RinpocheSchnozberry wrote...
DA2 and ME2 are what RPGs need. They're a refinement of what's good about RPGs... They keep the story, the characters, the action, and they flush the boring parts. It's a big change to the forumla, so it's got some rough patches. It shall get better.
Of these games, only one can really be taken seriously as an "RPG" as such. ME 2 is about as related to an RPG as a platypus is related to a duck.
Anyway you call DA 2 a refinement of what's good about RPG's, fair enough, though I'd go and say the exact opposite.
It removes the need for forethought and strategic thinking, you rush in to a fight, kill everything as quickly as possible(because they drop in all around you, multiple times), move on to the next fight.
It removes a good deal of that good old RPG thing called "consequence", because do tell, how many things you do in the game actually make a difference, and does anything you do ever come back and bite you in the soft bits? Whatshisface man, the one with the mad son. Hawke was real sorry for crossing him, yup.
It removes a great deal of player involvement(character customization, party gearing, and to some extent the way you fight and play the game) in exchange for a "tighter" story, something more involved and some other PR speak, but quite fails at making things coherent, with the infamous Act 3 a shining example of this. By comparison, Torment did most of these things, made a really long game of it(without the need to make a boss fight last 30 minutes, mind you) but was a very undervalued game, unfortunately. Where Hawke had minimal influence on the overall narrative, seeming to be as much a passenger throughout the game as the player was, the Nameless One was at the centre of everything, where choice most definitely had consequence.
With respect to consequence, the RPG-lite that is ME seems to do a great deal better in fact. I'm waiting to find out if sparing the Rachni queen is gonna end up being a bite in the soft bits.
But, refinement? I think not.
Modifié par Kilshrek, 24 juin 2011 - 09:30 .