Improving the dialogue wheel in ME3
#26
Posté 24 juin 2011 - 04:03
#27
Posté 24 juin 2011 - 04:06
You could have just one set of options for the wheel, from top to bottom on the right it could go:onelifecrisis wrote...
I fully support this.
I'm really perplexed by you people who say you like not knowing what Shepard will say. Doesn't it logically follow that you would prefer the text on the dialogue wheel be removed altogether? I mean what is the point of the text if all you want to do is choose Shepard's tone of voice and moral stance?
"Aww..." (Paragon)
"Hmm..." (Neutral)
"Grr..." (Renegade)
Then you could have "Huh?" on the left if needed (investigate).
Well, I thought it was funny anyway
#28
Posté 24 juin 2011 - 04:18
CannonLars wrote...
Smeelia wrote...
Seems reasonable, I don't think I'd use it but I can't see why it'd be a problem and it probably wouldn't be that difficult to implement (you'd just need to show the next subtitle for that option when the button is pressed/held and there are spare buttons on controllers/keyboards).
Yeah it wouldn't be hard to do. All they need to do is PASTE EVERY SEPARATE LINE OF 1000 SCRIPT PAGES ONTO EACH SECTION OF THE THOUSANDS OF DIALOGUE WHEEL OPTIONS.
I'd hate to be the intern who has to copy and paste all those.
You mean what they actually do in most RPG's that has multiple choices for answers? Gee how in the world did Bioware do it with games like Baldur's Gate & Dragon Age: Origins?
#29
Posté 24 juin 2011 - 04:50
Radwar wrote...
CannonLars wrote...
Smeelia wrote...
Seems reasonable, I don't think I'd use it but I can't see why it'd be a problem and it probably wouldn't be that difficult to implement (you'd just need to show the next subtitle for that option when the button is pressed/held and there are spare buttons on controllers/keyboards).
Yeah it wouldn't be hard to do. All they need to do is PASTE EVERY SEPARATE LINE OF 1000 SCRIPT PAGES ONTO EACH SECTION OF THE THOUSANDS OF DIALOGUE WHEEL OPTIONS.
I'd hate to be the intern who has to copy and paste all those.
You mean what they actually do in most RPG's that has multiple choices for answers? Gee how in the world did Bioware do it with games like Baldur's Gate & Dragon Age: Origins?
The subtitles are attached to when the audio plays, not when you are viewing answers. Those games were prepared from step one to use the text subtitles. I know it probably is an easier part of development, but I doubt it is a quick snap to get that implemented with all the lines and all.
#30
Guest_dutch646_*
Posté 24 juin 2011 - 09:32
Guest_dutch646_*
Modifié par dutch646, 24 juin 2011 - 09:35 .
#31
Posté 24 juin 2011 - 09:42
They can improve that.
#32
Posté 24 juin 2011 - 09:46
Smeelia wrote...
You could have just one set of options for the wheel, from top to bottom on the right it could go:onelifecrisis wrote...
I fully support this.
I'm really perplexed by you people who say you like not knowing what Shepard will say. Doesn't it logically follow that you would prefer the text on the dialogue wheel be removed altogether? I mean what is the point of the text if all you want to do is choose Shepard's tone of voice and moral stance?
"Aww..." (Paragon)
"Hmm..." (Neutral)
"Grr..." (Renegade)
Then you could have "Huh?" on the left if needed (investigate).
Well, I thought it was funny anyway.
lol
"I like bunny rabbits."
"Bored now."
"I like bunny rabbits. With sauce."
#33
Posté 24 juin 2011 - 10:08
#34
Posté 24 juin 2011 - 10:09
#35
Guest_dutch646_*
Posté 25 juin 2011 - 12:06
Guest_dutch646_*
For me, it would be a pleasure and a relief.BatmanPWNS wrote...
It would be so boring if u knew what they were gonna say and they just said it right after it.
#36
Posté 25 juin 2011 - 12:41
I don't seem to have issues what you seem to have. Sometimes this may be issue, but not really worth of fixing.AwesomeEffect2 wrote...
Thoughts?
My issue with dialogs is that it doesn't often matter for outcome what I choose.
My point been, does it really matter what Shepard says or does it matter what will happen when Shepards says something. Meaning the choosen words has no meaning, if the effect of those word doesn't also change. It's like choosing between two option, but they end up exactly same. Only different is did You say "Hi There" or "What's up", but both did exactly same. Now for roleplaying this is usefull as pretend certain role, but even more usefull would be if the choise it self would mean something.
Modifié par Lumikki, 25 juin 2011 - 12:51 .
#37
Posté 25 juin 2011 - 12:52
#38
Posté 25 juin 2011 - 01:00
Me: Hmm I'm not liking this interview, I think I'll just wrap it up.
*Shepard punches reporter*
Me: Pfftt gift of words? What kind of lame arse sh*t is that?
*Shepard gets raped by asari consort*
So yes I would like the option to know what my character is going to do/say.
#39
Posté 25 juin 2011 - 01:02
Isn't that right, Link?
My only problem with the dialogue wheel is that the button that skips past conversations and the button that makes me respond to them is the same button.
#40
Posté 25 juin 2011 - 01:14
Yeah, but what was the important part?GodWood wrote...
Me when playing Mass Effect:
Me: Hmm I'm not liking this interview, I think I'll just wrap it up.
*Shepard punches reporter*
Me: Pfftt gift of words? What kind of lame arse sh*t is that?
*Shepard gets raped by asari consort*
So yes I would like the option to know what my character is going to do/say.
What was sayed or what did happen because you choise?
Sayed words is just choosen words, but choise is what defines the style of action taken or happening.
(paragon, neutral or renegade type of actions)
So, when you ask to see what is sayed, it doesn't define the action, it only shows what's sayed, without any real meaning behind those words. Real meaning is the choise it self.
Point been if the word choosen doesn't match the action, what did it matter what you sayed.
#41
Posté 25 juin 2011 - 01:43
Call me an untrue RPGist or whatever. The thing you're suggesting getting incorporated? I'm cool, but I'd prefer the current system over it any day.
Just let us know when we're crossing the romance line. That's the one thing that bugged me.
#42
Guest_Trust_*
Posté 25 juin 2011 - 11:58
Guest_Trust_*
GodWood wrote...
Me: Pfftt gift of words? What kind of lame arse sh*t is that?
*Shepard gets raped by asari consort*
This reminds me of Serendipity from DA2.
Modifié par AwesomeEffect2, 26 juin 2011 - 02:05 .
#43
Guest_Trust_*
Posté 26 juin 2011 - 12:13
Guest_Trust_*
For me, it does matter.Lumikki wrote...
My point been, does it really matter what Shepard says or does it matter what will happen when Shepards says something. Meaning the choosen words has no meaning, if the effect of those word doesn't also change. It's like choosing between two option, but they end up exactly same. Only different is did You say "Hi There" or "What's up", but both did exactly same. Now for roleplaying this is usefull as pretend certain role, but even more usefull would be if the choise it self would mean something.
- Shepard can say one thing and after that (s)he says and does something completely different which is
- I want to roleplay. How am I supposed to roleplay if I don’t know what Shepard’s going to say?
- Conversations can be very enjoyable. There are many great and funny moments in both ME games.
- I want to avoid selecting lines which I would really hate to hear like:
“I won’t sacrifice the soul of my species”
Paragon lines on Mordin’s loyalty mission.
“I thought you always needed another species to serve as one of the parents.”
Modifié par AwesomeEffect2, 26 juin 2011 - 02:40 .
#44
Posté 26 juin 2011 - 12:30
#45
Posté 26 juin 2011 - 12:37
And keep in mind, this is for dialogue choices that are IMPORTANT. I can understand if you're doing the Miranda romance and when you select "Love?" you expect Shepard to say something like "You are in love with me?" instead of "Who said anything about love? I'm just trying to get you into bed."
But if it is an important moment, the choices on the wheel should be giving you a damn good idea of what Shepard is going to say.
Modifié par Shotokanguy, 26 juin 2011 - 12:38 .
#46
Posté 26 juin 2011 - 11:44
#47
Posté 27 juin 2011 - 12:01
#48
Guest_dutch646_*
Posté 29 juin 2011 - 11:02
Guest_dutch646_*
Even if they are bad and unpleasant?Mixon wrote...
I like when Shep makes suprizes
#49
Posté 29 juin 2011 - 11:27
eg.
-thanks for the help (thankful)
-thanks for the help (sarcastic)
#50
Posté 29 juin 2011 - 11:45
its not that i dont think there should be more ways then just "you saved the planet!" or "you destroyed the planet!" i think the things shepard says should have more options. not just nice, guy, undecided guy, jerk guy, id add sarcastic guy, intellectual guy, suave guy or something like that. it wouldnt change the outcomes of what i wanted or needed to accomplish, just the way in which the story is told, via shepard.
Modifié par The Spamming Troll, 29 juin 2011 - 11:48 .





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