Ahh, i thought it's something they maybe said somewhere. I wouldn't really count on that happening, thenGreat_Horn wrote...
tmp7704 wrote...
What second redesign?Great_Horn wrote...
Beside the story I wonder how the darkspawn will look like, after the second redesign. Hopefully more like in DA:O or DA:A.
This is it. That’s BW chance to react to direct fan feedback.
http://www.eurogamer...ss-fan-feedback
They come up
1. With new environments
2. A new foe
3. Hopefully Darkspawn (redesign back to DA:O/A)
new DLC achievements online
#101
Posté 24 juin 2011 - 06:34
#102
Posté 24 juin 2011 - 06:59
JohnEpler wrote...
macrocarl wrote...
The Conductor is a train with a demon face on the top and when you loot her dead body you get Champion Overalls and a jaunty cap +5 against Amtrak hotdogs.
Everyone laughed when Thomas the Tank Engine took up blood magic. Who's laughing now?

been done already
#103
Posté 24 juin 2011 - 07:50
Tower
Key
Deep Roads
Family
I'm guessing it has something to do with a tower, Hawkes ancestors, and an ancient key.
#104
Posté 24 juin 2011 - 08:03
LobselVith8 wrote...
As long as it's not another 'insane idiot antagonist who is crazy for no reason,' I have no problem with it. I'm hoping this DLC will allow Hawke to be proactive and permit him to use his wits.
Right because the AD has a ton of "motive" in the first game. Can you people at least try and pretend to be consistent instead of just stupid.
#105
Posté 24 juin 2011 - 08:09
Zimary wrote...
Well....
Tower
Key
Deep Roads
Family
I'm guessing it has something to do with a tower, Hawkes ancestors, and an ancient key.
I bet it is like Assassin's Creed 2. Ezio had to collect seals in order to unlock Altair's Armor. Hawke probably has to go around enchanting some key in order to get his ancestral armor.
#106
Posté 24 juin 2011 - 08:17
Sidney wrote...
LobselVith8 wrote...
As long as it's not another 'insane idiot antagonist who is crazy for no reason,' I have no problem with it. I'm hoping this DLC will allow Hawke to be proactive and permit him to use his wits.
Right because the AD has a ton of "motive" in the first game. Can you people at least try and pretend to be consistent instead of just stupid.
#107
Posté 24 juin 2011 - 09:32
#108
Posté 25 juin 2011 - 01:28
And FFS: No more copy/paste levels.
Thanks.
#109
Posté 25 juin 2011 - 02:19
Sidney wrote...
LobselVith8 wrote...
As long as it's not another 'insane idiot antagonist who is crazy for no reason,' I have no problem with it. I'm hoping this DLC will allow Hawke to be proactive and permit him to use his wits.
Right because the AD has a ton of "motive" in the first game. Can you people at least try and pretend to be consistent instead of just stupid.
To be fair, the Archdemon got more screen time than Meredith and Orsino combined
Loghain is a great antagonist. The Architect is a great antagonist, of sorts.
Meredith wasn't. She didn't get enough characterization, and they completely butchered Orsino. Orsino could've been a great ally, and they instead decided to make him turn into a foe for no reason.
#110
Posté 25 juin 2011 - 02:35
#111
Posté 25 juin 2011 - 02:58
The Ethereal Writer Redux wrote...
To be fair, the Archdemon got more screen time than Meredith and Orsino combined
Let's see, short dream sequence (2 secods max), deep roads (5-6 seconds) and then final battle.
I don't think I've encountered a big bad that's gotten less screen time and development since... I don't know.
#112
Posté 25 juin 2011 - 03:02
#113
Posté 25 juin 2011 - 03:04
Herr Uhl wrote...
The Ethereal Writer Redux wrote...
To be fair, the Archdemon got more screen time than Meredith and Orsino combined
Let's see, short dream sequence (2 secods max), deep roads (5-6 seconds) and then final battle.
I don't think I've encountered a big bad that's gotten less screen time and development since... I don't know.
Whistling smiley was used for non serious comment because I had no clue which smiley out of many was appropriate to use
But in truth, we did learn much more about the Archdemon (and the darkspawn as well) throughout the entire game than we did about Meredith and Orsino.
Modifié par The Ethereal Writer Redux, 25 juin 2011 - 03:05 .
#114
Posté 25 juin 2011 - 04:04
Sajuro wrote...
JohnEpler wrote...
macrocarl wrote...
The Conductor is a train with a demon face on the top and when you loot her dead body you get Champion Overalls and a jaunty cap +5 against Amtrak hotdogs.
Everyone laughed when Thomas the Tank Engine took up blood magic. Who's laughing now?
been done already
Oh yes....the only main Final Fantasy game that matters....
#115
Posté 25 juin 2011 - 04:05
The Ethereal Writer Redux wrote...
Sidney wrote...
LobselVith8 wrote...
As long as it's not another 'insane idiot antagonist who is crazy for no reason,' I have no problem with it. I'm hoping this DLC will allow Hawke to be proactive and permit him to use his wits.
Right because the AD has a ton of "motive" in the first game. Can you people at least try and pretend to be consistent instead of just stupid.
To be fair, the Archdemon got more screen time than Meredith and Orsino combined
Loghain is a great antagonist. The Architect is a great antagonist, of sorts.
Meredith wasn't. She didn't get enough characterization, and they completely butchered Orsino. Orsino could've been a great ally, and they instead decided to make him turn into a foe for no reason.
Really, DAII has a concept that is the main antagonist, not a character....
...its really the concept of human failures that is the main antagonist of DAII.
And DAO was LOTR with gore, nothing more. The Archdemon is basically Sauron and the Darkspawn are the orcs of Mordor.
Modifié par txgoldrush, 25 juin 2011 - 04:06 .
#116
Posté 25 juin 2011 - 03:00
#117
Posté 25 juin 2011 - 05:55
As much as i'm meh about the LotR comparisons, Sauron gets similar exposure in it. Or lack thereof.Herr Uhl wrote...
I don't think I've encountered a big bad that's gotten less screen time and development since... I don't know.
#118
Guest_Blanchefleur_*
Posté 26 juin 2011 - 10:47
Guest_Blanchefleur_*
#119
Posté 03 juillet 2011 - 11:50
senior caliente wrote...
No one cares?
Nope I don't.
#120
Posté 04 juillet 2011 - 03:24
Thanks for sharing, though. :happy:
Modifié par Eromenos, 04 juillet 2011 - 03:25 .
#121
Posté 04 juillet 2011 - 04:15
#122
Posté 06 juillet 2011 - 02:09





Retour en haut







