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Am I the only person who liked DA 2 more than Origins?


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#176
TEWR

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Aaleel wrote...

I really have no problem with a bear appearing half way across the field from me. I don't know what else the game can do other than having the bear run over from behind the hill. It has to spawn somewhere. As long as it's not falling out the sky on top of me, or appearing right behind me I'm fine.

This on the other hand is absurd.

Posted Image


I find it funny that one of them started bleeding before hitting the ground and even being attackable.


Also, I wouldn't have had such a problem with them popping down from the ceiling if there was a trap door that opened so it looks like they were waiting. It would've still been absurd, but not as absurd.

#177
MonkeyKaboom

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csfteeeer wrote...

MonkeyKaboom wrote...

This BS again? If OP likes it that's their right. The rest can go **** themselves one way or the other. And LOL at DA:O being "tactical." I guess if you consider 5 minutes of auto attack followed by 5 more minutes of auto attack to be tactical...

There is nothing hard about RPG's. RPG players are called carebears for a reason. RPG's were for people that couldn't handle challenges or old people that need 10 minute power naps between turns.

Neither DA are exactly memorable.  At least DA2 you die if you fall asleep.


no you don't cause i did fall sleep, and even went to the bad room with the game still active and i won.

RPGs are not what they used to be, you're stuck in the past.

Play Strategy Games and tell me if i have to press a F****ng button for every single attack they make

your attemptof Trolling is pathetic, Dumb F**k.

I Blame people like YOU for what happened with the series.


You really shouldn't let sand sit in your vagina.  Keep cussing and you'll have to go back to the bad room....moron.

#178
Theagg

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Aaleel wrote...

I really have no problem with a bear appearing half way across the field from me. I don't know what else the game can do other than having the bear run over from behind the hill. It has to spawn somewhere. As long as it's not falling out the sky on top of me, or appearing right behind me I'm fine.

This on the other hand is absurd. Especially when it happens a great percentage of the time.

Posted Image



And I agree with you but that wasn't quite the point. (Since I wasn't defending parachuting troops).  Because aside from that particular phenomenon, pretty much everything that occurs in DA2 as regards how enemies appear does occur in Origins.

I would also point out that troops in DA2 spawn "right behind you" only when you are close to usual spawning points. ie a doorway, or the end of an alley. Ie they spawn in a logical manner from somewhere they might have just run in from in those instances.

(For example, in the second wave in the Finale of 'Best Served Cold', the Templar and Mage reinforcements spawn at the periphery and up the track from where you entered the clearing. Had you placed someone at those points prior to the second spawn, yes, they would spawn right behind you...but so what, thats logical.)


My point being that people do seem to explain away similar occurences in different ways depending on wether its Origins or DA2

#179
Aaleel

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The Ethereal Writer Redux wrote...

Aaleel wrote...

I really have no problem with a bear appearing half way across the field from me. I don't know what else the game can do other than having the bear run over from behind the hill. It has to spawn somewhere. As long as it's not falling out the sky on top of me, or appearing right behind me I'm fine.

This on the other hand is absurd.

ship picture


I find it funny that one of them started bleeding before hitting the ground and even being attackable.


Also, I wouldn't have had such a problem with them popping down from the ceiling if there was a trap door that opened so it looks like they were waiting. It would've still been absurd, but not as absurd.


But the most ridiculous thing about this one is that there's a door right there.  All they had to do was have the door fly open and have them come in through the door.

Yes and the one bleeding, which means the game auto attacked, and though no one is facing him, the attack curved back and up and hit him.

#180
Theagg

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Aaleel wrote...

Realmzmaster wrote...

I find the most epic battles to be the ones for which I am not prepared. I have to figure out a way to win. Making use of all the characters skills, spells and weaponry. But that is my opinion.


But you loose those fights sometimes on the first try and that's when you have to sit back and try something new.  Figuring them out is what makes them good fights to me.  Yes it's nothing like beating a fight on the first try that everyone else is struggling with.  But adapting and winning a fight that troubled you had its merits too.


Of course, we all do this. But on an entirely unrelated note, this then makes it metagaming in a sense...not role playing. Ie you die at the first attempt, then somehow rewind time and do it all over again, only this time with 'mystical foresight'

Now, in true roleplaying in the good old days PnP style, if your character died in a combat, that was it. You rolled a new character and the game master altered the scenario accordingly so that when your new characters set out to tackle the adventure, things were different.

#181
TEWR

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Aaleel wrote...

The Ethereal Writer Redux wrote...

Aaleel wrote...

I really have no problem with a bear appearing half way across the field from me. I don't know what else the game can do other than having the bear run over from behind the hill. It has to spawn somewhere. As long as it's not falling out the sky on top of me, or appearing right behind me I'm fine.

This on the other hand is absurd.

ship picture


I find it funny that one of them started bleeding before hitting the ground and even being attackable.


Also, I wouldn't have had such a problem with them popping down from the ceiling if there was a trap door that opened so it looks like they were waiting. It would've still been absurd, but not as absurd.


But the most ridiculous thing about this one is that there's a door right there.  All they had to do was have the door fly open and have them come in through the door.

Yes and the one bleeding, which means the game auto attacked, and though no one is facing him, the attack curved back and up and hit him.


Sometimes that did indeed happen. In Varric's exaggeration of the Family Matters quest, they did come through the doors.


Realistic wave management in an exaggeration....

#182
ItsTheTruth

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What's with all those threads "OMG DA:O was worse" in the forum these days?

DA2 sucked, deal with it. No need to try and trash the much superior first game, because nobody will believe that.

#183
MonkeyKaboom

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Theagg wrote...

Aaleel wrote...

Realmzmaster wrote...

I find the most epic battles to be the ones for which I am not prepared. I have to figure out a way to win. Making use of all the characters skills, spells and weaponry. But that is my opinion.


But you loose those fights sometimes on the first try and that's when you have to sit back and try something new.  Figuring them out is what makes them good fights to me.  Yes it's nothing like beating a fight on the first try that everyone else is struggling with.  But adapting and winning a fight that troubled you had its merits too.


Of course, we all do this. But on an entirely unrelated note, this then makes it metagaming in a sense...not role playing. Ie you die at the first attempt, then somehow rewind time and do it all over again, only this time with 'mystical foresight'

Now, in true roleplaying in the good old days PnP style, if your character died in a combat, that was it. You rolled a new character and the game master altered the scenario accordingly so that when your new characters set out to tackle the adventure, things were different.


Restriction of a computer program.  It'd be cool if this could be done but that's the trade off for playng a game on the comp or whatever.  Can't equal imagination.  But then we get shinies so.....

#184
Aaleel

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Theagg wrote..

And I agree with you but that wasn't quite the point. (Since I wasn't defending parachuting troops).  Because aside from that particular phenomenon, pretty much everything that occurs in DA2 as regards how enemies appear does occur in Origins.

I would also point out that troops in DA2 spawn "right behind you" only when you are close to usual spawning points. ie a doorway, or the end of an alley. Ie they spawn in a logical manner from somewhere they might have just run in from in those instances.

(For example, in the second wave in the Finale of 'Best Served Cold', the Templar and Mage reinforcements spawn at the periphery and up the track from where you entered the clearing. Had you placed someone at those points prior to the second spawn, yes, they would spawn right behind you...but so what, thats logical.)


My point being that people do seem to explain away similar occurences in different ways depending on wether its Origins or DA2


I don't know if I agree with that.  In Origins the great majority of the time you could see the enemies ahead of you, they just didn't appear from nowhere.  If you were in a castle or something, enemies would come out of rooms through doors, and most of the time they were already in those rooms.  You could see them notice you, see them draw their weapons, and then come out the room after you. 

That's realistic of how things would occur if you were running through a place like that.  If you're going through a place clearing it room by room as you go.  Enemies suddenly spawning right behind you does not make sense.  Ahead of you from doors or rooms you haven't cleared yet fine.  Right behind you, no.

#185
Aaleel

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The Ethereal Writer Redux wrote...

Sometimes that did indeed happen. In Varric's exaggeration of the Family Matters quest, they did come through the doors.

Realistic wave management in an exaggeration....


So I am not the only one that sees the irony in one of the only cases of realistic spawning happening in a scene that was a lie :lol:

Modifié par Aaleel, 28 juin 2011 - 12:08 .


#186
Xalen

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ItsTheTruth wrote...

What's with all those threads "OMG DA:O was worse" in the forum these days?

DA2 sucked, deal with it. No need to try and trash the much superior first game, because nobody will believe that.

1. Read the OP. He didn't say that DA2 was superior (in fact, he said DAO was better made). He only stated that he liked DA2 more.

2. Read the thread. Despite what you're trying to convince yourself in, there are people who didn't think DA2 sucked.

3. Now, about threads. "DAO was overrated" thread drowned in vitrol and personal insults, while this one still stays mostly civil. That is the reason it still stays, really. 

...but we can't have anything positive about DA2 on BSN, can we?

Modifié par Xalen, 28 juin 2011 - 12:24 .


#187
Theagg

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Aaleel wrote...

Theagg wrote..

And I agree with you but that wasn't quite the point. (Since I wasn't defending parachuting troops).  Because aside from that particular phenomenon, pretty much everything that occurs in DA2 as regards how enemies appear does occur in Origins.

I would also point out that troops in DA2 spawn "right behind you" only when you are close to usual spawning points. ie a doorway, or the end of an alley. Ie they spawn in a logical manner from somewhere they might have just run in from in those instances.

(For example, in the second wave in the Finale of 'Best Served Cold', the Templar and Mage reinforcements spawn at the periphery and up the track from where you entered the clearing. Had you placed someone at those points prior to the second spawn, yes, they would spawn right behind you...but so what, thats logical.)


My point being that people do seem to explain away similar occurences in different ways depending on wether its Origins or DA2


I don't know if I agree with that.  In Origins the great majority of the time you could see the enemies ahead of you, they just didn't appear from nowhere.  If you were in a castle or something, enemies would come out of rooms through doors, and most of the time they were already in those rooms.  You could see them notice you, see them draw their weapons, and then come out the room after you. 

That's realistic of how things would occur if you were running through a place like that.  If you're going through a place clearing it room by room as you go.  Enemies suddenly spawning right behind you does not make sense.  Ahead of you from doors or rooms you haven't cleared yet fine.  Right behind you, no.




There have been plenty of encounters in DA2 where I have seen the enemies well in advance ahead of me (usually this happens in open air encounters) and we have the lack of a full tactical view in DA2 to thank for the reason we can't see the same in interior encounters. We can't get above ceiling height any more.

Off the top of my head. Raiders of the Cliffs encounter. I can see them way in the distance. The Qunari up the Wounded Coast. Several encounters in the Docks. Again there they all are...waiting. Many more like that.

I can't see the secondary wave of course, but that doesn't bother me, I cant see the secondary waves in Origins. I couldn't see those wolves or that bear waiting. As to doors opening etc. I don't require a door to actually visibly open upon a spawning appearance in order to make that spawning believable (some do) any more than I require being able to hear the secondary wave running from afar, the sound of their armour clinking for 5 minutes getting louder as they get closer.

#188
Realmzmaster

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Aaleel wrote...

Realmzmaster wrote...

I find the most epic battles to be the ones for which I am not prepared. I have to figure out a way to win. Making use of all the characters skills, spells and weaponry. But that is my opinion.


But you loose those fights sometimes on the first try and that's when you have to sit back and try something new.  Figuring them out is what makes them good fights to me.  Yes it's nothing like beating a fight on the first try that everyone else is struggling with.  But adapting and winning a fight that troubled you had its merits too.


Nothing wrong with that except now you have information you previously did not have. You can now metagame the situation. But that is a limitation of computer role playing games. A developer could avoid that problem by randomly changing the encounter while keeping the objective.

Example you in a room to grab the golden chalice, the first time you attempt it you get handed your head by a dragon. You reload from your last save and try again. This time you encounter a room full of trolls and the chalice.

Your party is prepared to fight a dragon and now there is a group of trolls that regenerate.
Most developers will not do this because it would make many gamers unhappy.
But it is a thought.

#189
Theagg

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Realmzmaster wrote...

Aaleel wrote...

Realmzmaster wrote...

I find the most epic battles to be the ones for which I am not prepared. I have to figure out a way to win. Making use of all the characters skills, spells and weaponry. But that is my opinion.


But you loose those fights sometimes on the first try and that's when you have to sit back and try something new.  Figuring them out is what makes them good fights to me.  Yes it's nothing like beating a fight on the first try that everyone else is struggling with.  But adapting and winning a fight that troubled you had its merits too.


Nothing wrong with that except now you have information you previously did not have. You can now metagame the situation. But that is a limitation of computer role playing games. A developer could avoid that problem by randomly changing the encounter while keeping the objective.

Example you in a room to grab the golden chalice, the first time you attempt it you get handed your head by a dragon. You reload from your last save and try again. This time you encounter a room full of trolls and the chalice.

Your party is prepared to fight a dragon and now there is a group of trolls that regenerate.
Most developers will not do this because it would make many gamers unhappy.
But it is a thought.


Ahhaaa, I'm all game for that kind of thing being put into practice

#190
Aaleel

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Theagg wrote...

Aaleel wrote...

Theagg wrote..

And I agree with you but that wasn't quite the point. (Since I wasn't defending parachuting troops).  Because aside from that particular phenomenon, pretty much everything that occurs in DA2 as regards how enemies appear does occur in Origins.

I would also point out that troops in DA2 spawn "right behind you" only when you are close to usual spawning points. ie a doorway, or the end of an alley. Ie they spawn in a logical manner from somewhere they might have just run in from in those instances.

(For example, in the second wave in the Finale of 'Best Served Cold', the Templar and Mage reinforcements spawn at the periphery and up the track from where you entered the clearing. Had you placed someone at those points prior to the second spawn, yes, they would spawn right behind you...but so what, thats logical.)


My point being that people do seem to explain away similar occurences in different ways depending on wether its Origins or DA2


I don't know if I agree with that.  In Origins the great majority of the time you could see the enemies ahead of you, they just didn't appear from nowhere.  If you were in a castle or something, enemies would come out of rooms through doors, and most of the time they were already in those rooms.  You could see them notice you, see them draw their weapons, and then come out the room after you. 

That's realistic of how things would occur if you were running through a place like that.  If you're going through a place clearing it room by room as you go.  Enemies suddenly spawning right behind you does not make sense.  Ahead of you from doors or rooms you haven't cleared yet fine.  Right behind you, no.




There have been plenty of encounters in DA2 where I have seen the enemies well in advance ahead of me (usually this happens in open air encounters) and we have the lack of a full tactical view in DA2 to thank for the reason we can't see the same in interior encounters. We can't get above ceiling height any more.

Off the top of my head. Raiders of the Cliffs encounter. I can see them way in the distance. The Qunari up the Wounded Coast. Several encounters in the Docks. Again there they all are...waiting. Many more like that.

I can't see the secondary wave of course, but that doesn't bother me, I cant see the secondary waves in Origins. I couldn't see those wolves or that bear waiting. As to doors opening etc. I don't require a door to actually visibly open upon a spawning appearance in order to make that spawning believable (some do) any more than I require being able to hear the secondary wave running from afar, the sound of their armour clinking for 5 minutes getting louder as they get closer.


I've gotten off my original point.  Mostly because it's hard to find actual civil conversation on here nowadays ^_^

But my main point was the amount of waves and it occuring in almost every fight in the game.  So after a while it's not fun or strategic, it's almost just senseless killing, especially when they spawn enemies with just a half/third of a life bar as fodder. 

I'm trying to think of fights in the game that didn't have waves.  All I can think of is Orsino and the first Bone pit dragon for sure.  Meredith I'll give the benefit of the doubt because I don't feel like counting statues.  I can't remember if Hubris had shades or not spawning. 

#191
TEWR

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Aaleel wrote...

The Ethereal Writer Redux wrote...

Sometimes that did indeed happen. In Varric's exaggeration of the Family Matters quest, they did come through the doors.

Realistic wave management in an exaggeration....


So I am not the only one that sees the irony in one of the only cases of realistic spawning happening in a scene that was a lie :lol:


I think Varric told the truth in his exaggeration, and exaggerated in the true story.  Posted Image

#192
Theagg

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The Ethereal Writer Redux wrote...

Aaleel wrote...

The Ethereal Writer Redux wrote...

Sometimes that did indeed happen. In Varric's exaggeration of the Family Matters quest, they did come through the doors.

Realistic wave management in an exaggeration....


So I am not the only one that sees the irony in one of the only cases of realistic spawning happening in a scene that was a lie :lol:


I think Varric told the truth in his exaggeration, and exaggerated in the true story.  Posted Image


It is fair to point out though that however Varric told that particular story, be it his exaggeration or the 'real' event that it panned out well.

In the real playthrough, no enemies parachuted in, no second waves popped up. You simply went from room to room clearing out the crazed mercenaries. Then faced Bartrand and his retinue.

Perfectly civil end to a nice day in fact.

#193
Theagg

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Aaleel wrote...

I've gotten off my original point.  Mostly because it's hard to find actual civil conversation on here nowadays ^_^

But my main point was the amount of waves and it occuring in almost every fight in the game.  So after a while it's not fun or strategic, it's almost just senseless killing, especially when they spawn enemies with just a half/third of a life bar as fodder. 

I'm trying to think of fights in the game that didn't have waves.  All I can think of is Orsino and the first Bone pit dragon for sure.  Meredith I'll give the benefit of the doubt because I don't feel like counting statues.  I can't remember if Hubris had shades or not spawning. 


The Bartrand fight doesn't have waves. You progress through his house clearing out the lunatic mercenaries, then face him and his elite guard. Then go home for a beer down the Hanged Man.

I could probably think of a few more but its damn late here !

Modifié par Theagg, 28 juin 2011 - 12:54 .


#194
TEWR

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Theagg wrote...

The Ethereal Writer Redux wrote...

Aaleel wrote...

The Ethereal Writer Redux wrote...

Sometimes that did indeed happen. In Varric's exaggeration of the Family Matters quest, they did come through the doors.

Realistic wave management in an exaggeration....


So I am not the only one that sees the irony in one of the only cases of realistic spawning happening in a scene that was a lie :lol:


I think Varric told the truth in his exaggeration, and exaggerated in the true story.  Posted Image


It is fair to point out though that however Varric told that particular story, be it his exaggeration or the 'real' event that it panned out well.

In the real playthrough, no enemies parachuted in, no second waves popped up. You simply went from room to room clearing out the crazed mercenaries. Then faced Bartrand and his retinue.

Perfectly civil end to a nice day in fact.


I actually meant he told the truth in his exaggeration of the quest (and the real version), but exaggerated on how enemies attacked them in the rest of the game.

#195
Theagg

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The Ethereal Writer Redux wrote...

Theagg wrote...

The Ethereal Writer Redux wrote...

Aaleel wrote...

The Ethereal Writer Redux wrote...

Sometimes that did indeed happen. In Varric's exaggeration of the Family Matters quest, they did come through the doors.

Realistic wave management in an exaggeration....


So I am not the only one that sees the irony in one of the only cases of realistic spawning happening in a scene that was a lie :lol:


I think Varric told the truth in his exaggeration, and exaggerated in the true story.  Posted Image


It is fair to point out though that however Varric told that particular story, be it his exaggeration or the 'real' event that it panned out well.

In the real playthrough, no enemies parachuted in, no second waves popped up. You simply went from room to room clearing out the crazed mercenaries. Then faced Bartrand and his retinue.

Perfectly civil end to a nice day in fact.


I actually meant he told the truth in his exaggeration of the quest (and the real version), but exaggerated on how enemies attacked them in the rest of the game.


Ahhaaa, see, this is what happens when I'm still stuck here posting at gone 2am, I miss the point occasionally.:innocent:

#196
TEWR

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That's understandable, the same happens to me  Posted Image

#197
Jabba X7

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SlyTF1 wrote...

I'm kind of new here (I've been registered, but haven't really posted anything.) but I need to ask this question. Am I the only one? First off let me say, I'm not really a big fan of the RPG style of gameplay that Origins had. And that was the big part that I didn't like about that game. That and the part where you're stuck inside the Fade with no way out. I hated that part, and I'm glad there was nothing in DA2 like that. Other than that, I think DAO was a better made game. I liked the characters, the lore (even though I liked the story in DA2 more because it deals with society and different points of views on numerous things.) all of it better in DAO, but the gameplay bugged me to no end. I like the fast pacedness of DA2 as opposed to the slow crawl of Origins.

People complain that DA2 only has a few enviroments, but they where varied enough to keep me interested. I've beaten DA2 4 times, with a lot of games I haven't finnished yet. And I've only beaten DAO once, and it's hard for me to come back to it. And every time I play DA2 I find numerous new missions that I didn't find the last time I played it. In other words, everything I didin't like in DAO was fixed in DA2. But everything I did like about DAO was broken in DA2.

Really,  the change of gameplay style is the reason I like DA2 better.


Hi Mr. Laidlaw.

#198
csfteeeer

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MonkeyKaboom wrote...

csfteeeer wrote...

MonkeyKaboom wrote...

This BS again? If OP likes it that's their right. The rest can go **** themselves one way or the other. And LOL at DA:O being "tactical." I guess if you consider 5 minutes of auto attack followed by 5 more minutes of auto attack to be tactical...

There is nothing hard about RPG's. RPG players are called carebears for a reason. RPG's were for people that couldn't handle challenges or old people that need 10 minute power naps between turns.

Neither DA are exactly memorable.  At least DA2 you die if you fall asleep.


no you don't cause i did fall sleep, and even went to the bath room with the game still active and i won.


RPGs are not what they used to be, you're stuck in the past.

Play Strategy Games and tell me if i have to press a F****ng button for every single attack they make

your attemptof Trolling is pathetic, Dumb F**k.

I Blame people like YOU for what happened with the series.


You really shouldn't let sand sit in your vagina.  Keep cussing and you'll have to go back to the bad room....moron.



Ha, so what, I misspelled, i've fix'd it now.

Idiot

Modifié par csfteeeer, 28 juin 2011 - 01:58 .


#199
Angelsdawn

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So let me get this straight. People actually consider DA2 to be a good game?

#200
DAO MAdhatter

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Angelsdawn wrote...

So let me get this straight. People actually consider DA2 to be a good game?


Yes, because it is actually a good game, Whats so hard  believe about that?