go into stealth and walk right past the dragon. Enter the entrance on the other side and your whole party will be with you. The rogue getting by is understandable, but not the rest of the party.

Or how the wardens are unable to detect the darkspawn who are about to attack their camp. Or how the ArchDemon's army does nothing for most of the game until Act 3.

Both games have there share of nonsenscial moments. I assume that gamers felt the ones in DAO where more tolerable.


Ahh, I'm just entering the ruins now and have to get past that dragon. Leliana is in the party so I will try that nifty stealth move out...

#162
stragonar

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The so called "random encounters" in DAO certainly had room for improvement. Although ambushes may realistically make sense when traveling from point to point, it kind of hampers the playing experience. Random encounters in an rpg should, have a few random or area significant battleground setups, some random, but scaled enemies and fairly limited loot and xp gain. The ambushes are best saved for large quest areas where the player (after he gets his but kicked the first time) has a some, but not too many, strategic options to prepare for it. The most epic battles in rpgs are the tough ones you can "try" to prepare for (at least after dying the first time), do everything in your power to help you out beforehand, and still struggle to win relying on just the right mix of strategy and luck. In all honesty, despite the raging teleporting enemy waves, I would say DA2 succeeded in this more than DAO.

#163
Realmzmaster

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Theagg wrote...

Realmzmaster wrote...

Theagg wrote...

Realmzmaster wrote...


No he is pointing out that waves occurred in Origins when other forum mates said they did not. And the wolves and bears did appear out of nowhere because the trigger was approaching the sacks which your party had to do to confirm that all were dead.
He did not say that it had the same frequency as DA2.


That and I would also point out that quite a few encounters like this in Origins are just as nonsensical in other ways too. Often, as the encounter starts you will suddenly find your party surrounded by traps, loads of them.

Somehow you magically walk into the middle of this trap minefield without having triggered a single one. (So far I have experienced this piece of nonsense in a field with Darkspawn and the infamous Wolf encounter.. not the one mentioned above.. did the wolves set that mass of traps we managed to walk right into the middle of ?!)


Yes there were some nonsenscial happenings in Origins. For example in the Brecilian Forest ruins, if you have a rogue in your party you can have the rogue go into stealth and walk right past the dragon. Enter the entrance on the other side and your whole party will be with you. The rogue getting by is understandable, but not the rest of the party.

Or how the wardens are unable to detect the darkspawn who are about to attack their camp. Or how the ArchDemon's army does nothing for most of the game until Act 3.

Both games have there share of nonsenscial moments. I assume that gamers felt the ones in DAO where more tolerable.


Ahh, I'm just entering the ruins now and have to get past that dragon. Leliana is in the party so I will try that nifty stealth move out...


Do be careful of the traps!

#164
csfteeeer

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Theagg wrote...

Aaleel wrote...

Theagg wrote...

Melca36 wrote...

Theagg wrote...

Aaleel wrote...

While I did not leave Hawke uncontrolled during fights. I agree that the combat was more tedious than it was fun or strategic for me.

One wave to make you go through an adjustment I can see. But multiple waves of enemies appearing out of nowhere inside and outside the city was not my definition of fun.

There were times I'd just be trying to do a quest real fast in one part of the city and be attacked by thugs, and have to waste time fighting of the same waves of enemies.

Combat and reused areas were the main reason I couldn't enjoy this game enough to even manage a 2nd playthrough.


I'm currently replaying Origins and I came across a fine example of wave combat there last night. The combat consisted of three waves of wolves. (Some popped into existance right behind our party) and then to top it all off, having finished off the waves of wolves, a Great Bear popped into existence out of nowhere right in the middle of the field we were standing in.

So we had to deal with the Great Bear too.

I shalll be keeping my eye out for further examples of 'waves' in Origins.

(This wave rich encounter in question came off the Chanters board in Denerim I think)



:lol:

You are joking right? Thats like comparing apples to oranges!   


No, Im just pointing out 'waves' are nothing new. Its the style of waves that are different. Plus, people harp on forever and a day about things popping into existence in a nonsensical way in DA2, again as if that is something unique to DA2. It plainly isn't


It's not just the style, it's moreso the rate of occurence that's the main issue with me.  There was just way too much of it, each and every fight without fail.

But the fact that they fell out of the sky and through the ceiling just added onto the frustration because I already had stopped having any enjoyment with the combat.

But at least in DA:O they didn't just materialize.  The quest in question at least you could see them running in from the borders of the area, they just didn't spawn right next to party members.  The Great Bear ran across damn near a third or half the field before it got to you if I remember correctly.


No, the bear appeared out of nowhere in the middle of the field in my case. and wolves did spawn fairly close to my partys rear


no they didn't, i have been playing it recently, and it has never happened. i did thought that happened before, but it turns out the were put behind some cover, and then they went after you.
not to mention is forgivable, it happens a few times, nothing that can ruin everything
it would also be forgivable in DA2, but it happens 95% of the F****ng time.

#165
Theagg

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Realmzmaster wrote...

Theagg wrote...

Realmzmaster wrote...

Yes there were some nonsenscial happenings in Origins. For example in the Brecilian Forest ruins, if you have a rogue in your party you can have the rogue go into stealth and walk right past the dragon. Enter the entrance on the other side and your whole party will be with you. The rogue getting by is understandable, but not the rest of the party.

Or how the wardens are unable to detect the darkspawn who are about to attack their camp. Or how the ArchDemon's army does nothing for most of the game until Act 3.

Both games have there share of nonsenscial moments. I assume that gamers felt the ones in DAO where more tolerable.


Ahh, I'm just entering the ruins now and have to get past that dragon. Leliana is in the party so I will try that nifty stealth move out...


Do be careful of the traps!


I certainly will. On a more comedic not, the absurdity of some of the 'trap' encounters in Origins reminds me of cartoons, for example the numerous times Wile E Coyote runs off a cliff and stays in mid air, until he suddenly realises where he is.

Only then he falls. Only upon realisation is the trap sprung, having walked over a load of thin air to get to that point.

Modifié par Theagg, 27 juin 2011 - 10:32 .


#166
Huntress

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Theag the deeproad had waves too, tons of spiders while the queen was jumping from one side of the cave to the other, wave of darkspawn when you meet the dwarves and ask them about Ogrhen's wife fate, waves of small creatures when looking for a lord doing king request, wave of darkspawn while killing the Broodmother.. But some forgot about them because:
1) deeproad is huge and boring
2) some players last time they played origens was 1 year and 9 month after Da2 came out.
3) Some only played origens once.
4) everyhting in DAO moves slow so having people jumping down from a building is very bad idea.. you could kill them in mid-air and not able to loot the corpses.

#167
Theagg

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csfteeeer wrote...

Theagg wrote...


No, the bear appeared out of nowhere in the middle of the field in my case. and wolves did spawn fairly close to my partys rear


no they didn't, i have been playing it recently, and it has never happened. i did thought that happened before, but it turns out the were put behind some cover, and then they went after you.
not to mention is forgivable, it happens a few times, nothing that can ruin everything
it would also be forgivable in DA2, but it happens 95% of the F****ng time.


I will post a video of it. Walk into the middle of the field, there is a boulder and a bush. Walk all around the bush and boulder, right up to it..its not large enough to hide a great bear. Do that several times

Then walk over to the sacks nearby and "POP" the great bear appears out of nowhere next to the bush you have just looked at.

MY point is that nonsensical things like these in Origins exist but they don't make the game unplayable or even ruin it for me, much like 'waves' and so on in DA2 don't ruin that for me either. They do for you so that's fair enough, I respect your subjective taste on these matters..

But let's not be pretending that Origins wasn't guilty of very similar or different moments of absurdity quite often throughout the game.

#168
Realmzmaster

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csfteeeer wrote...

Theagg wrote...

Aaleel wrote...

Theagg wrote...

Melca36 wrote...

Theagg wrote...

Aaleel wrote...

While I did not leave Hawke uncontrolled during fights. I agree that the combat was more tedious than it was fun or strategic for me.

One wave to make you go through an adjustment I can see. But multiple waves of enemies appearing out of nowhere inside and outside the city was not my definition of fun.

There were times I'd just be trying to do a quest real fast in one part of the city and be attacked by thugs, and have to waste time fighting of the same waves of enemies.

Combat and reused areas were the main reason I couldn't enjoy this game enough to even manage a 2nd playthrough.


I'm currently replaying Origins and I came across a fine example of wave combat there last night. The combat consisted of three waves of wolves. (Some popped into existance right behind our party) and then to top it all off, having finished off the waves of wolves, a Great Bear popped into existence out of nowhere right in the middle of the field we were standing in.

So we had to deal with the Great Bear too.

I shalll be keeping my eye out for further examples of 'waves' in Origins.

(This wave rich encounter in question came off the Chanters board in Denerim I think)



:lol:

You are joking right? Thats like comparing apples to oranges!   


No, Im just pointing out 'waves' are nothing new. Its the style of waves that are different. Plus, people harp on forever and a day about things popping into existence in a nonsensical way in DA2, again as if that is something unique to DA2. It plainly isn't


It's not just the style, it's moreso the rate of occurence that's the main issue with me.  There was just way too much of it, each and every fight without fail.

But the fact that they fell out of the sky and through the ceiling just added onto the frustration because I already had stopped having any enjoyment with the combat.

But at least in DA:O they didn't just materialize.  The quest in question at least you could see them running in from the borders of the area, they just didn't spawn right next to party members.  The Great Bear ran across damn near a third or half the field before it got to you if I remember correctly.


No, the bear appeared out of nowhere in the middle of the field in my case. and wolves did spawn fairly close to my partys rear


no they didn't, i have been playing it recently, and it has never happened. i did thought that happened before, but it turns out the were put behind some cover, and then they went after you.
not to mention is forgivable, it happens a few times, nothing that can ruin everything
it would also be forgivable in DA2, but it happens 95% of the F****ng time.


 If you walk no where near the sacks the wolves do not show up. I walk completely through the area not approaching the sacks and went out the other side no wolves and no bear. When I approach the sacks they appear. I also check the entire area before the field no wolves and no bear. I put my Rogue in stealth walk through the area no wolves or bear. Walk up to the sack in stealth and there came the wolves.

#169
Aaleel

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stragonar wrote...

The so called "random encounters" in DAO certainly had room for improvement. Although ambushes may realistically make sense when traveling from point to point, it kind of hampers the playing experience. Random encounters in an rpg should, have a few random or area significant battleground setups, some random, but scaled enemies and fairly limited loot and xp gain. The ambushes are best saved for large quest areas where the player (after he gets his but kicked the first time) has a some, but not too many, strategic options to prepare for it. The most epic battles in rpgs are the tough ones you can "try" to prepare for (at least after dying the first time), do everything in your power to help you out beforehand, and still struggle to win relying on just the right mix of strategy and luck. In all honesty, despite the raging teleporting enemy waves, I would say DA2 succeeded in this more than DAO.


I don't know if I agree with this.  There were plenty of these types of fights in DA:O.  First one comes to mind is the Ser Cauthrien fight, not the second one but the one right after you get Anora.  That fight on nightmare I was almost chalked up to unwinnable.  And they didn't even have to add in 3 extra waves of enemies to make that an 'epic' battle.

#170
Theagg

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Realmzmaster wrote...

 If you walk no where near the sacks the wolves do not show up. I walk completely through the area not approaching the sacks and went out the other side no wolves and no bear. When I approach the sacks they appear. I also check the entire area before the field no wolves and no bear. I put my Rogue in stealth walk through the area no wolves or bear. Walk up to the sack in stealth and there came the wolves.


I have posted a video of the bear in question here..



Quite clearly the bush and rock are devoid of any bear life, having looked all around numerous times.

Then suddenly there it is, larger than life, too large to have been in that tiny bush. Unless its a magic bear.

If people want to rationalise that occurence away I'm sure they will but they then should not have much difficulty rationalising similar "popping out of nowhere" occurences in DA2

#171
Realmzmaster

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I find the most epic battles to be the ones for which I am not prepared. I have to figure out a way to win. Making use of all the characters skills, spells and weaponry. But that is my opinion.

#172
Siven80

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I recall that fight as i have recently played through DAO for a new import.

Yes DAO has waves, and yes mobs can spawn from thin air. No one can argue that.

But the difference between the 2 games uses of waves is massive. DAO used them well, at the right times and most importantly not every fight.

DA2 used waves practically every fight and it got really tedious and was bad for fights. Demons spawning, undead rising and hordes of darkspawn i can understand the use of waves often and dont mind it, but use them all the time and it kills enjoyment of combat imo.

Both games have good and bad points, and peoples opinions of games can change.

I like both DAO and DA2.

#173
Aaleel

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I really have no problem with a bear appearing half way across the field from me. I don't know what else the game can do other than having the bear run over from behind the hill. It has to spawn somewhere. As long as it's not falling out the sky on top of me, or appearing right behind me I'm fine.

This on the other hand is absurd.

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Modifié par Aaleel, 27 juin 2011 - 11:40 .


#174
Aaleel

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Realmzmaster wrote...

I find the most epic battles to be the ones for which I am not prepared. I have to figure out a way to win. Making use of all the characters skills, spells and weaponry. But that is my opinion.


But you loose those fights sometimes on the first try and that's when you have to sit back and try something new.  Figuring them out is what makes them good fights to me.  Yes it's nothing like beating a fight on the first try that everyone else is struggling with.  But adapting and winning a fight that troubled you had its merits too.

#175
MonkeyKaboom

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xkg wrote...

MonkeyKaboom wrote...

There is nothing hard about RPG's. RPG players are called carebears for a reason. RPG's were for people that couldn't handle challenges or old people that need 10 minute power naps between turns.


OK. Lets see. You have DAO, DAA, DA2, ME2 registered.
Conclusion: You can't handle challenges/you are old or you are simply a fool. I bet it is the latter.


Oh I'm sorry, I wasn't aware that I could register every game I have played all the way back to Burger Time on the Bioware site, dumb****....