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Improving the dialogue wheel in ME3


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64 réponses à ce sujet

#51
Gatt9

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CannonLars wrote...

Radwar wrote...

CannonLars wrote...

Smeelia wrote...

Seems reasonable, I don't think I'd use it but I can't see why it'd be a problem and it probably wouldn't be that difficult to implement (you'd just need to show the next subtitle for that option when the button is pressed/held and there are spare buttons on controllers/keyboards).


Yeah it wouldn't be hard to do. All they need to do is PASTE EVERY SEPARATE LINE OF 1000 SCRIPT PAGES ONTO EACH SECTION OF THE THOUSANDS OF DIALOGUE WHEEL OPTIONS.

I'd hate to be the intern who has to copy and paste all those. :devil:


You mean what they actually do in most RPG's that has multiple choices for answers? Gee how in the world did Bioware do it with games like Baldur's Gate & Dragon Age: Origins?


The subtitles are attached to when the audio plays, not when you are viewing answers. Those games were prepared from step one to use the text subtitles. I know it probably is an easier part of development, but I doubt it is a quick snap to get that implemented with all the lines and all.


Usually it's a resource file.  It's also delinated in some way such that you can quickly parse it to handle branching dialogue.

As such,  it's a few lines of code at most.  If it takes an experienced dev an hour to implement and test,  I'd be amazed.

#52
Guest_Trust_*

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Edit:  :whistle:

Modifié par AwesomeEffect2, 08 juillet 2011 - 11:59 .


#53
DrakeF77

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I signed up just so I could vote, lol.

Yes, definitely. I would love to have this for ME3.

Keep up the good work, Bioware. I love what I've seen so far.

- DrakeF77

#54
DxWill10

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Ultimately it doesn't matter what Shepard says, just whether it's Paragon or Renegade. Just because he doesn't sound like a renegade while choosing a renegade response doesn't mean it's paragon.
It's still renegade, and because everyone has a good understanding of what they're going to say (regardless of what ends up being said) I don't see Bioware changing this for ME3

#55
Gixxer6Rdr

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Do Not Want

#56
Ghost-621

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Gixxer6Rdr wrote...

Do Not Want



I kinda like finding out how Shepard says it by choosing the "summarized" dialogue choices.

#57
RocketManSR2

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There needs to be a green option on the wheel for a playthrough where you get indoctrinated and you're only allowed to pick the green option for the rest of the game. :devil:

Modifié par RocketManSR2, 22 juillet 2011 - 10:16 .


#58
robarcool

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I am fine with the dialogue wheel.

#59
Art3m

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Don't fix it if it works, i say.

#60
Guest_dutch646_*

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Art3mShepard wrote...

Don't fix it if it works, i say.

It certainly doesnt work with me.

#61
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Okay, I just recently finished Deus Ex Human Revolution. There hasn't been a single conversation where Adam said something completely different than what I expected. I loved it!

Modifié par dutch646, 01 septembre 2011 - 05:03 .


#62
Chewin

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dutch646 wrote...

Okay, I just recently finished Deus Ex Human Revolution. There hasn't been a single conversation where Adam said something completely different than what I expected. I loved it!


Possibly b/c he repeats what it says on the dialog wheel.

Modifié par Chewin3, 01 septembre 2011 - 05:07 .


#63
Guest_The Big Bad Wolf_*

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Yeah, I would like knowing what Shepard is actually going to say.

#64
CBKeffer

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I like the summaries, but I will agree that occasionally what was said seemed to convey a completely and totally different idea/feeling than what I was going for, and that tends to annoy me. For me, I'd rather they just improve the summaries to better represent what will be said, I do not want to read verbatim what shep is going to say, but want to have more predictable results with the dialogue wheel.

#65
sg1fan75

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How about a blue section for Paragon, and a red section for Renegade. You could do a neutral section. I would like a flirt option, and a smart-**** option to.